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MDV Combos - Infinite Mana Combos
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Stonybrook Schoolmaster - Intruder Alarm - Paradise Mantle 
Infinite Mana. Infinite Creatures.  With all three cards in play, and the Mantle attached to your Schoolmaster, tap the Schoolmaster to add one mana of any color to your mana pool.  His own ability will activate and you will get a 1/1 blue Merfolk Wizard creature token.  The entry of this creature into play will activate Intruder Alarm and you will be back at the beginning.  Repeat for infinite creatures and infinite mana.   

You can substitute Paradise mantle for Ocular Halo for infinite card drawing or Drowner of Secrets for infinite milling.  You can even add Judge of Currents for infinite life.  The Merfolk seem to have infinite possibilities...  Submitted by YWN.

AlasterEisaroh, a Forum [Wizard], recommends adding Supreme Inquisitor, Opposition or Glare of Subdual for more fun.

Weirding Shaman - Bog Initiate - Mana Echoes 
Infinite creatures.  Infinite Mana.  Start with three Goblins (including the Shaman), the Bog Initiate and Mana Echoes.  Sacrifice a goblin two generate two more goblins, adding 4 colorless mana to your mana pool from Mana Echoes. Note that you have four Goblins in play now.  Use the Initiate to turn one of the colorless mana into black mana.  Now, sacrifice a Goblin token to generate two more, using the mana you gain from the last round.   Mana Echoes will add 6 to your mana pool... and so on.  Repeat for infinite creatures and infinite mana. Submitted by YWN.
Great Whale - Recurring Nightmare 
Great Whale used to untap up to seven lands whenever it came into play from anywhere, including the graveyard. So the trick was to get it into play using less than seven mana. With seven lands in play, a Whale in the graveyard, any other creature in play, and a Recurring Nightmare in hand, a loop could be created. Tap all seven, spend three to Recur the Whale into play, untap all seven, and spend three more to Recur the Whale back into the graveyard. Now the board is in the same state, except you've netted one mana. Repeat. With two Whales you can pull this off with only four land.  This combo was  found on and quoted from www.magicthegathering.com.

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

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Sneak Attack - Palinchron 
Palinchron has errata on it.  To specify, www.crystalkeep.com states the following:
The errata makes it so you only untap lands if it comes into play by being cast from your hand. It does not untap lands if put into play as the effect of a spell or ability, even if it is put into play from your hand. [DCI Tournament Update 1999/03/01]

The way this worked when it was legal: With several lands out, spend one red mana to bring out Palinchron and untap 7 lands.  Spend four mana to put it back into your hand and repeat.  Assuming you have floating mana left after the first, you will build an insane amount of controlled mana which you can use for just about anything.

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

sneak_attack.jpg (14880 bytes) palinchron.jpg (19941 bytes)
Magus of the Coffers - Sword of the Paruns 
Infinite Mana... and here's how it works: Equip Magus of the Coffers with Sword of the Paruns.  You must have at least six Swamps in play.  (If this proves difficult, add Urborg, Tomb of Yawgmoth to the mix).  Anyway, pay two to tap and use Magus of the Coffer's ability.  Add BBBBBB to your mana pool.  Now pay three mana via the Sword to untap Magus.  BBB left.  Pay BB to  tap Magus to add BBBBBB to your mana pool.  Repeat for infinite mana.  This combo was submitted by YWN!
Magus of the Candelabra - Heartbeat of Spring - Freed from the Real
Infinite Mana.  How it works: Have all three cards in play with Freed from the Real enchanting the Magus. 

Let's assume you have four lands. Tap four lands to add eight mana to your mana pool. At least one of this mana needs to be blue. Untap Magus using the Aura's ability for one blue. You now have seven mana in your mana pool. Use four mana and tap the Magus to untap your four lands. You have three mana left. Tap you lands for eight more mana and go on from there for infinite mana.  This combo was submitted by Luthervamplord.

 
Saproling Cluster + Ashnod's Altar + Fecundity + Serra Avatar
Here's an infinite mana combo for your review and use, using one of our favorite Avatars: Serra Avatar!  This combo will not only provide infinite mana, but you will be able to draw your entire deck in one turn.

