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MDV Combos - Infinite Life Combos
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Hell's Caretaker - Anger - Deathgreeter 
Infinite Life - How it works:  Start with one Hell's Caretaker in the graveyard, Anger in the graveyard, one Hell's Caretaker and Deathgreeter in play (and a Mountain in play).  Tap the Hell's Caretaker and sacrifice itself to return the Hell's Caretaker already in the graveyard to play.  Because it has Haste you can tap it, sacrifice itself, and return the other Caretaker to play.  Repeat this as many times as you like, knowing that each time you do this you can 1 life from Deathgreeter.  Infinite Life for the win!  An easy way to get the cards into your graveyard is Buried Alive.
Daru Spiritualist - Shuko - Starlit Sanctum 
This one isn't all that complicated. Pay 0 and attach Shuko to your Daru Spiritualist. Congratulations, you just gave him +0/+2! Pay 0 again, and attach it again to the guy to give him +0/+2 again! But now you say, "Wait a minute, but Shuko is already equipped on the Spiritualist!" That is correct, but that doesn't mean you can't target him again with the equip ability. Nothing will happen from it, both the creature and the equipment will stay exactly the same, but Daru Spiritualist's ability WILL trigger since he was, in fact, the target of an ability. Repeat this process any number of times, and then sacrifice your Spiritualist to Starlit Sanctum.

You can replace the Shuko here with Lightning Greaves, but then you'll need another creature in play (any one will do) since the Greaves make your creature untargetable, making it impossible to use the ability on it again. (YWN)

Academy Researchers - Fool's Demise - Life Chisel 
An infinite life combo in blue? MADNESS!! Using a really obscure card from Legends that no one really has or even knows about?? MAAAADNESS!!!!

To get your infinite load of tasty life points, have in play Life Chisel and Academy Researchers with Fool's Demise on it (which should be easy, thanks to the Researchers' built-in ability). When you do and it's finally your turn, don't go greedily drawing your card as soon as you untap. It'll be during your upkeep that the fun ensues (mainly because of the Chisel's restriction). Basically, sacrifice the Researchers, gaining 2 life and triggering both abilities of Fool's Demise. This will return the Demise to your hand and the Researchers to play, where its ability will put the Demise back on them again. Repeat the process again and again, for great justice. (YWN)
Nighteyes the Desecrator or Corpse Dance - Composite Golem - Scrapheap 
Every night's a good night for necromancy. Isn't that right Nighteyes? ...okay, he's not really in the mood to talk, but it was never really words we wanted from him anyway.

When you manage to flip Nezumi Graverobber, have Composite Golem and Scrapheap in play with him. Sacrifice the Golem to get 5 shiny manas, as well as 1 life thanks to the 'heap. Use those five manas to bring the Golem back to play (good boy Nighteyes,) and repeat it all over again.

If flipping Nezumi Graverobber is too much work for you, try Corpse Dance instead. The result will be essentially the same. (YWN)

Kobold of Kher Keep x 2 - Dragon's Claw - Cloudstone Curio 
Yeah I know. Even though this combo is in this red section, it can actually be used in ANY deck, even one using no other red cards or mountains at all. But YOU try to come up with an infinite life combo in red! (Yes, this is a challenge.) I mean, not even Planar Chaos went far enough to give life gain to red... But, since this combo DOES use red cards, better here than in some creepy basement.

