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Legacy of Lat-Nam Results.

Home ] Up ] THREE SETS, ONE DECK ] WIZARDRY 2002 ] Temper, Temper ] Mutant Mayhem ] Mill Thrill ] With Spirit ] Double Dragon ] [ Legacy of Lat-Nam ] Myr Myr ]

Why not after Mirrodin?  
Congratulations, Ruud Schoemaker, on scoring first place!

9/18/03.  That is, why didn't I have this contest after MIRRODIN was revealed?  I mean, with all the artifacts in this Fall's set, what was I thinking?  I guess I didn't have any clue.  As far as the contest goes, there were 13 entries, three of which I almost lost including the first place one... but anyway, congratulations to Ruud for scoring first place with 23.1 points.  His deck was, by far, the most original deck I found of the thirteen and he even gives a good description of how the Sage of Lat-Nam could be better than Archivist (quoted below):

There are only two ways the Sage can be better than Archivist, that is 1) a combo deck were draw-a-card's are needed turn 3 (or 2 with acceleration). 2) When there are artifacts that have a effect when they are sacrificed.

These artifacts are Su-Chi, Cathodion and Junk Diver, where the first two are also very strong creatures for their mana cost and can double the available mana the next turn. (turn 3: Cathodion, turn 4: sac Cathodion gives 6 or 7 mana). Junk Diver returns destroyed (or sacrificed) artifacts back to your hand, also do 2 Junk Divers make Sage of Lat-Nam a creature that read: 3,T, draw a card.

detonate.jpg (31793 bytes)How right he is.  One thing he forgot is to sac a creature (with the Sage) before it is about to die for card advantage.  One scenario would be an artifact creature in combat who receives lethal combat damage; you can tap the sage to sac the creature and draw a card after it deals it's combat damage.  Or, say your opponent wants to detonate, shatter or creeping mold your Yotian Soldier... just tap the sage and say, "HA!, you lose a card and I draw one".  This works especially well up against a Viashino Heretic or that Detonate I just spoke of (pictured to the right).

There were a variety of entries but many of them tried to include an infinite variant or concept to their deck.  At first, I though cool. Then I though, wow, this is getting kind of contrived.  The infinite elements can sometimes take away from the effectiveness of the deck (which is reflected in the overall playability scores of these decks). 

In the meantime, before I get into some of the other stuff for this little article/summary of the contest, know the following.  The deck guidelines are posted to the right -- many of you abided by all of them.  Also, you can click here if you want to jump to the deck scores.  Furthermore, thank you to everyone who submitted an entry.  Even if you didn't score well it doesn't mean your deck is bad.  I just have a list of things I grade each deck by so you and I can see how 1st place deserves 1st place.  Sometimes the guidelines are appropriate while other times the guidelines and score categories of the contest do not truly reflect how good or bad a deck is.

The next contest is InViSc which focuses on creating a deck from three sets only: Scourge, Visions and Invasion.  I strongly encourage all of you to enter this contest with your best shot.

Some Cool combos found in your entries.

diamond_valley.jpg (24474 bytes)karn_silver_golem.jpg (18201 bytes)Diamond Valley - Karn, Silver Golem
Found in Tinkering Sage, this is great.  Block something with your Silver Golem and watch him become a 0/8 defender.  If you're low on life, tap the Diamond Valley land (from Arabian Nights) and sacrifice your Golem.  You have blocked the creature and you gain 4 life.   Not a bad combo!  The Diamond Valley is also a great way to get a benefit from a creature dying of lethal damage or a creature, like Su-Chi, that gives you an effect when placed in the graveyard from play.

 

scrapheap.jpg (21153 bytes)Lifeline.jpg (15689 bytes)Lifeline - Scrapheap - Sage of Lat-Nam
Found in Sage of the Scrapheap, this combo gets you life and cards.  Since Lifeline brings back your creatures at the end of a turn when they hit the graveyard that turn and a creature is in play still, you get all your sacrificed artifacts back and still get to draw a card.  With the Scrapheap, you get the card and the life since whenever an artifact is placed in the graveyard from play, you gain a life.