How it works: With Saproling Cluster, Ashnod's Altar and Fecundity in play and Serra Avatar in your library, pay 1 mana to discard a card to Saproling Cluster.  Put a 1/1 green Saproling creature token into play.  Sacrifice it to the Altar and add 2 to your mana pool.  Thanks to Fecundity, draw a card.  Discard a card (it doesn't have to be the one you just drew) again to the Cluster and repeat this process.  Serra Avatar, since it shuffles into your library upon hitting the graveyard, wil ensure you have infinite cards to draw.  Now use that mana for something exciting.

Rakdos Guildmage - Skyshroud Elf - Mana Echoes 
These three cards can net you infinite creatures (and mana) and here's how: With at least three goblins in play, the guildmage and the elf, use the guildmage's ability to generate a goblin token for 3R.  Thanks to Mana Echoes, add 4 mana to your mana pool.  Convert at least one of that colorless mana into a red mana thanks to the Elf.  Keep repeating... each time you repeat this you get one more mana (and one more creature).  The next one will be 5 mana from the echoes, then 6, then 7, etc.  Luckily all of these goblins have haste so be sure to attack for infinite damage too!  
Izzet Guildmage - Reset 
Yes, I know - most of you don't own a Reset.  However, you can still imagine how fun this combo is (for the person playing it).  The unfortunate thing about Reset is that you can only play it during your opponent's turn - but I'm sure you can use your creative mind to figure out a kill using it.  The Izzet Guildmage let's you copy instants and sorceries.  That's great.   For five mana, play the reset and then copy it with the Guildmage.  Let the copy resolve to untap all of your lands.  Then, copy the original Reset and you have two mana to spare.  With more lands you can generate more many faster.  Ultimately, you will net infinite mana.
Auriok Salvagers - Black Lotus or Lion's Eye Diamond
This infinite mana combo was submitted to MDV - although I don't have the email anymore so I do not recall the submitter's name.  Anyway, this is a great combo since you know everyone owns a Black Lotus.  With both cards in play, sacrifice the Lotus and add 3 colored mana to your mana pool (all white).  Then, use the salvager's ability for 1W (leaving W) to return the lotus to your hand.  Play the lotus for zero mana (that's right - no mana - no wonder this card is broken) and repeat for infinite white mana.  It doesn't have to be all white mana as you can alternate between white and another color provided by the lotus.  Excuse me while I try to find my Black Lotus that I don't actually own.  Note: You could replace Lotus with Lion's Eye Diamond.
Orochi Leafcaller - Freed from the Real - Sachi, Daughter of Seshiro or Fyndhorn Elder
This combo was submitted by Martial in the forums.  How it works:  Enchant your Leafcaller with Freed from the Real and have Sachi in play as well.  Tap the Leafcaller for GG (since Sachi is in play) and use the leafcaller's ability to change one of the G mana into U.  Use that U mana to untap the Leafcaller and repeat, netting you one mana for each time you do this.  Infinite mana... Woot!

Note: You can replace Sachi with any creature card that can tap to add two green mana to your mana pool (like Fyndhorn Elder).