The combo is pretty simple. All you have to do is keep playing and replaying the 0-mana-costing Kobolds (thanks to Cloudstone Curio), and gain 1 life every time you do (thanks to Dragon's Claw). See? You can't get anything simpler than that! In fact, this combo's explanation is so simple and short that I have to write this useless text here to make up for the lack of interesting stuff to say. Well, I believe this suffices, on to the next color! (YWN)
Fastbond - Zuran Orb - Crucible of Worlds 
The combo. When you have all three cards in play, sacrifice a land to Zuran Orb to gain 2 life. Replay that land (thanks to the Crucible and Fastbond), and start over. Even though you receive 1 damage per land played this way, you gain 2 life when you sacrifice that same land, so you can still reach infinity.
As a side note, you can also get infinite creatures with this combo if the land you use is Gods' Eye, Gate to the Reikai, infinite scries (not the magazine) if the land you use is New Benalia, and not-really-all-that-infinite Plains if the land you use is Flagstones of Trokair (depending on how many there are in your deck). (YWN)
Krark-Clan Ironworks - Scrapheap - Myr Retrievers x 2 
For the anti-socials who don't like anything colored, infinite life is also achievable. Not that there's anything wrong about being anti-social, I just wonder what would they want infinite life for...

When you have all cards in play (it's okay if one of the Retrievers is already in your graveyard), sacrifice a Retriever to the Ironworks and use its ability to... well... retrieve the other Retriever. (I get the feeling you're going to read this word once, perhaps twice more than you'd like in a day...) Gain one life from the Scrapheap, and play the Retriever again using the mana you got from the Ironworks by sacrificing the previous Retriever. Once that Retriever's in play, sacrifice it (I mean the Retriever) to the Ironworks, and retrieve the other Retriever in your graveyard, namely the Retriever you used previously to retrieve the Retriever that you're using now to retrieve that Retriever. Keep sacrificing and retrieving these Retrievers over and over again, and you'll attain a life total equal to the life total you had before you started all this retrievage plus the number of Retrievers you retrieve this way. (Retrieve. Sorry, I just couldn't resist.) (YWN)
 
Judge of Currents - Aphetto Alchemist - Imagecrafter 
Infinite Life! How does it work?  With all three cards in play, tap Imagecrafter to make the Alchemist a Merfolk until end of turn.  Now tap Aphetto Alchemist to untap itself.  This activates Judge of Currents and gains you one life.  Repeat this tapping and untapping of the Alchemist and before you know it, you'll have an arbitrarily large amount of life - i.e. Infinite Life.  Submitted by YWN. 
Sol'kanar the Swamp King - Enduring Renewal - Blood Pet 
Here's how this infinite life combo, submitted by YWN, works.  With all three cards in play, sacrifice Blood Pet to add one black mana to your mana pool.  Enduring Renewal will put Blood Pet back in your hand.  Cast Blood Pet with the black mana provided when you sacrificed him the first time and Sol'Kanar will gain you one life.  Repeat the earlier action of sacrificing the Blood Pet and keep repeating this as many times as you like to gain yourself infinite life. 
Saffi Eriksdotter - Crypt Champion - Soul Warden 
This combo was submitted by mtg23.  This combo is also infinite life if played corrected.  Here's how it works:

With both Saffi and Soul Warden in play, Sacrifice Saffi targeting Soul Warden.  Play Crypt Champion and return Saffi to play.  Be sure not to pay the red mana.  In response, sacrifice Saffi targeting the Crypt Champion.  The Champion dies as a triggered ability and returns to play when Saffi's effect resolves.  Repeat this as many times as you like for up to infinite times.  With Soul Warden in play, you've just gained infinite life.

I hope I explained that right...  If I didn't, just replace Soul Warden with Vengeful Dead and make the combo an infinite life loss for an opponent.  Thanks sijijin for that variation of the combo.