 

sage_of_lat_nam.jpg (23179 bytes)hornet_cannon.jpg (27889 bytes)Hornet Cannon - Sage of Lat-Nam
Here's a little efficient combo for you from the deck called Intruding Artifacts.  Use the Hornet Cannon for 3 to put a 1/1 flying hornet token into play which dies at the end of the turn.  Then, after you've attacked or blocked, or whatever with it, before the end of the turn tap your Sage and draw a card.  For three, you get a card and a 1/1 flying hornet token for the time before your sacked it. 

 

hurkyls_recall.jpg (31394 bytes)ornithopter.jpg (23292 bytes)brain_freeze.jpg (23953 bytes)Brain Freeze - Ornithopter - Hurkyll's Recall
This combo works with more than just an Ornithopter.  Try lots of little 0 casting cost creatures.  When you have the cards to do it cast a bunch of 0 cc creatures and then Recall them with Hurkyll's Recall... then cast Brain Freeze.  This combo was found in the Lat-Nam is Freezing deck.

John Streetz, webmaster of www.magicdeckvortex.com

P.S. Help MDV out and click on the Top listing in the header (left upper corner) and also support the sponsors by purchasing your stuff there! Thanks for entering the contest or reviewing the results.  It's been another good one!

What were the guidelines for entering the contest?

  • The deck cannot be more than 60 cards and not less than 60 cards.

  • Use cards from any set 

  • No Power Nine cards. 

  • The deck can be any number of colors including mono-chromatic. 

  • You deck must have at least two different  legendary cards.  This includes legendary lands, 
    artifacts and/or creatures.

  • Feel free to use the combo pages to give you ideas for your deck.

  • Try not to copy any deck already on Magic Deck Vortex

  • Decks are rated based on the information below.

  • Have fun and be creative

  • Know there is no material prize for winning this contest

  • You must have a title and short description

FIRST PLACE DECK:

Tinkering Sage
by Ruud Schoemaker
Mono-Blue Combo Deck

4 Sky Diamond 
4 Metalworker 
4 Sage of Lat-Nam 
4 Tinker 
4 Su-Chi 
4 Cathodion 
4 Junk Diver 
4 Karn, Silver Golem 
1 Urza's Blueprints 
1 Predator, Flagship 
1 Aladdin's Ring 
1 Aladdin's Lamp 
1 Al-abara's Carpet 
1 Mirror Universe 

20 Island 
1 Tolarian Academy 
1 Diamond Valley 

 

LEGACY OF LAT-NAM RESULTS: 
Deck Name Colors BAL COH FOC CRE PLA PEN BON TOTAL PLACEMENT
Tinkering Sage U 5 4.6 4.4 4.9 4.2 0 0 23.1 1st Place
Sage of the Scrapheap WU 4.5 4.2 4 4.8 4.3 0 0 21.8 2nd Place
Weenie Wonderland U 5 3.9 3.9 4.7 4.2 0 0 21.7 3rd Place

Intruding Artifacts

U 5 4 3.9 4.5 4.2 0 0 21.6 4th Place
Lat-Nam Archer WU 4.5 4.6 3.9 4.5 4.4 -1 0 20.9 5th Place
Sage Rage UR 4.6 4.4 3.6 4.4 4.8 -1 0 20.8 6/13
The Old Man of Lat-Nam WU 4.1 4.1 3.8 4.6 4.1 0 0 20.7 7/13
Wisdom of Life U 5 4 3.9 4.2 3.5 0 0 20.6 8/13
I'll show and tell you how it works U 5 3 4.6 3.8 3.8 0 0 20.2 9/13
Ornithopter Humiliating WU 3.9 4.1 4 4.3 3.9 0 0 20.2 10/13
Junk of Latnam UGR 3.7 3.8 4.1 4.5 3.9 0 0 20 11/13
Lat-Nam is Freezing U 5 3.9 3.8 4.2 3 0 0 19.9 12/13
Sage of Junk WUG 3.7 4.2 3.8 4.6 4 -6 0 14.3 13/13
 

CONGRATULATIONS ON PLACING FIRST FOR LEGACY OF LAT-NAM!