Pemmin's Aura - Fyndhorn Elder - Orochi Leafcaller. 
This combo was submitted by Tai Chu(?).   How it works: Have both creatures in play and have Pemmin's Aura enchanting the Fyndhorn Elder.  Tap the Elder for GG.  Use the Orochi Leafcaller to replace one G with a U (so you have UG in your mana pool).  Using the Aura, untap the Elder for U.  This nets you one G.  Repeat for infinite mana.
Exploration - Words of Wind - Gaea's Cradle - Argothian Enchantress (and/or Trade Routes) 
Yet another combo submitted by JJ Stors.   Let's hope I don't butcher the description of this one.  Anyway, assume you have all pieces of the puzzle in play and 5 creatures.  Tap Gaea's Cradle for 5 mana and play Exploration (4 mana left).  With enchantress in play, put the card drawing on the stack but replace it with Words of Wind and bounce Exploration back to your hand (3 mana left).  Now return Gaea's cradle with Trade Routes (2 mana left) and play the Exploration (1 mana left).  You can now play another land, so you can play Gaea's Cradle again too.  This has netted you 1 mana.  Do the process again to go infinite with mana.  Thanks for the combo JJ!
Eternal Witness - Snap (+Wild Growth / Fertile Ground) 
This combo was submitted by JJ Stors.   This is actually a clever infinite mana combo.  You need to have two lands enchanted with wild growths and/or fertile grounds so that between the two they generate 6 mana (only one of which needs to be blue).  Okay.. tap your lands and cast Eternal Witness (3 mana left).  Return whatever you want in your graveyard to your hand.  Now Snap her back to your hand (1 mana left) and untap your two lands (that have the enchantments on them).  You net one mana from this.  Repeat.  Get infinite mana.  Thanks, JJ.
Clock of Omens - Thran Dynamo - Staff of Domination - Urza's Contact Lenses 
I really don't feel like explaining this one.  You can figure it out.  Here is Mark Gottlieb's description (quoted) from Magic the Gathering dot com Clock of Omens + Thran Dynamo + Staff of Domination + Urza's Contact Lenses = infinite colorless mana and blistered palms. You can replace the Staff with another Lenses or vice versa for the same result. 
Palinchron - Fertile Ground / Wild Growth - Gaea's Cradle or Serra Sanctum 
This combo was submitted by JJ Stors.   Also, this combo is very similar to the high tide/Palinchron combo already on the infinite mana page.  When Palinchron comes into play, it untaps 7 lands with it.  In order to get infinite mana, you need to have 7 lands tap for at least 12 mana (four of which need to be blue).  You can accomplish this by having one or more of your lands be Gaea's Cradle (with several creatures out), Serra's Sanctum (with several enchantments out), and/or having your lands enchanted with Wild Growth, Fertile Ground and/or Overgrowth.  When you tap seven lands for 12 mana, cast Palinchron (for 5UU) and untap 7 lands.  Then return the Palinchron to your hand for 2UU.  This has netted you 1 mana and you can repeat to go infinite.  Simple.  Effective.  It uses more cards than High Tide / Palinchron but is easy to fit into an enchantress deck (as JJ Stors has in his WOW Enchantress deck).
Staff of Domination - Rofellos, Llanowar Emissary 
Rock on with all of the infinite combos this month.  This is simple.  Have both cards in play with at least 5 forests in play.  Tap your elf Legend and add 5 green mana to your mana pool.  Not spend 3 and tap the staff to untap Rofellos and another 1 to untap the staff.  This nets you 1 mana and repeat for infinite mana.  Cool.  A two card infinite mana combo.  You don't see too many of those any more.   Mind you, you can replace Rofellos with any creature that can produce 5 or more mana. 
Forbidden Orchard - Living Terrain - Intruder Alarm

The revised description:  (thanks to Sam S-P for the input on this combo as it was submitted and finding the error in it).

Going infinite is simple.  With Intruder Alarm and Forbidden Orchard in play, echant your orchard with Living Terrain.  Now tap your Orchard for a mana and put a creature into play on your opponent side of the table.  Because of the Alarm, all creatures untap (including your Orchard) and you can repeat until your infinite.  Note: Living Terrain can be substituted for any card that can animate a land for at least a turn.

 
Natural Emergence - Aggravated Assault 
This infinity mana combo was submitted by Nick F. How often do you get a two card infinite possible combo now a days?  Not too often.  However, this one works as long as you have at least six lands in play.  With the gating enchantment in play, all of your lands (six+) are creatures.  You can tap all six to add 6 mana to your mana pool only to activate the aggravated assault and untap all of your creatures.  You have one mana left so just repeat the previous step and you will net infinite mana in no time.  Thanks for the combo Nick! natural_emergence.jpg (27778 bytes) aggravated_assault.jpg (21397 bytes)
Aphetto Alchemist / Karn, Silver Golem - Isochron Scepter - Vitalize
submitted by Unna Nego
INFINITY COMBO: When Isochron Scepter comes into play you imprint Vitalize on it.  As long as you have several creatures that can produce at least 3+ mana and the Aphetto Alchemist, you can achieve infinite mana.  Use the Alchemist to untap the Scepter and then Vitalize your creatures and tap to produce mana and so on and so forth...  Fun little combo.  Isochron Scepter is broken, if you ask me.  You can click on the Infinite Deck button to go to the infinite decks but right now there isn't a deck for this one.  It's kind of tough to pull off. aphetto_alchemist.jpg (21042 bytes) isochron_scepter.jpg (26541 bytes) vitalize.jpg (22202 bytes)
Gilded Lotus - Aphetto Alchemist/Synod Artificer  - Pemmin's Aura
How it works: Tap the Lotus for UUU.  With your Alchemist enchanted with Pemmin's Aura, tap him to untap the Lotus.  Tap that again for another 3 blue, netting you UUUUUU so far.  Use one of those mana to untap the Alchemist and repeat the cycle.  To infinity and beyond!!!

