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With Spirit Results

Up ] THREE SETS, ONE DECK ] WIZARDRY 2002 ] Temper, Temper ] Mutant Mayhem ] Mill Thrill ] [ With Spirit ] Double Dragon ] Legacy of Lat-Nam ] Myr Myr ]

RESULTS: 
Deck Name Colors BAL COH FOC CRE PLA PEN BON TOTAL PLACEMENT
Spirits Untapped WUG 3.5 4.5 3.8 4.9 4.5 0 1.6 22.8 1st
Spirit Attack WG 4 3.9 5 4.5 3.9 -0.5 0.8 21.6 2nd
Winded U 5 4.5 4 4.8 4 -1   21.3 n/a
Winds of Spirits WUG 3.5 4.1 4.6 4.8 4.6 -0.5   21.1 3rd
Doin' the Mindwarp B 5 4 4 4.5 4.5 -1   21 n/a
Spiritual Reminisce WG 3.4 3.8 4.5 4.8 4 -0.5 0.8 20.8 4 of 8
Call for the Souls WGB 3.4 4 4.3 4.8 3.5 -1.5 1.6 20.1 5 of 8
Volrath's Spirits WB 3.5 4 4.5 4.8 4.3 -1   20.1 6 of 8
No Creatures for you! WU 3.8 3.5 4.5 4 3.5 -0.5 0.8 19.6 7 of 8
Riding on the Phantom Army WUG 3.4 3.5 4.3 4.3 4 -0.5   19 8 of 8
Spiritualness WUR 3.3 4.1 3.5 4 4 -0.5   18.4 n/a
With Spirit Guidelines

6/2/03. Last months contest was all about creating a DECKING (MILL-style) deck.  This month I am going to propose a themed contest.  Make your deck a SPIRIT theme deck.  Whether it is the name SPIRIT or a creature type SPIRIT, make it a theme deck.  You have plenty of options available to you as there are fifty-two different creatures with the Class "SPIRIT".  Below is also a list of cards that have something to do with SPIRITS which you must use in your deck.  Details are below.  Note that if you use any card highlighted in yellow in your deck (from the list below), you get bonus points.  Enjoy and good luck!

What are the guidelines for entering the contest?

  • The deck cannot be more than 60 cards and not less than 60 cards.

  • The deck must be a theme deck using SPIRITS as your theme.

  • Use cards from any set (INCLUDING SCOURGE)

  • You must use at least two of the cards listed below in the quantity 
    of four each in your deck.
    (example: 4 Spirit Cairn & 4 Daru Spiritualist would be in your deck)
    Note: You can still use other cards from the list.  As long as you use 
    4 each of at least two you have fulfilled this requirement.

  • No Power Nine cards. 

  • The deck can be any number of colors including mono-chromatic. 

  • You deck must have at least one legendary card.  This includes legendary lands, 
    artifacts and/or creatures.

  • Have fun and be creative

  • You must have a title and short description

There is now a SPIRIT creature page and a list to the right of all creatures that count as spirits.  Email you submission to streetz@magicdeckvortex.com

Spirit Creatures

BLACK
Bellowing Fiend
Darkling Stalker
Dungeon Shade
Entropic Specter
Foul Familiar
Foul Spirit
Graveborn Muse
Harbinger of Night
Mindwarper
Moaning Spirit
Nether Spirit
Revenant
Souldrinker
Vampiric Spirit

BLUE
Cloud Spirit
Dreamborn Muse
Extravagant Spirit
Sea Spirit
Sibilant Spirit
Tradewind Rider
Troublesome Spirit
Wayward Soul
Wind Spirit

GOLD
Discordant Spirit
Phantom Nishoba
Radiant Essence
Sky Spirit

GREEN
Elvish Spirit Guide
Liege of the Hollows
Maro
Phantom Centaur
Phantom Nantuko
Phantom Tiger
Radjan Spirit
Seedborn Muse

RED
Bogardan Firefiend
Flame Spirit
Furnace Spirit
Lavaborn Muse
Raging Spirit
Stone Spirit