4 Sky Diamond 
4 Metalworker 
4 Sage of Lat-Nam 
4 Tinker 
4 Su-Chi 
4 Cathodion 
4 Junk Diver 
4 Karn, Silver Golem 
1 Urza's Blueprints 
1 Predator, Flagship 
1 Aladdin's Ring 
1 Aladdin's Lamp 
1 Al-abara's Carpet 
1 Mirror Universe 

20 Island 
1 Tolarian Academy 
1 Diamond Valley 
Contest_August_2003.jpg (39937 bytes)Tinkering Sage!

RUUD WRITES: There are only two ways the Sage can be better than Archivist, that is 1) a combo deck were draw-a-card's are needed turn 3 (or 2 with acceleration). 2) When there are artifacts that have a effect when they are sacrificed.

These artifacts are Su-Chi, Cathodion and Junk Diver, where the first two are also very strong creatures for their mana cost and can double the available mana the next turn. (turn 3: Cathodion, turn 4: sac Cathodion gives 6 or 7 mana). Junk Diver returns destroyed (or sacrificed) artifacts back to your hand, also do 2 Junk Divers make Sage of Lat-Nam a creature that read: 3,T, draw a card.

Another way to get artifacts in the graveyard is to play Tinker, which has a nice bonus ;-) of also fetching another artifact from the library, this can be Karn, but if he's already in your hand (or in play), you can fetch one of the artifacts of the 'toolbox', which all have strong effects and when animated with Karn, are very large creatures. The Sky diamonds and Metalworkers help starting this deck in the first few turns and can later be sacrificed to Tinker or the Sage.

 
 

metalworker.jpg (18834 bytes) sage_of_lat_nam.jpg (23179 bytes) tinker.jpg (56087 bytes) su_chi.jpg (28413 bytes) Cathodian.jpg (27925 bytes) junk_diver.jpg (20237 bytes) karn_silver_golem.jpg (18201 bytes) mirror_universe.jpg (24249 bytes)

by Ruud Schoemaker , contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

COMBO: Tinker - Su-Chi - Cathodian [Sage of Lat-Nam]

GO BACK TO THE SCORES

 

CONGRATULATIONS ON SCORING SECOND!

4 Sage of Lat-Nam
3 Trade Secrets
1 Arcanis the Omnipotent
3 Words of Worship
4 Life Burst
4 Beloved Champlain
3 Scrapheap
3 Urza's Armor
3 Lifeline
2 Karn, Silver Golem
3 Grim Monolith
4 Metalworker
2 Phyrexian Colossus
1 Voltaic Key
3 Absorb

4 Crystal Vein
7 Island
7 Plains
Contest_August_2003.jpg (39937 bytes)

WILLIAM WRITES: What you should do in this deck, for the combo, is to tap the sage and sac an artifact creature to draw a card. With lifeline out, the creature comes back into play. and, with words of worship and Scrapheap, you can gain 6 life per sage. With all four scrapheaps, that's 9 life a sage, and with 4 sages, that is 36 life a turn! You win by whittling them down with the Benevolent Champlains, or in big chunks with the Phyrexian colossus. Another plus is that With the Urza's Armors, they have to hit you with something stronger than a 3/3 to do any damage.

 
 

sage_of_lat_nam.jpg (23179 bytes) words_of_worship.jpg (19182 bytes) beloved_chaplain.jpg (15605 bytes) scrapheap.jpg (21153 bytes) urzas_armor.jpg (18878 bytes) Lifeline.jpg (15689 bytes) metalworker.jpg (18834 bytes) absorb.jpg (14307 bytes)

by William Graf, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

COMBO: Lifeline - Sage of Lat-Nam - Words of Worship

GO BACK TO THE SCORES

 

CONGRATULATIONS ON SCORING THIRD!

4 Sage of Lat Nam
4 Counterspell
4 Basalt Monolith
4 Zephyr Falcon
4 Dragon Engine
4 Argivian Restoration
3 The Hive
2 Rocket Launcher
2 Vesuvan Doppelganger
3 Serpent generator
1 Alexis, Zephyr Mage
1 Karn, Silver Golem
1 Sol Ring

3 Urza's Tower
3 Urza's Power Plant 
3 Mishra's Factory
4 Urza's Mine
9 Island
Contest_August_2003.jpg (39937 bytes)Weenie Wonderland.