Note: Synod Artificer could replace the Aphetto Alchemist or you could replace the wizard altogether and find a way to animate the Lotus into a creature so that the "I am Superman" enchant creature can enchant the Lotus.  Also, if you want a cheap alternative to the lotus, try enchanting an artifact land with Dawn's Reflection.  It does the same thing.

gilded_lotus.jpg (24549 bytes) aphetto_alchemist.jpg (21042 bytes) synod_artificer.jpg (44535 bytes) pemmins_aura.jpg (20463 bytes)
Staff of Domination - Metalworker or Priest of Titania 
The staff plus any creature that is capable of producing five or more mana can send you off into infinity land.  What's nice about the staff is that it can give endless life and endless cards too.  Creatures that can produce more than five mana often include those pictures to the right.  This is, of course, not all of them.  This combo was provided by Nichlemn on Aneximines's Infinity combo thread found here. staff_of_domination.jpg (44550 bytes) Viridian_Joiner.jpg (21626 bytes) priest_of_titania.jpg (28968 bytes) metalworker.jpg (21155 bytes)
Krark-Clan Ironworks - Myr Retriever (2) - Genesis Chamber 
Another combo found on Aneximines's Infinity combo thread, provided by Nichlemm.  With a Myr Retriever in your graveyard and one in play along side the Ironworks and the Chamber, sacrifice the Retriever to the Ironworks.  Add 2 to your mana pool.  Then when the Retriever goes to your graveyard, return the other Retriever to your hand.  Cast it with that 2 mana and put a 1/1 Myr artifact creature token into play.  Sacrifice the token and the Myr Retriever to add 4 to your manapool.  Keep repeating this for endless tokens and mana.  A big Thanks to Aneximines's infinity thread on the www.wizards.com message boards. krarkclan_ironworks.jpg (46116 bytes) Myr_Retriever.jpg (27936 bytes) genesis_chamber.jpg (44952 bytes)
Eternal Witness - Second Sunrise - Squandered Resources 
You can replace the Squandered Resources with another card just as long as your can generate at least 2WW mana each time.  You will also need another card to sacrifice the Witness.  With this set of cards, do it like this.  Sacrifice a bunch of lands to the Resources and the Witness to something else.  Make sure to sacrifice enough lands to repeat the combo (at least 2WW).  Then cast Second Sunrise and return all of those sacrificed permanents to play.  When Eternal Witness comes into play, return the Second Sunrise from your graveyard to your hand and repeat.  Thanks to Nichlemm on this one. eternal_witness.jpg (45478 bytes) second_sunrise.jpg (19322 bytes) squandered_resources.jpg (23713 bytes)
Voltaic Construct - Metalworker or (Gilded Lotus w/ March of the Machines)
The hottest new "infinite" mana engine is this one.  Mentioned by numerous people in email and on the net.  As long as you have two artifacts in hand, you can keep using the Metalworker to activate the Construct to untap the metalworker and do it again.  There are a number of other cards you have to make use of the mana, but card drawing like Stroke of Genius are optimal since they let you reach "infinity" quicker. Viridian Longbow is also an excellent way to provide the kill.

Gilded Lotus also performs the same function with the Construct if you have March of the Machines in play.

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Pemmin's Aura - Wirewood Channeler or Argothian Elder
Assuming you have some other elves in play you can enchant the Channeler with the Aura and watch the mana fly.  Combine this with Upwelling and you can wait all game until you get that Stream of Life or Fireball from your library to cast.  However Wizards managed to print this card without toning it down ALOT... is beyond me.  It will be fun for a while until they ban it.  Have fun with it while you can.  

While the first two cards are T2 Legal right now, Argothian Elder from Urza's Saga performs the same function.  You can untap two lands, one which needs to produce blue mana, and use that to untap the Elder again and repeat for "infinite" mana.  Also, Ley Druid and Fertile Ground could replace either the Elder or Channeler for the same effect.

  pemmins_aura.jpg (20463 bytes) wirewood_channeler.jpg (18566 bytes) argothian_elder.jpg (21778 bytes)
Wirewood Lodge - Argothian Elder or Krosan Restorer - Fertile Ground
How it works: With all cards in play, tap the Wirewood lodge and another land enchanted with the Fertile Growth.  Untap the two lands with the Elder and then, use one green mana to activate the Lodge and untap your Elder (which is an elf).  Then repeat this process.  