WHITE
Angelic Curator
Angelic Page
Blinking Spirit
Eternal Dragon
Jeweled Spirit
Karmic Guide
Phantom Flock
Phantom Nomad
Spirit en-Kor
Thunder Spirit
Windborn Muse

You must use at least two of the cards below in your Contest Entry. 
Note: You get bonus point(s) for using the cards below highlighted in yellow in your  deck
spirit_shield.jpg (56020 bytes) spirit_of_the_night.jpg (17350 bytes) carnival_of_souls.jpg (20500 bytes) soul_burn.jpg (19566 bytes) chameleon_spirit.jpg (24768 bytes) guiding_spirit.jpg (17306 bytes) soulgorger_orgg.jpg (19024 bytes) subterranean_spirit.jpg (54983 bytes)
daru_spiritualist.jpg (20059 bytes) March_of_Souls.jpg (23174 bytes) inspirit.jpg (16629 bytes) kirtars_wrath.jpg (17891 bytes) spirit_cairn.jpg (18858 bytes) spirit_flare.jpg (18556 bytes) spirit_link.jpg (17417 bytes) afterlife.jpg (17395 bytes)
spirit_mirror.jpg (23247 bytes) spirit_of_resistance.jpg (18201 bytes) spirit_weaver.jpg (15830 bytes) spiritual_asylum.jpg (27777 bytes) spiritual_focus.jpg (12773 bytes) spiritualize.jpg (25302 bytes) soul_echo.jpg (24684 bytes)
How was your deck get scored? 

If you read the article for the winner of the October Contest, you will now know that I have an established rating system.  You can get a total of 25 points or 5 five points in each of the following five categories.

BALANCE: If you have a mono color deck, you don't have to worry about this score.  If you don't, then worry.  Do you have an equally balance card selection.  Is it 50% - 50% in terms of say blue - white?  If not, try to balance it out so that you have equal chances to cast any of the spells in your hand with the lands you have.  You get the idea.

COHESIVENESS: Do all of your combos and cards work together?  Do certain cards contradict the benefits of another?  Well, if your cards don't work together well you are likely to score poor in this category.  Cohesivify your deck and be sure all cards work efficiently together with your ultimate goal: winning.

FOCUS:  A perfectly focused deck has 20 lands and 40 spells and 10 different spells to choose from.  That is as focused as you get.  The closer you are to this the higher you rate in this category.  If you card variety exceed 20 different cards, then, well.. you will probably score low.  Lands don't really count towards this one.

CREATIVITY: Are you making a copy of some already well established combo deck? If so, then you are not being creative. Creative isn't copying your deck out of SIDEBOARD magazine and tweaking one land to a Grand Coliseum... its being original and making a new combo, even if it isn't the best.  Show me you are thinking about your cards interactions.  If you do, you are likely to score high.  Be heedless in your creativity (thus the picture to the left).

OVERALL PLAYABILITY: With all of the above in mind, after the deck is finished.. will it play well?  Or will it bomb even against a low-budget real deck.  You don't have to have the cards to make a deck for this contest.  Know that and go all out.  Black Lotus and Mox... go for it (if it fits).  Don't go crazy though.  I don't score more just because you have the power nine cards.  Those, honestly, mean nothing to me.  Make sure you deck has win conditions and win potential and you will score well in the overall playability category.

I would encourage you to try this out.. and how bad could it hurt.  It won't.  You can submit up to three decks to the contest, so try a few different angles.  When submitting the decks, please give me a brief description and use of combos.  Thanks!

Submit all decks to contest@streetzuite.com with "CONTEST ENTRY" in the title of your email.  Get your binders out and start flipping... this is a good challenge.

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ALL SETS

4 Afterlife
3 Soul Echo
4 Tradewind Rider
4 Sibilant Spirit
4 Windborn Muse
2 Arcanis, the Omnipotent
4 Birds of Paradise
4 Armageddon
3 Phantom Nantuko
Winds of Spirits.

