Hell's
Caretaker - Anger - Deathgreeter |
 Infinite
Life - How it works: Start
with one Hell's Caretaker in the graveyard, Anger in the graveyard, one
Hell's Caretaker and Deathgreeter in play (and a Mountain in play).
Tap the Hell's Caretaker and sacrifice itself to return the Hell's
Caretaker already in the graveyard to play. Because it has Haste
you can tap it, sacrifice itself, and return the other Caretaker to
play. Repeat this as many times as you like, knowing that each
time you do this you can 1 life from Deathgreeter. Infinite Life
for the win! An easy way to get the cards into your graveyard is
Buried Alive. |
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Daru
Spiritualist - Shuko - Starlit Sanctum |
 This
one isn't all that complicated. Pay 0 and attach Shuko to your Daru
Spiritualist. Congratulations, you just gave him +0/+2! Pay 0 again, and
attach it again to the guy to give him +0/+2 again! But now you say,
"Wait a minute, but Shuko is already equipped on the Spiritualist!" That
is correct, but that doesn't mean you can't target him again with the
equip ability. Nothing will happen from it, both the creature and the
equipment will stay exactly the same, but Daru Spiritualist's ability
WILL trigger since he was, in fact, the target of an ability. Repeat
this process any number of times, and then sacrifice your Spiritualist to
Starlit Sanctum.You can replace the
Shuko here with Lightning Greaves, but then you'll need another creature
in play (any one will do) since the Greaves make your creature
untargetable, making it impossible to use the ability on it again. (YWN) |
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Academy
Researchers - Fool's Demise - Life Chisel |
 An infinite life combo in blue? MADNESS!! Using a really obscure card
from Legends that no one really has or even knows about?? MAAAADNESS!!!!
To get your infinite load of tasty life points, have in play Life Chisel
and Academy Researchers with Fool's Demise on it (which should be easy,
thanks to the Researchers' built-in ability). When you do and it's
finally your turn, don't go greedily drawing your card as soon as you
untap. It'll be during your upkeep that the fun ensues (mainly because
of the Chisel's restriction). Basically, sacrifice the Researchers,
gaining 2 life and triggering both abilities of Fool's Demise. This will
return the Demise to your hand and the Researchers to play, where its
ability will put the Demise back on them again. Repeat the process again
and again, for great justice. (YWN) |
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Nighteyes
the Desecrator or Corpse Dance - Composite Golem - Scrapheap |
 Every
night's a good night for necromancy. Isn't that right Nighteyes?
...okay, he's not really in the mood to talk, but it was never really
words we wanted from him anyway.
When you manage to flip Nezumi Graverobber, have Composite Golem and
Scrapheap in play with him. Sacrifice the Golem to get 5 shiny manas, as
well as 1 life thanks to the 'heap. Use those five manas to bring the
Golem back to play (good boy Nighteyes,) and repeat it all over again.
If flipping Nezumi Graverobber is too much work for you, try Corpse
Dance instead. The result will be essentially the same. (YWN) |
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Kobold
of Kher Keep x 2 - Dragon's Claw - Cloudstone Curio |
 Yeah
I know. Even though this combo is in this red section, it can actually
be used in ANY deck, even one using no other red cards or mountains at
all. But YOU try to come up with an infinite life combo in red! (Yes,
this is a challenge.) I mean, not even Planar Chaos went far enough to
give life gain to red... But, since this combo DOES use red cards,
better here than in some creepy basement.
The combo is pretty simple. All you have to do is keep playing and
replaying the 0-mana-costing Kobolds (thanks to Cloudstone Curio), and
gain 1 life every time you do (thanks to Dragon's Claw). See? You can't
get anything simpler than that! In fact, this combo's explanation is so
simple and short that I have to write this useless text here to make up
for the lack of interesting stuff to say. Well, I believe this suffices,
on to the next color! (YWN) |
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Fastbond
- Zuran Orb - Crucible of Worlds |
 The combo. When you have all three cards in play, sacrifice a
land to Zuran Orb to gain 2 life. Replay that land (thanks to the
Crucible and Fastbond), and start over. Even though you receive 1 damage
per land played this way, you gain 2 life when you sacrifice that same
land, so you can still reach infinity.
As a side note, you can also get infinite creatures with this combo if
the land you use is Gods' Eye, Gate to the Reikai, infinite scries (not
the magazine) if the land you use is New Benalia, and
not-really-all-that-infinite Plains if the land you use is Flagstones of
Trokair (depending on how many there are in your deck). (YWN) |
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Krark-Clan
Ironworks - Scrapheap - Myr Retrievers x 2 |
 For
the anti-socials who don't like anything colored, infinite life is also
achievable. Not that there's anything wrong about being anti-social, I
just wonder what would they want infinite life for...
When you have all cards in play (it's okay if one of the Retrievers is
already in your graveyard), sacrifice a Retriever to the Ironworks and
use its ability to... well... retrieve the other Retriever. (I get the
feeling you're going to read this word once, perhaps twice more than
you'd like in a day...) Gain one life from the Scrapheap, and play the
Retriever again using the mana you got from the Ironworks by sacrificing
the previous Retriever. Once that Retriever's in play, sacrifice it (I
mean the Retriever) to the Ironworks, and retrieve the other Retriever
in your graveyard, namely the Retriever you used previously to retrieve
the Retriever that you're using now to retrieve that Retriever. Keep
sacrificing and retrieving these Retrievers over and over again, and
you'll attain a life total equal to the life total you had before you
started all this retrievage plus the number of Retrievers you retrieve
this way. (Retrieve. Sorry, I just couldn't resist.) (YWN) |
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Judge
of Currents - Aphetto Alchemist - Imagecrafter |
 Infinite
Life! How does it work? With all three cards in play, tap
Imagecrafter to make the Alchemist a Merfolk until end of turn. Now
tap Aphetto Alchemist to untap itself. This activates Judge of
Currents and gains you one life. Repeat this tapping and untapping
of the Alchemist and before you know it, you'll have an arbitrarily large
amount of life - i.e. Infinite Life.