ROY WRITES: A Blue Mono deck with more little monsters than you can shake a stick at. Okay speed is the key here, as much mana as quickly as possible then get the hives and the serpents churning out.   Sacrifice early stuff to the Sage of Lat-Nam until you can get a set of the Urza's Lands out.

Zephyr Falcons and Mishra's Factories provide early weenies.  The pumpable dragon engines can cut in too.  Sacrifice your Wasp and Serpent tokens to keep your card draw high (with Sage). You can use Argivian Restoration to return to play any of your key artifacts you are forced to sacrifice or that get destroyed (good way to save a few mana on untapping the monoliths)

Use Karn to animate the chunky Hive or Serpent Generator if you need them to attack or block. Use Alexis to clear out blockers and swarm in with wasps and serpents. 
[Editor's Note: The Hive was left out of the original deck list but I added it in based on the description].

 
 

sage_of_lat_nam.jpg (23179 bytes) zephyr_falcon.jpg (23310 bytes) dragon_engine.jpg (22502 bytes) argivian_restoration.jpg (29220 bytes) the_hive.jpg (27684 bytes) rocket_launcher.jpg (20798 bytes) serpent_generator.jpg (14164 bytes) karn_silver_golem.jpg (18201 bytes)

by Roy Dickel, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

UNIQUE: The Hive / Serpent Generator

GO BACK TO THE SCORES

 

ALL SETS

4 Sage of Lat-Nam
3 Aphetto Alchemist
3 Thran Dynamo
3 Sisay's Ring
3 Karn, Silver Golem
2 Arcanis the Omnipotent
3 Intruder Alarm
2 Boomerang
4 Counterspell
4 Hornet Cannon
3 Shield Sphere
4 Junk Diver
2 Distorting Wake

19 Island
1 Tolarian Academy
Contest_August_2003.jpg (39937 bytes)Intruding Artifacts.

EMERALD NIGHT WRITES: The main goal of the deck is to swarm the opposition with lots and lots of hornets. Intruder Alarm is the key combo piece, allowing the Sage of Lat-Nam, Aphetto Alchemist, Arcanis, and animated artifacts to untap with each hornet put into play. Junk Diver is a good artifact to sac into the Sage, since he can bring another artifact back from the graveyard. Karn animates the artifacts, and shield sphere is a really good blocker.

 

by Emerald Night, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

COMBO: Hornet Cannon - Intruder Alarm - Aphetto Alchemist

GO BACK TO THE SCORES

 

ALL SETS

4 Shield Sphere
2 Ornithopter
4 Absorb
4 Counterspell
2 Moat
2 Intuition
3 Enlightened Tutor
1 Commander Eesha
1 Hanna, Ship's Navigator 
1 Martyr's Cause
3 Samite Archer 
3 Intruder Alarm
3 Enduring Renewal
4 Sage of Lat-Nam

4 Plains
11 Island
4 Flooded Strand
4 Tundra
Contest_August_2003.jpg (39937 bytes)Lat-Nam Archer.

DANIEL WRITES: This deck [Editor's note: this deck was submitted without a title]

Once you have the combo in play, you can draw your entire deck, and ping your opponent an infinite number of times. Commander Eesha and Hanna, Ship's Navigator satisfy the two legend rule of the contest and Marty's cause is there just in case you can't draw any move and need a way to sacrifice your artifacts. Hanna serves the extra purpose of fetching any lost artifacts from your graveyard.

