|
WIZARDRY
2002: Emerald
Wizardry
by Ghilias,
webmaster |

OTHER
ARTICLES:
|
| 12/1/02.
All entries for the WIZARDRY 2002 deck building contest have been
reviewed and you should know the top two decks were less than a point
away from each other (0.2 to be exact). The winner is
Emerald Knight with his deck called Emerald Wizardry. The
contest was difficult to judge as there are many ways to facilitate
the wizards given control, control and control. Unfortunately
there were only 5 total entries so I will take this opportunity to
post all five. I think for future contests I will post the top
five to give you the reader the opportunity to see what I had to pick
from. The scores all ranged from 21/25 to 16/25. The last
place deck scored so low because of major penalties.
For those that have not read the
guidelines for the contest, let me go over them once more. For
the most part, the guidelines were very easy to follow.
What were the guidelines for entering the contest?
-
The deck cannot be more
than 60 cards and not less than 60 cards.
Use cards from any
set and the theme must be WIZARDS.
Just because it is a
WIZARDS theme deck doesn't mean you can't use other supporting
creatures. For instance, you could use the Mistform creatures and
turn them into Wizards.
To be more technical, at least 4 of the
individual card selections must say wizards in them.
-
You deck must have at least
two
legendary cards.
-
You can use any
assortment of colors. As mentioned above, I strongly encourage you
to go
beyond blue.
-
You must have a title
and short description
If you are curious
how the contest is judged, go to the contest page by clicking here.
You will get an in depth description of the rating process for each
contest submission. And
now onto the winning deck.... |
| FIRST
PLACE: EMERALD WIZARDRY (21.7) |
4
Ceta Disciple
4 Thornscape Battlemage
4 Stormscape Battlemage
4 Crafty Pathmage
4 Supreme Inquisitor
1 Thriss, Nantuko Primus
1 Kamahl, Fist of Krosa
4 Diligent Farmhand
4 Giant Growth
4 Muscle Burst |
3
Fertile Ground
3 Primal Boost
8 Forest
8 Island
2 Lonely Sandbar
2 Tranquil Thicket |
BALANCE:
5 |
| COHESIVITY:
3.8 |
| FOCUS:
4 |
| CREATIVY:
4.6 |
| OVERALL
PLAYABILITY: 4.3 |
| NOTES:
All requirements met. |
Emerald
Knight's deck isn't perfect, but it did score the highest in the
contest. He has a good selection of Wizard cards and excellent
support using green's pump up cards and blue's new Crafty Pitmage to
bestow the unblockable ability on any creature. Some of the
cards are pictured here to the right.
When I first glanced at the deck I
though, "Wow... I'm thinking. that's a miracle."
Actually, what I though was,
"where are you getting your mana from? For the kickers on
the battlemages that is?" I then noticed the Ceta Disciple
can transform green mana into any color and his deck has three fertile
grounds. That will do for me, since the kickers are relatively
inexpensive on both the battlemages. Both of these battlemages
give the deck a great deal of versatility since you can destroy
non-black creatures, gain life, shock a target or destroy an
artifact. That's pretty good if you ask me. None of the
other decks had as much versatility as this deck.
In terms of green, Emerald Knight
uses a good selection of efficient pumps including Giant Growth
(+3/+3), the cycle pump card Primal Boost, Muscle Burst and Diligent
Farmhand (which work very well together). Then there is Thriss,
Nantuko Primus, who offers an unblockable creature a big bonus of
+5/+5. That's almost beautiful.
If the beatdown aspect of this
themed wizard deck doesn't work, you can always use the Supreme
Inquisitor to mill your opponent to death.
His original descriptions was as
follows:
"If I have my stacking
rules right, this should work. It's a blue-green wizard deck
that intends on taking full advantage of the Craft Pathmage.
Use the Crafty Pathmage to make a creature (with power 2 or less)
unblockable, and then boost it using Thriss, Giant Growth, Kamahl,
Fist of Krosa, or Muscle Burst. Even having 2 Ceta Disciples
can boost a creature (one to turn a green into a red and the other
to five a creature +2/+0 until end of turn).