You can substitute the Elder for a Krosan Restorer at threshold with Seeker of Skybreak.  The seeker is there to target from the Lodge, since the Restorer isn't an elf.

You can replace Fertile Ground with any of the following: Wild Growth, Overgrowth, Elvish Guidance, Overlaid Terrain, Extraplanar Lens, Mana Flare, or Mirari's Wake.

Another variation of this combo uses two Wirewood Lodges, a Priest of Titania, an Argothian Elder and another elf to give the Titania Priest 3 mana when tapped.

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2 Myr Retriever - Ashnod's Altar 
How it's works: With one Myr in play and the other in the graveyard, sacrifice the one in play for two mana with the Altar.  Then return the myr that was in your graveyard already back to your hand.  With the two mana you generated with the Altar recast the Myr.  You can repeat this until your blue in the face and it won't generate any mana.  You can add Scrap heap or Disciple of the Vault for "infinite" life or life loss to an opponent.  

If you want to reach an "infinite" mana pool, add one of the following cards: Helm of Awakening, Tangleroot, Urza's Incubator (with the Incubator you could use a Phyrexian Altar).

Myr_Retriever.jpg (27927 bytes) ashnods_altar.jpg (21870 bytes)
Worldgorger Dragon - Animate Dead
First the Worldgorger Dragon needs to be in your graveyard (via Careful Study, Entomb, Buried Alive, or other such cards). Play Animate Dead, which turns into a local enchantment that pulls target creature out of any graveyard into play (meaning the Dragon). The Dragon comes into play, and summarily removes all of your other permanents from the game, including the Animate Dead and whatever lands (or Moxes) you have in play.

When Animate Dead leaves play, however, the creature it was enchanting is destroyed. The Dragon dies. And when the Dragon leaves play, all the permanents it had removed come back into play, including your lands (untapped), and the Animate Dead. Animate Dead pulls the Dragon back out of the graveyard, its comes-into-play ability triggers--at which point you can tap your lands for mana and then everything but the Dragon is removed from the game… again. Repeat. You net an amount of mana per cycle equal to what your mana sources can produce. 
This combo was  found on and quoted from www.magicthegathering.com.
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Saproling Cluster - Ashnod's Altar - Fecundity
How it works: With all three cards in play, pay 1 and discard a card to Saproling Cluster, creating a Saproling token. Sacrifice the token to Ashnod's Altar for two mana, which triggers Fecundity (tokens go to the graveyard). Draw a card for Fecundity, and now you are back where you started and have netted one colorless mana. You can repeat this until your library runs out of cards. You are digging through your deck as you generate mana, so you'll have no problem finding a kill card.  This combo was  found on and quoted from www.magicthegathering.com. saproling_cluster.jpg (21905 bytes) ashnods_altar.jpg (21870 bytes) fecundity.jpg (23551 bytes)
Yawgmoth's Bargain - Skirge Familiar - Confessor
How it works: The Bargain lets you pay one life to draw one card. The Skirge lets you discard one card to get one black mana. Simple. One life = one black mana. Harkens back to Channel. No, it isn't "infinite", but it generates enough mana to kill the opponent in one turn.  This combo was  found on and quoted from www.magicthegathering.com.

In addition, you can add confessor to contradict the 1 life loss from the Bargain.

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Aggravated Assault - Mana Producers (6 mana minimum) 
Aggravated Assault was made, I think, to be abused by M:tG players.  With plenty of mana producers you can reuse the Aggravated Assault over and over again.  In order to do this you have to produce at least 6 mana from the creatures you are using.  

Green mana creatures include Argothian Elder, Birds of Paradise, Birchlore Rangers, Citanul Hierophants, Elves of Deep Shadow, Elvish Aberration, Fyndhorn Elder, Fyndhorn Elves, Harvester Druid, Heart Warden, Juniper Order Druid, Krosan Restorer, Ley Druid, Llanowar Elves, Nantuko Elder, Priest of Titania, Quirion Elves, Quirion Explorer, Rofellos, Llanowar Emissary, Seton, Krosan Protector, Skyshroud Elf, Skyshroud Troopers, Urborg Elf, Utopia Tree, Vine Trellis, Werebear, Wirewood Channeler, and Wirewood Elf.