Submitted by YWN. |
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Sol'kanar
the Swamp King - Enduring Renewal - Blood Pet |
 Here's
how this infinite life combo, submitted by YWN, works. With all
three cards in play, sacrifice Blood Pet to add one black mana to your
mana pool. Enduring Renewal will put Blood Pet back in your hand.
Cast Blood Pet with the black mana provided when you sacrificed him the
first time and Sol'Kanar will gain you one life. Repeat the earlier
action of sacrificing the Blood Pet and keep repeating this as many times
as you like to gain yourself infinite life. |
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Saffi
Eriksdotter - Crypt Champion - Soul Warden |
 This
combo was submitted by mtg23. This combo is also infinite life if
played corrected. Here's how it works:
With both Saffi and Soul Warden in play, Sacrifice Saffi targeting Soul
Warden. Play Crypt Champion and return Saffi to play. Be sure
not to pay the red mana. In response, sacrifice Saffi targeting the
Crypt Champion. The Champion dies as a triggered ability and returns
to play when Saffi's effect resolves. Repeat this as many times as
you like for up to infinite times. With Soul Warden in play, you've
just gained infinite life.
I hope I explained that right...
If I didn't, just replace Soul Warden with Vengeful Dead and make the
combo an infinite life loss for an opponent. Thanks sijijin for that
variation of the combo. |
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Tidespout
Tyrant - Ornithopter - Angelic Chorus |
 Infinite
Life -- how does it work? You will need Ornithopters to make this
work with one in hand and one in play. Also, you will need to have
Tidespout and Chorus in play. Now.. cast Ornithopter for zero mana.
Tidespout triggers so you return the Ornithopter already in play to your
hand. Chorus also triggers gaining you two life. Play the
Ornithopter now in your hand and do like you did before. Before you
know it infinite life is yours! This
combo was submitted by YWN in the forums. |
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Myr
Retriever - Ashnod's Altar - Disciple of the Vault / Scrapheap
submitted by
Kaervek |
  INFINITY
COMBO: Up to infinite life (Scrapheap) or damage (Disciple of the
Vault). You need two Myr Retrievers to do this. Sac the Myr Retriever
to the Altar for 2 colorless mana. When the first Myr goes to the
graveyard, assuming you have another in your graveyard, return the other
Myr to your hand. Repeat this. While you can't get infinite
mana without a Helm of Awakening, you can get infinite life with the
Scrapheap since the Myrs will keep hitting the graveyard. Or, you
can choose your opponent to lose up to infinite life with the Disciple
of the Vault. I see the Disciple being abused in this block, and
its only a common! Thanks Kaervek for the awesome combo. You can
click on the Infinite Deck button to go to the infinite decks but right
now there isn't a deck for this one. It's kind of tough to pull
off. If you want a little control in your deck with this, add Lumengrid
Sentinel and Opposition your opponent. |
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Summoning
Station - Mycosynth Lattice - Atog /Scrapheap |
Submitted
by Alex Smolowe. Also submitted by Chris from Germany. Infinity
combo #351 found with Fifth Dawn cards. This one, since it has
Scrapheap in it, will gain you unlimited life. Sub the Scrapheap
with Disciple of the Vault for life loss and so on. With all three
cards in play, tap the Station to put a 2/2 Pincher token into
play. Since you have Lattice in play, it's an artifact.
Sacrifice the artifact Pincher token to give your Atog +2/+2 and in turn
gaining one life from the Scrapheap and untapping the Station to repeat. |
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Staff
of Domination - Metalworker or Priest of Titania |
 The
staff plus any creature that is capable of producing five or more mana
can send you off into infinity land. What's nice about the staff
is that it can give endless life and endless cards too. Creatures
that can produce more than five mana often include those pictures to the
right. This is, of course, not all of them. This combo was
provided by Nichlemn
on Aneximines's
Infinity combo thread found here. |
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Fastbond
- Zuran Orb - Crucible of Worlds |
Here's
a nasty Type 1 combo for you, as submitted by Adam Delorme.
Crucible of Worlds will be a card in the upcoming set, Fifth Dawn, and I
feel it is greatly anticipated. Anyway, with the Orb and the
Crucible in play and Fastbond, of course, you can Sac a land and play
it. You pay 1 life for each land after the first you play that
turn because of the Fastbond, but you gain 2 life for sacking the land
to the Orb. Not bad for an "infinite" life combo. Thanks,
Adam. On another note, you can tap the lands before you sacrifice
them for "infinite" mana too. Adam had to remind me on this
one. Thanks again, Adam.
Oh.. after your done.. play a Serra
Avatar just for fun.
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Lightning Greaves -
Starlit Sanctum - Daru Spiritualist |
 Quoted by Nate Heiss @ www.magicthegathering.com: So, when you equip one of your creatures with Lightning Greaves, you must target the creature. If it is a Cleric, your Daru Spiritualist will give it +0/+2. If you move the Lightning Greaves back and forth between your guys and your Daru Spiritualist one trillion times, you will end up with a Daru Spiritualist with about two trillion toughness …that is when you sacrifice him to the Sanctum to can two trillion and one life. Yes, the combo won't kill your opponent, but it might make them concede.
(This was also submitted by Robert Tbaor.) |
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