The Ceta Disciples and Fertile Ground can produce the other colors,
including red, white and black for the kickers (surprise!) or the
Ceta's boosting ability. No Craft Pathmage? Supreme
Inquisitor should be able to cause more than enough problems until
the Crafty Pathmage shows up. Thriss and Kamahl boosting
abilities make them a strong presence in this deck."
Yup. That says it all.
Thank you everyone for your contest entries. Below you will find
the other decks and their respective scoring in the contest. I
look forward to all of your entries in the next contest.
Sincerely,
Ghilias
~Webmaster of MDV~ |
| SECOND
PLACE: SHIFTY WIZARDS (21.5) by
David Andrews |
3
Voidmage Prodigy
3 Riptide Entrancer
4 Apprentice Wizard
3 Quicksilver Dragon
3 Nameless One
2 Ixidor, Reality Sculptor
2 Arcanis the Omnipotent
4 Aphetto Alchemist
3 Future Site
1 Time Walk |
4
Counterspell
2 Misdirection
4 Retraced Image
1 Time Twister
1 Mox Sapphire
1 Black Lotus
1 Ancestral Recall
4 Saprazzan Skerry
4 Flooded Strand
8 Islands
2 Riptide Laboratory |
BALANCE:
5 |
| COHESIVITY:
4 |
| FOCUS:
4 |
| CREATIVITY:
4.5 |
| OVERALL
PLAYABILITY: 4 |
| NOTES:
All other requirements met. |
| THIRD
PLACE: COUNTER - ECHOES (20.8) by
Tom Eckersley-Waites |
4
Meddling Mage
2 Shadowmage Infiltrator
3 Mundungu
2 Patron Wizard
1 Arcanis the Omnipotent
2 Disruptive Pitmage
4 Cephalid Constable
1 Barrin, Master Wizard
4 Voidmage Prodigy
1 Heedless One
1 Haunting Echoes
4 Washout |
3
Chainer's Edict
2 Death of Glory
1 Do or Die
1 Upheaval
4 Underground Sea
4 Tundra
4 Scrubland
1 Plains
3 Swamp
7 Island
1 Riptide Laboratory |
BALANCE:
4.2 |
| COHESIVITY:
4 |
| FOCUS:
3.8 |
| CREATIVITY:
4.8 |
| OVERALL
PLAYABILITY: 4 |
| NOTES:
All other requiements met. |
| FOURTH
PLACE: CRAFTY... (20.5) by
crO |
4
Aphetto Grifters
3 Voidmage Prodigy
3 Riptide Replicator
1 Kamahl, Pit Fighter
1 Arcanis the Omnipotent
1 Silvos, Rogue Elemental
3 Information Dealer
4 Aether Burst
3 Escape Artist |
4
Cephalid Constable
4 Counterspell
3 Crafty Pathmage
2 Might of Oaks
4 Giant Growth
4 City of Brass
10 Island
6 Forest |
BALANCE:
3.8 |
| COHESIVITY:
4 |
| FOCUS:
4 |
| CREATIVITY:
4.5 |
| OVERALL
PLAYABILITY: 4.2 |
| NOTES:
All other requirements met. |
| FIFTH
PLACE: BURN TRICK (16) by
extracreative01 |
4
Wake of Destruction
4 Seismic Mage
4 Rumbling Crescendo
4 Mine Layer
4 Price of Glory
4 Grim Lavamancer
4 Dong Zhou, the Tyrant |
4
Embermage Goblin
4 Fiery Temper
4 Firestorm
4 Violent Eruption
4 Dormant Volcano
12 Mountains |
BALANCE:
5 |
| COHESIVITY:
4 |
| FOCUS:
5 |
| CREATIVITY:
4 |
| OVERALL
PLAYABILITY: 1 |
| NOTES:
-1 for only one Legend. -2 for not having 4 different Wizard
cards (thats -1 per wizard card). |
|
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