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MDV Combos - Infinite Loops/Errata'd Combos
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Locket of Yesterdays - Artificer's Intuition - Sensei's Diving Top
With Artificer's Intuition in play, you can search for Locket of Yesterdays.  Then play it and search for three Sensei's Diving Tops.  One Top goes to the graveyard and the other two can be used to play off each other for free up to infinite times.  This will jack up your storm count and then you can use whatever Storm you want to finish off an opponent.  In the deck link, Brainfreeze is the card of choice.  However, Grapeshot works terribly well too.
Faceless Butcher - Faceless Butcher - Faceless Butcher
There are all kinds of loops and chain reactions you can set off with Faceless Butcher. In fact, you can actually cause the game to go off into an "infinite" loop that never ends if you have three Faceless Butchers and there are no other creatures in play... First, play a Butcher. Now play another one and strangle the first Butcher. OK, now play the third and watch what happens: It comes into play and strangles the one Butcher in play. When that one leaves play, though, it releases Butcher #1 from its icy claws and Butcher #1 looks for someone to strangle. There’s only one choice so it strangles Butcher #3, releasing #2, which strangles #1, etc., etc., etc.  This combo was  found on and quoted from www.wizards.com.

Note: You could make this combo infinite life by adding a Soul Warden into play.  To have the loop end, just have one of the Butchers grab a creature other than another Butcher.  Thanks for the info J.Woodworth.

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Juniper Order Ranger - Fleetfoot Panther - Aluren
What was the biggest creature you ever had in play? 20/20? 50/50? 3690/3690? Tsk-tsk... What about a 948256019856/948256019858? Or rather, a creature with power and toughness equal to the number YOU well please? That's right, with this combo, all you have to decide is when to stop.

How it works: Have a Juniper Order Ranger and Aluren in play. Thanks to the last, you can play Fleetfoot Panther without paying anything. Then do it! And when you do, put a +1/+1 counter on it and another on Juniper Order Ranger. The +1/+1 counter on the Panther is futile, since you'll be returning it to your hand due to its own ability (if you want the combo to keep going, that is). And presto, you're back the same way you started, except that your Juniper Order Ranger has one more +1/+1 counter on it. And you can repeat this cycle again, and again, and again, and again, and again, until your Juniper Order Ranger is the size of Manhattan. All you have to do now is give it Trample, which isn't really all that difficult. Or you could just Fling it at your opponent. That way you could avoid the work of tapping a card with 625904922751 paper clips on it.
Vanishing - Wormfang Manta
12/10 - This combo no longer works due to the errata on phasing in 2005.

Because of the way "phasing" triggers leaves play abilities and not come into play abilities, this combo works.  Slap Vanishing on your Manta in play.  Mind you that you will still have to skip at least one turn unless you have an illusionary mask.  Anyway, phase out the Manta and take an extra turn.  At the beginning of your next upkeep, the manta phases in but doesn't trigger it's comes into play ability.  Then repeat for endless turns.  

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Patriarch's Bidding - 2 Bladewing the Risen - Angelic Chorus or Pandemonium
9/1/04.  This combo no longer works because of the new rulings on legendary creatures.

The way it use to work: There should be two Bladewings in your graveyard at the same time before Bidding is cast for this to work.

Quoted from Rune Horvik @ www.magicthegathering.com: Bidding puts the Bladewing's into play at the same time, and their comes-into-play abilities trigger, as would Angelic Chorus or Pandemonium. When a player would gain priority, the Legend Rule  kills off both of them as a state-based effect, since none have been in play longer in the other. Then you put the triggered abilities on the stack, targeting one Bladewing with each triggered Bladewing ability. The Bladewing's return to play when these abilities resolve, starting the cycle over. You can choose to stop the loop at any time by choosing not to use one of the Bladewing abilities. You use this loop to gain as many life as you wish with Angelic Chorus, or deal as much damage as you want with Pandemonium.

Replacements: An alternative to the Bidding is Victimize, and an alternative to Angelic Chorus is Soul Warden.  Thanks to Anemimines for the options here.  Thanks to Anemimines for adding some additional information to this concept. 

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