There's also Copper Myr, Gold Myr, Silver Myr, Leaden Myr, Iron Myr, Apprentice Wizard, Llanowar Dead, Lotus Guardian, Manakin, Metalworker, Millikin (problematic), Princess Lucrezia, Riven Turnbull, Sea Scryer, Sisters of the Flame, Vedalken Engineer, Krark-Clan Stoker and Sunastian Falconer.  (Lists of creatures were  quoted from here).

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Dross Scorpion - Cathodian - Skeleton Shard - Ashnod's Altar - Bog Initiate
How it works: With all cards in play, Sac the Cathodian to the Altar.  Add 5 to your mana pool since you get 2 from the Altar and 3 from the Cathodian hitting the graveyard.  Convert 1  to B with the Bog Initiate and tap the Shard to return the Cathodian to your hand.  Cast the Cathodian again.  After paying the casting cost for Cathodian you are left with 1 in your mana pool.  Repeat the first part, but wait...  

How can you untap your Shard to reach "infinite" mana?  The answer is found in the Dross Scorpion. Since an artifact went to the graveyard you can untap an artifact (the shard).  Untap the Skeleton Shard and continue.  Before you know it you have enough to fuel a mighty Blaze or a new Consume Spirit.  You can click on the "infinite" Deck button to go to the "infinite" decks but right now there isn't a deck for this one.  It's kind of tough to pull off.

Notes: Su Chi or any 0 casting artifact creature can replace Cathodion. Also, Initiates of the Ebon Hand can replace the Bog Initiate.

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Decaying Soil - Cloud of Faeries
How it works: This is an "infinity" combo with limited potential.  You have to have threshold for this to work, and with the decaying soils 'remove a card from your graveyard from the game' it is difficult to keep this combo up.  In order for this combo to work, you will need a land card that can produce more than one mana and a card that will allow you to sac your faeries.  Once these are all established, sac the faeries (while you have threshold) and return it to your hand with the decaying soil ability.  Tap two lands that can produce at least four mana total (for instance, an island with overgrowth and a Soldevi excavation) and cast your faeries.  Untap the two lands (with in this case 2 mana floating) and sac the faeries again to repeat for "infinite" mana.  With Soul Net you could gain "infinite" life.  I would suggest Carrion Feeder or Nantuko Husk as the catalyst that sacs the faeries.   decaying_soil.jpg (28432 bytes) cloud_of_faeries.jpg (29364 bytes)
Endless Cockroaches - Aluren - Altar of Dementia or Phyrexian Altar
How it works: This is an "infinity" combo that could deck your opponent with Altar of Dementia or net your "infinite" mana with Ashnod's Altar or Phyrexian Altar.  When the Endless Cockroaches is put into a graveyard from play it goes back into your hand.  With Aluren, you can cast it for free and sack it again.. and again.. and again until you win.  Not bad for a 1/1 recursive creature from Portal!  This combo was submitted by Skullkid. Endless_Cockroaches.jpg (42120 bytes) aluren.jpg (20621 bytes) altar_of_dementia.jpg (16397 bytes) phyrexian_altar.jpg (19975 bytes)
2 Reap - Dark Ritual - Lotus Petal
You need one swamp in play, and your opponents have to be kind enough to provide three black permanents for you. One Reap can be in your graveyard. (If it's not, the first Reap is for two cards instead of three.) You sack the Lotus Petal for green and tap your swamp to play Dark Ritual (GBBB in your pool). Play Reap for three (BB). Bring back Dark Ritual, Lotus Petal, and the Reap that was already in the graveyard. (The Reap you're playing is not in the graveyard until after the spell resolves, so you can't target it.) Use one of your stored B to play Dark Ritual (BBBB). Play and sack the Lotus Petal for green (GBBBB). Play Reap . . . and so on.  This combo was  found on and quoted from www.magicthegathering.com. reap.jpg (26635 bytes) dark_ritual.jpg (19825 bytes) lotus_petal.jpg (20330 bytes)
Mortuary - Fecundity 
This combo was originally found on the Wizard's message boards posted by Aneximines (who mind you has an awesome thread on EVERY infinity combo that exists!!)... anyway, this is a great way to Raise Dead any creature that goes to the graveyard.  Since your enchantments work well together, the minute your, say, Llanowar Elves, goes to the graveyard, your fecundity lets you draw it.  This is because Mortuary puts any creature you put into your graveyard from play back on top of your library.  Also, in combination with Phyrexian Altar or Ashnod's Altar, you can get infinite mana. mortuary.jpg (25488 bytes) fecundity.jpg (11604 bytes)
Ashnod's Altar - Enduring Renewal - Shield Sphere
This one's easy to explain. Start with all three permanents on the board. Sack the Sphere to the Altar, Renewal sends it back to your (revealed) hand, and you cast it again. Repeat until you feel all dizzy and floppy inside.  This combo was  found on and quoted from www.magicthegathering.com.