 
 

ornithopter.jpg (23292 bytes) absorb.jpg (14307 bytes) moat.jpg (22352 bytes) hanna_ships_navigator.jpg (20000 bytes) samite_archer.jpg (18542 bytes) intruder_alarm.jpg (25690 bytes) enduring_renewal.jpg (21021 bytes) sage_of_lat_nam.jpg (23179 bytes)

by Daniel Leichtling, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

INFINITY: Enduring Renewal - Intruder Alarm - Sage of Lat-Nam - Samite Archer

GO BACK TO THE SCORES

 

ALL SETS

1 Karn, Silver Golem
4 Sage of Lat-Nam
4 Goblin Welder
4 Urza's Rage
1 Tinker
1 Grim Monolith
1 Mana Vault
1 Voltaic Key
1 Mox Diamond
1 Lotus Petal
1 Wheel of Fortune
1 Mirari
1 Stroke of Genius
1 Brain Geyser
4 Thran Dynamo
1 Frantic Search
4 Prophetic Bolt
1 Fact or Fiction
1 Planar Portal
1 Reminisce
1 Fact or Fiction

4 Volcanic Island
3 Shivan Reef
1 Tolarian Academy
4 Ancient Tomb
5 Mountain
6 Island
Contest_August_2003.jpg (39937 bytes)

This creator writes: The idea here is to use card advantage via the Sage of Lat-Nam and mana generating artifacts to make enough mana to Mirari a KICKED URZA'S RAGE at your opponent. This is built on a type one scale or there would have been more copies of some of the other cards (e.g., Mana Vault, Grim Monolith and Voltaic Key). 

Editor's Note: This deck lost one point because it was submitted without a title -- nice deck though!

 
 

sage_of_lat_nam.jpg (23179 bytes) goblin_welder.jpg (18798 bytes) urzas_rage.jpg (18040 bytes) mirari.jpg (17253 bytes) voltaic_key.jpg (22166 bytes) mox_diamond.jpg (25386 bytes) thran_dynamo.jpg (16380 bytes) prophetic_bolt.jpg (25379 bytes)

by Downs-11701, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

BURN: Urza's Rage - Goblin Welder - Thran Dynamo [T1]

GO BACK TO THE SCORES

 

ALL SETS

4 Masticore
4 Sage of Lat-Nam
2 Junk diver
4 Bottle Gnomes
4 Metalworker
1 Karn, silver golem
1 Phyrexian colossus
3 Lifeline
4 Mox diamond
4 Tinker
2 upheaval
3 Counterspell
1 Mirari
2 Stoke of genius

1 Tolarian academy
4 Ancient Tomb
4 Crystal Vein
12 Island
Contest_August_2003.jpg (39937 bytes)

PATRICK WRITES: Just get lifeline in play with tinker or metalworker and abuse sage's drawing and gnome's life gaining abilities.

If you can, sacrifice the Phyrexian Colossus and/or Masticore and then play upheaval to win the game (when the Colossus or Masticore come back into play because of the effect of the lifeline). This game can be very nasty with a first turn tinker or Mox to get metalworker in play.

Here are a few details about LIFELINE for your reference, quoted from www.crystalkeep.com:

  • It works for all players and has errata to remove the "your graveyard" text. [bethmo 1998/10/02]
  • It checks to see if there are any creatures in play controlled by any player at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn. [Urza's FAQ 1998/10/05]
  • The creature comes back even if Lifeline leaves play after triggering, but before it resolves. [Urza's FAQ 1998/10/05]
  • It brings the card back even if the card was a creature only due to a spell or ability. It comes back as if newly cast, however. [WotC Rules Team 1998/10/18]
  • If more than one creature is in play and all the creatures in play go to the graveyard at once (such as with Wrath of God), then all of them are returned at end of turn. [WotC Rules Team 1998/10/18] This is because all "leaves play" triggers that check the state of the game check the game state at the time right before the card left play. [D'Angelo 1998/11/17]
  • It fails to bring the creature back if the creature is not still in the graveyard at the end of turn. [D'Angelo 1998/10/12]
  • If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each. [D'Angelo 1998/11/17]
  • There is no way to get an infinite loop with this card. This is because "at end of turn" triggers that happen after you start dealing with this turn's "at end of turn" triggers will wait until the following turn to be played. [D'Angelo 1999/05/01]
 

by Patrick Balsera, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

THEME?