Tidespout Tyrant - Ornithopter - Angelic Chorus 
Infinite Life -- how does it work?  You will need Ornithopters to make this work with one in hand and one in play.  Also, you will need to have Tidespout and Chorus in play.  Now.. cast Ornithopter for zero mana.  Tidespout triggers so you return the Ornithopter already in play to your hand.  Chorus also triggers gaining you two life.  Play the Ornithopter now in your hand and do like you did before.  Before you know it infinite life is yours! This combo was submitted by YWN in the forums.
Myr Retriever - Ashnod's Altar - Disciple of the Vault / Scrapheap
submitted by Kaervek
INFINITY COMBO:  Up to infinite life (Scrapheap) or damage (Disciple of the Vault).  You need two Myr Retrievers to do this.  Sac the Myr Retriever to the Altar for 2 colorless mana.  When the first Myr goes to the graveyard, assuming you have another in your graveyard, return the other Myr to your hand.  Repeat this.  While you can't get infinite mana without a Helm of Awakening, you can get infinite life with the Scrapheap since the Myrs will keep hitting the graveyard.  Or, you can choose your opponent to lose up to infinite life with the Disciple of the Vault.  I see the Disciple being abused in this block, and its only a common!  Thanks Kaervek for the awesome combo. You can click on the Infinite Deck button to go to the infinite decks but right now there isn't a deck for this one.  It's kind of tough to pull off.  If you want a little control in your deck with this, add Lumengrid Sentinel and Opposition your opponent. Myr_Retriever.jpg (27927 bytes) ashnods_altar.jpg (21870 bytes) Disciple_of_the_Vault.jpg (29598 bytes) scrapheap.jpg (21153 bytes)
Summoning Station - Mycosynth Lattice - Atog /Scrapheap
Submitted by Alex Smolowe. Also submitted by Chris from Germany.  Infinity combo #351 found with Fifth Dawn cards.  This one, since it has Scrapheap in it, will gain you unlimited life.  Sub the Scrapheap with Disciple of the Vault for life loss and so on.  With all three cards in play, tap the Station to put a 2/2 Pincher token into play.  Since you have Lattice in play, it's an artifact.  Sacrifice the artifact Pincher token to give your Atog +2/+2 and in turn gaining one life from the Scrapheap and untapping the Station to repeat. summoning_station.jpg (42490 bytes) mycosynth_lattice.jpg (44595 bytes) atog.jpg (21498 bytes) scrapheap.jpg (23756 bytes)
Staff of Domination - Metalworker or Priest of Titania 
The staff plus any creature that is capable of producing five or more mana can send you off into infinity land.  What's nice about the staff is that it can give endless life and endless cards too.  Creatures that can produce more than five mana often include those pictures to the right.  This is, of course, not all of them.  This combo was provided by Nichlemn on Aneximines's Infinity combo thread found here. staff_of_domination.jpg (44550 bytes) Viridian_Joiner.jpg (21626 bytes) priest_of_titania.jpg (28968 bytes) metalworker.jpg (21155 bytes)
Fastbond - Zuran Orb - Crucible of Worlds 
Here's a nasty Type 1 combo for you, as submitted by Adam Delorme.  Crucible of Worlds will be a card in the upcoming set, Fifth Dawn, and I feel it is greatly anticipated.  Anyway, with the Orb and the Crucible in play and Fastbond, of course, you can Sac a land and play it.  You pay 1 life for each land after the first you play that turn because of the Fastbond, but you gain 2 life for sacking the land to the Orb.  Not bad for an "infinite" life combo.  Thanks, Adam.  On another note, you can tap the lands before you sacrifice them for "infinite" mana too.  Adam had to remind me on this one.  Thanks again, Adam.

Oh.. after your done.. play a Serra Avatar just for fun.

fastbond.jpg (19575 bytes) zuran_orb.jpg (23644 bytes) crucible_of_worlds.jpg (26431 bytes)
Lightning Greaves - Starlit Sanctum - Daru Spiritualist 
Quoted by Nate Heiss @ www.magicthegathering.com: So, when you equip one of your creatures with Lightning Greaves, you must target the creature. If it is a Cleric, your Daru Spiritualist will give it +0/+2. If you move the Lightning Greaves back and forth between your guys and your Daru Spiritualist one trillion times, you will end up with a Daru Spiritualist with about two trillion toughness …that is when you sacrifice him to the Sanctum to can two trillion and one life. Yes, the combo won't kill your opponent, but it might make them concede.  (This was also submitted by  Robert Tbaor.) starlit_sanctum.jpg (18195 bytes) daru_spiritualist.jpg (20000 bytes) Lightning_Greaves.jpg (29763 bytes)
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