This combo also works with Goblin Bombardment instead of the Altar.  And, you can replace the Enduring Renewal with the Fecundity - Mortuary combo.

Also, The following works similar to this combo using the Renewal: Enduring Renewal - Aluren - 3cc creature - mana altar (or a creature that you can sacrifice for mana like Blood Pet, Blood Vassal, Morgue Toad, or Tinder Wall).

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Verdant Succession - Nantuko Tracer - Phyrexian Altar
How it works: Nantuko tracer is a great card.. especially since you can use another copy of him (found with the Verdant Succession) to shuffle the Tracer back into your library and then sack him to the Alter (Phyrexian or Ashnod's) to produce mana.  Since verdant Succession activates when the Tracer goes to the graveyard.. you can do this all in one turn.  

Also, you could replace the 2 Nantuko Tracers with 1 Elvish Soultiller.

verdant_succession.jpg (22377 bytes) nantuko_tracer.jpg (18525 bytes) phyrexian_altar.jpg (19975 bytes)
Tolarian Academy - Capsize - Candelabra of Tawnos
Courtesy of www.magicthegathering.com (description quoted)
How it works: You need to have an ample number of artifacts in play, including the Candelabra of Tawnos, so that the Tolarian Academy taps for at least nine mana. Spend one of that mana to activate the Candelabra for one, untapping the Academy. Spend six more mana to play Capsize with buyback on the Candelabra, and then replay it for 1. The board is now back to where it was before, except you've netted at least one blue mana. tolarian_academy.jpg (21869 bytes) capsize.jpg (18531 bytes) candelabra_of_tawnos.jpg (18473 bytes)
Power Artifact - Grim Monolith
Courtesy of www.magicthegathering.com (description quoted)
How it works: This one is as easy as they get. Power Artifact reduces the cost to untap Grim Monolith from to . And because the Monolith produces three mana when tapped, it can pay to untap itself, netting one mana per cycle.  This combo was  found on and quoted from www.magicthegathering.com.

Note: This concept will work with Basalt Monolith as long as you use another source to filter the mana due to it's errata.  Cards like Initiates of the Ebon Hand, Skyshroud Elf or Bog Initiates work well for doing that.

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Tolarian Academy - Mind Over Matter
How it works: Again, you need several artifacts in play to power the Academy. Mind over Matter is an enchantment that allows you to discard a card to tap or untap a permanent. So you tap the Academy for a large amount of mana, and then untap it by discarding a card. Repeat until you have tons of mana and just one card remaining in your hand, which should be some way to "refill," like Windfall, Time Spiral, or Stroke of Genius. Continue until you have enough mana to play the coup de grace. This combo isn't technically "infinite", as you eventually run out of Time Spirals, but several hundred mana is usually plenty.  This combo was  found on and quoted from www.magicthegathering.com.