GO BACK TO THE SCORES

 

ALL SETS

4 Sage of Lat-Nam
2 Claws of Gix
3 Crimson kobold
3 Crookshank kobolds
3 kobolds of Kher keep
4 Ornithopter
4 Phyrexian walker
4 Glorious anthem 
3 Peach garden oath
4 Holy strength
4 Counterspell
1 Arcanis the Omnipotent 
3 Candelabra of Tawnos
3 Capsize

3 Tolarian academy
8 Plains
11 Island
Contest_August_2003.jpg (39937 bytes)

HE WRITES: The way this deck works is to play a lot of free 
Artifact Creatures and then power them up with holy strength and glorious anthem. Then when damage is on the stack sacrifice them to sage of Lat Nam to draw a card so you can draw Tolarian academy and Candelabra of Tawnos to use a Infinite Capsize Combo on my opponent then kill with the power up Artifact Creatures...

...

...

 

by Michael Weber, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

INFINITY: Candelabra of Tawnos - Tolarian Academy - Capsize

GO BACK TO THE SCORES

 

ALL SETS

4 Sage of Lat-Nam
4 Junk Diver
4 Elvish Aberration
4 Bird of paradise
4 Krosan Restorer
1 Ambassador Laquatus
4 helm of awakening
3 intruder alarm
3 intuition
4 cunning wish
3 energy tap

2 Crystal vein
3 city of brass
2 reflecting pool
1 Gaea's cradle
4 tropical island
6 islands
4 forest
Contest_August_2003.jpg (39937 bytes)Junk of Lat-Nam.

The idea is to have an Elvish aberration or a Krosan restorer (with threshold) , Intruder alarm and sage of Lat-Nam in play and 1 junk diver in graveyard and another in hand : you can play infinite junk diver due to aberration untapping with intruder alarm and draw most of you deck with sage of Lat-Nam : sacrifice junk diver to get the other junk diver , play it , sacrifice it ... after that just wish for brain freeze : GAME OVER. If you have a helm in play it 's infinite mana Energy tap help you to get an early aberration (tap junk diver for 3 mana by example) Threshold can be gain by intuition and energy tap. It's just a simple combo deck but with a very little risk of mana screwing :)

SIDEBOARD:
2 stroke of genius 
1 brain freeze 
2 Orim's chant 
3 force of will 
3 defense grid
4 Moment's peace 

by ilmarinen, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

INFINITE: Intruder Alarm - 2 Junk Divers - Sage of Lat-Nam [MILL]

GO BACK TO THE SCORES

 

ALL SETS

4 Sage of Lat-Nam
3 Intruder Alarm
4 Ornithopter
4 Phyrexian Walker
4 Shield Sphere
4 Metalworker
3 Brain Freeze
3 Hurkyll's Recall
3 Tinker
1 Mirari
1 Karn, Silver Golem
1 Memory Jar
4 Thran Dynamo
4 Sol Ring
2 Grim Monolith
4 Mana Crypt

7 Island
4 Tolarian Academy
Contest_August_2003.jpg (39937 bytes)Lat-Nam is Freezing.

HE WRITES: The deck stalls with 0 cost blockers that turn into card draw with Sage out. Intruder alarm untaps the Sage whenever a creature comes into play to use him over and over. Tinker tutors for Legends Mirari and Karn. Get huge mana with Tolarian Academy, artifacts and Metal Worker. With all the mana and Sage card drawing you cast a lot of spells (especially when they cost 0 along with Hurkyll's Recall to put them back in your hand to cast them again) and then a huge Brain Freeze with Mirari and deck your opponent. Karn changes artifacts into creatures (giving more Sage untaps) to block or attack. Black Lotus and 5 Mox artifacts would add to the deck making it a little quicker and make the Sage and Hurkyll's Recall even better. This was fun! 