SUBMISSION DESCRIPTION: This is, I think, a good spirit control deck. It works with Tradewind Rider and Armageddon. When you have three creatures (one of theme should be a Tradewind Rider) play Armageddon. Then, with the Rider, return your opponent's creatures to his hand. Seedborn Muse helps to do this quicker. Your opponent will slowly but surely lose all board control (creature-wise). Windborn Muse is the finishing touch as even if your opponent has creatures still, they will not be able to attack given the ability of the white Muse. Phantom Nantuko and Sibilant Spirit are there for the kill (beatdown)... and Soul Echo is support. [This detail was reworded so that all could understand.]

28 Lands

by Oliver Hamindy, Contest Submission for Deck Building Challenge: With Spirit @ www.magicdeckvortex.com

THEME: Spirits - Tradewind Rider / Armageddon

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ALL SETS

2 Karmic Guide
4 Caller of the Claw
4 Soul Warden
4 Academy Rector
4 Carnival of Souls
4 March of Souls
4 Phyrexian Altar
2 Altar of Dementia
2 Pattern of Rebirth
4 Recurring Nightmare
2 Soul Burn
Call for the Souls.

SUBMISSION DESCRIPTION: The Deck works by playing a combo using Carnival of Souls, Caller of The Claw, Soul Warden and Recurring Nightmare, first playing Soul Warden(it is used to protect from the damage from Carnival of Souls), then Carnival of Souls, then recurring nightmare, then play another creature, but still with the Warden in play, then sacrifice to the Phyrexian Altar, to add a green mana, then add two more with land and play a caller of the claw, it will create a bear, adding two black mana to the pool, then sacrifice the caller to the recurring nightmare, to recover the creature sacrificed to altar, it will add another black mana, then with 3 black mana play Recurring Nightmare again, then sacrifice the creature to recover the caller of the claw to play, it will create three new bears, adding 4 black mana to the pool, with three of them play nightmare again and sacrifice the caller and keep adding more mana that way, each time with more mana and more bears, with all the black mana that will be generated by Carnival of Souls, there are still the bears to sacrifice to altar, to create a huge Soul Burn, and there is also March of Souls, that can produce lots of black mana with carnival/caller combo, i also added a rector and a pattern of rebirth for fetching, and a karmic guide to help some recovering and that can produce more Carnival mana earlier.

4 Swamp
4 Windswept Heath
6 Plains
4 Forest
3 Caves of Koilos
3 Llanowar Wastes

by Marcelo Risoli, Contest submission for With Spirit @ www.magicdeckvortex.com

COMBO: Carnival of Souls / Caller of the Claw

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ALL SETS

4 memory Lapse
4 Guiding Spirit
4 Chamelean Spirit
4 Spirit Link
2 Scalpelexis
4 Countersepll
4 Repel
4 Swords of Plowshares
4 Wall of Nets
2 Spiritualize
No Creatures for You!

Description of deck...

 

4 Coastal Tower
9 Plains
11 Island

by Caleb Durward, Contest Submission for With Spirit @ www.magicdeckvortex.com

THEME: Spirits - Chameleon Spirit / Guiding Spirit

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ALL SETS

4 Spirit Link
4 Spirit Flare
1 Fastbond
3 Exploration
4 Tradewind Rider
4 Seedborn Muse
4 Windborn Muse
4 Phantom Nantuko
4 Phantom Centaur
2 Phantom Nishoba
2 Eternal Dragon
Riding on the Phantom Army.

SUBMISSION DESCRIPTION: The deck I call "Riding on the Phantom Army" runs like a control deck, complete with Tradewind Rider and Windborn Muse, March of Souls and Eternal Dragon. It packs some beef though with its Phantom Nantuko, Phantom Centaur, Phantom Nishoba, Eternal Dragon, and Nantuko Monastery. Watch out for hordes of spirits as you Compulsion to get good cards while getting 1/1 Spirits at the same time. Mana really isn't a problem here and neither is speed, thanks to Fastbond and Exploration.

 

4 Krosan Verge
4 Nantuko Monastery
4 Riftstone Portal
4 Tundra
4 Savannah
4 Tropical Island

Contest Submission for With Spirit Deck Building Contest by Nick Cohea

THEME: Spirits - Tradewind Rider/ Phantoms

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DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. 

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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