Also, if you want to make sure you can reach infinity with this one you have to find a way to draw cards and not run out of cards in your library.  Having at least five artifacts in play (so the Academy will generate 5 mana), Treasure Trove and something similar to Legacy Weapon will achieve this goal.

tolarian_academy.jpg (21869 bytes) mind_over_matter.jpg (26127 bytes)
High Tide - Palinchron
How it works: High Tide increases the mana production of each island in play by , and its effects are cumulative. Palinchron costs seven mana to play, but it untaps seven land when it comes into play. So with one High Tide resolved, seven islands can be tapped for 14 mana, seven of which would pay for Palinchron, leaving seven mana floating and all your lands untapped. The kicker? Palinchron can be returned to your hand for , meaning a loop of "play it, return it" can be created with three mana per cycle to spare. Frantic Search, Turnabout, and Time Spiral perform similar antics with High Tide until Palinchron shows up.  This combo was  found on and quoted from www.magicthegathering.com. high_tide.jpg (25197 bytes) palinchron.jpg (19941 bytes)
Living Death - Anarchist - Phyrexian Plaguelord - Cathodian - 2 Blood Vassals
This combo was  found on and quoted from www.magicthegathering.com

As part of Living Death's resolution, Anarchist comes into play. By the time the Anarchist's comes-into-play ability goes on the stack, Living Death will be completely resolved and in your graveyard. Return it to your hand. You still have BB left, and can now restart the cycle, gaining BB each time for as many times as you care to do it.

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Krosan Restorer - Mirari's Wake - Telekinetic Bonds 
How it works: Assuming you have threshold, Mirari's Wake and Telekinetic Bonds in play (this is a toughie)... you can untap three lands with the Krosan Restorer and use Telekinetic Bonds to untap the Restorer when you discard a card.. obviously you will want cards like Compulsion in the mix...  Since you have the Wake in play, you get 6 mana total from untapping three lands.. you have to spend 2 for the untap ability and 2 for Compulsion.  This nets you two and you can repeat until you get "infinity". krosan_restorer.jpg (19504 bytes) miraris_wake.jpg (20748 bytes) telekinetic_bonds.jpg (21544 bytes)
Earthcraft - Overgrowth - Recurring Nightmare
How it works: Have any creature in play, and other in the graveyard. Put Overgrowth on a swamp, giving you a land that is capable of producing enough mana to play Recurring Nightmare on its own. Play Recur and bring a creature out of the graveyard. Tap that creature to pay for Earthcraft's ability, untapping the enchanted swamp. Repeat.

Now alone, that combo does not generate extra mana, and therefore isn't a mana engine per se. But if one of the creatures you are Recurring is a Workhorse (an Exodus artifact creature that can generate mana by removing counters from itself), then you begin to net mana during each cycle.  This combo was  found on and quoted from www.magicthegathering.com.

earthcraft.jpg (17656 bytes) overgrowth.jpg (20455 bytes) recurring_nightmare.jpg (23908 bytes) workhorse.jpg (18793 bytes)
Mana Echoes - Sliver Queen 
Does this need explanation?   With Sliver Queen, you can pay two for a 1/1 sliver.  Now you have (technically) two slivers in play.. so you can add mana to your mana pool from Mana Echoes (2).  Then you can use that mana to make another 1/1 Sliver with the Queen and add 3 mana to your pool with Echoes... You can keep doing this for "infinity" creatures.. or mana.. and then attack or cast a big fireball... whatever works for you! mana_echoes.jpg (17763 bytes) sliver_queen.jpg (18449 bytes)
Mana Echoes - Pentavus / Thopter Squadron / Myr Matrix
This is the new form of the "Atomic Kitten" deck.  This combo will let you to have "infinite" mana by bringing pentavites into play, which activates the Mana Echoes ability. For example,  pay 1 mana to remove a +1/+1 counter, from Pentavus and add 1 mana to your mana pool from the echoes.  Make another and add 2 mana, and then another to add 3 mana.  This is cumulative.  Then, sacrifice one of the Pentavites and add a +1/+1 counter to the Pentavus and repeat the actions from before.  All of this equates to "infinite" mana possibilities.  This also works with Thopter Squadron or Myr Matrix if you have at least 4 other Myr in play. mana_echoes.jpg (17763 bytes) pentavus.jpg (25928 bytes) thopter_squadron.jpg (24993 bytes)
Mana Echoes - Mobilization - Skyshroud Elf
How it works:  With both enchantments in play and the elf, activate the Mobilization.  Assuming you have at least three other soldiers in play, when the new 1/1 soldier token comes into play you add 3 mana to your mana pool.  Convert one of the mana to white and use that 3 mana to generate another token.  This time you add 4 mana to your mana pool.  Repeat this process until you have the desired mana or creatures in play. mana_echoes.jpg (17763 bytes) mobilization.jpg (18568 bytes) skyshroud_elf.jpg (24764 bytes)
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