 

by Martin Short, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

MILL: Brain Freeze - Hurkyll's Recall

GO BACK TO THE SCORES

 

ALL SETS

3 Land Grant
1 Mox Sapphire
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
2 Nevinyrral's Disk
4 Moat
4 Counterspell
4 Swords to Plowshares
2 Replenish
3 Intuition
3 Dissipate
4 Enlightened Tutor
4 Sage of Lat-Nam
3 Junk Diver
1 Aluren
1 Concordant Crossroads
1 Words of Wind

4 Flooded Strand
4 Tundra
3 Savannah
4 Tropical Island
2 Reflecting Pool
Contest_August_2003.jpg (39937 bytes)

Concordant Crossroads + Words of Wind + Sage of Lat-Nam + Aluren + Junk Diver in graveyard + Junk Diver in play = opponent locked at 0 permanents. Just attack with Junk diver until they die or scoop.

The combo is easy to pull off with enlightened tutors and so much control. Also if you intuition all of your junk divers you already have that part done. And just intuition the crossroads, WoW and Aluren, then cast replenish.

With so much control this deck works better than one might think.

P.S. This is my first time entering the contest, and I think it's really cool. 

[Editor's note:  This deck is missing two Legends and has some of the power nine cards.  This is why is got a -6 penalty.  Not a bad deck, though.  Thank you for entering the contest.  Just remember to follow the guidelines.]

 

by leavemealone, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

COMBO: Aluren - Junk Diver

GO BACK TO THE SCORES

 

ALL SETS

4 show and tell
4 great wale
4 Palinchron
2 tidal kraken
4 Sage of lat-nam
2 Arcanis, the omnipotent
4 temporal aperture
2 Karn, silver golem
2 quicksilver amulet
4 grim monolith
2 Mishra's helix
2 juntu stakes

4 Tolarian academy
20 islands
Contest_August_2003.jpg (39937 bytes)I'll Show and Tell you how it works!

HE WRITES: This deck is all about mana, the mana you create with Tolarian academy. If you've got a lot of mana, you can go crazy with Mishra's helix, temporal aperture and things. If you don't get the mana, go for show and tell, put your big fat Palinchron into play, and untap your lands for another show and tell, or a grim monolith or so. Arcanis and legacy of lat nam can give you a lot lands or give you show and tell. juntu stakes is there for squirrel opposition, elf decks and some goblin decks...

 

by Gerben Dirven, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

COMBO: Show and Tell - Great Whale

GO BACK TO THE SCORES

 

ALL SETS

4 Sage of Lat-Nam
4 Argivian Archaeologist
4 Ashnod's Transmogrant
4 Charisma
4 Breath of Life
1 Sol Ring
4 Prodigal Sorcerer
3 Glorious Anthem
3 Ivory Tower
2 Frozen Solid
1 Rasputin Dreamweaver
3 Library of Leng
1 Hanna Ships Navigator
1 Feldon's Cane
1 Commander Eesha

8 Islands
8 Plains
4 Mishra's factory
Contest_August_2003.jpg (39937 bytes)The Old Man of Lat-Nam.

Roy Writes: This is a blue/white control deck using the opponents creatures to fuel your card drawing. There are lots of card draws are possible with that combo so use the library/ivory tower to build up the life supply. As needed sacrifice and return your own artifacts to control pace.

The Charisma/Prods get you creatures; the Frozens/Prods kill stuff you can't steal. Ashnod's transforms it so you can sacrifice it to the sages which keeps your options open and card supply steady. The Archaeologist returns the Transmogrant.

And use Hanna to return the legends to your hand (an easy recharge for Rasputin ashnod sacrifice him get a card). Next upkeep back he comes with Hanna fully charged and ready to go. Or Breath of life if the take out your none legends. And the Anthem will boost your critters so should you want to you can go engage combat. The Factories act as cheap weenies. Till you get the legends in play or start stealing your opponents creatures

 
 

sage_of_lat_nam.jpg (23179 bytes) argivian_archaeologist.jpg (25159 bytes) ashnods_transmogrant.jpg (24186 bytes) charisma.jpg (28481 bytes) Prodigal_Sorcerer.jpg (19849 bytes) frozen_solid.jpg (22220 bytes) rasputin_dreamweaver.jpg (18102 bytes) hanna_ships_navigator.jpg (20000 bytes)

by Roy Dickel, contest submission for deck contest LEGACY OF LAT-NAM @ www.magicdeckvortex.com

CONTROL: Charisma - Prodigal Sorcerer

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