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MDV Combos - Infinite Damage Combos
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Where Ancients Tread - Sharuum the Hegemon x 2 
Infinite Damage - Here is who it works:  With one Sharuum in the graveyard, one Sharuum in hand and Where Ancient Tread in play, play Sharuum.  When she comes into play, target the Sharuum in your graveyard to return to play.  From here, I'll quote Drathro from his article about Sharuum:

A little primer on bringing multiple Sharuum the Hegemons in play: When you bring a second Hegemon into play, two things happen. First, state-based effects are generated and resolved, which means the two Legendary Sphinxes both go to the graveyard. It is only after all state-based effects have been resolved that triggered effects are put on the stack. Guess what - that means that the triggered comes-into-play (CIP) ability of the second Hegemon can target either of the Sphinxes that just went to the graveyard. If you want to, you can always bring the last Hegemon back to play.

And thus you can keep returning the Sharuums infinitely, creating a loop of sorts.  In the meantime, Where Ancients Tread is dealing 5 damage to a target each time a Sharuum comes into play.  For Infinite Damage!

Enduring Renewal - Ornithopter - Blasting Station 
Basically, have all three pieces neatly in play. Sacrifice the Ornithopter to the Blasting Station, dealing 1 damage to any one target. However, Enduring Renewal will make your Ornithopter go back to your hand, rather than stay uselessly in your graveyard. Thank Enduring Renewal properly and play your Ornithopter again, thus untapping the Station. Repeat, repeat, repeat. (YWN)
Prodigal Sorcerer - Ophidian Eye - Mind Over Matter 
Though this deck is only "infinite" as far as your library has cards in it, you can make it actually infinite by putting one copy of either Legacy Weapon or Darksteel Colossus in your deck. You don't need it for the actual combo, but it will prevent self-decking in case you need to deal more damage than the number of cards you have in your deck.

The combo in itself is a no-brainer. Tap the Prodigal Sorcerer to deal 1 damage to your opponent, and draw a card. (Assuming the Ophidian Eye is enchanting the Sorcerer. If it isn't, fix it!) Discard that card to untap the Sorcerer (thanks to Mind Over Matter), and repeat to your heart's content. (YWN)
Rotlung Reanimator - Conspiracy - Blasting Station 
There just had to be a place for Conspiracy in here. I can't really say why, so I'll just leave you wondering about the possibility of Conspiracy lobbyist having a certain site and/or member under his thumb.

In any case, have in play all three cards, with Conspiracy set to Cleric, and any other random creature. Sacrifice that creature to Blasting Station, and because it was a Cleric (thanks to Conspiracy), Rotlung Reanimator will create a replacement token, also a Cleric (thanks again to the Conspiracy of Silence). The token entering play will untap Blasting Station, allowing the conspiracy against your opponent to continue. (YWN)
Breath of Fury - Kiki-Jiki, Mirror Breaker
Although it says up here this combo only uses two cards, unless your opponent's creatures are all tapped or he/she controls none, you need one more card to make it work. Keep reading.

To start the combo, have good ol' Kiki-Jiki in play and Breath of Fury attached to any other creature. Now play something like Master Warcraft, or Order//Chaos, or Bedlam, or Wave of Indifference, or any of the various lesser versions, as long as it makes all your opponent's creatures unable to block. Create a copy of a creature you control with Kiki-Jiki (as long as it can attack and has more than one power, any one will do), and attack with it and the creature enchanted by Breath of Fury. Let them deal damage to your opponent, then untap all your creatures and attach Breath of Fury to the token Kiki-Jiki made (by sacrificing the creature it previously enchanted). Now create another token and attack again. And again. And again. And again, until you can't anymore because your opponent is already dead. After all, beating up dead people isn't cool... (YWN)
Eternal Witness x 2 - Aluren - Blasting Station 
Warning: Please read this combo description in a well lit room and as far away from the computer screen as possible. Myself and MDV hold no responsibility in possible cerebral and/or bowel damage caused by it.

Have in play Aluren, Blasting Station, and one Eternal Witness, and in hand another Witness. Sacrifice the Witness in play to the Blasting Station, then play the one in your hand for free (thanks to Aluren), hence retrieving—I mean, returning the one you just sacrificed to your hand. Repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, repeat, and I believe that's enough filler text. On to the next one. (YWN)
Triskelion - Scythe of the Wretched - Spawning Pit 
It's getting rather tricky to find interesting stuff to say in these blurbs other than the combo description in itself. So just pretend this text here had something really amazing and that you were all awed by it to the point of giving up your religion to worship solely me.

To start the combo, simply have all three cards in play. Attach Scythe of the Wretched to Triskelion, and remove all its +1/+1 counters to spread some damage around. Just make sure you deal at least one damage to the Triskelion itself. When you run out of +1/+1 counters, just sacrifice Trisky to Spawning Pit. Now watch it come right back to play, with a fresh new playset of +1/+1 counters, and the Scythe still attached to it, ready to start everything anew. All it needs more is a black hood to impose respect. (YWN)
Sharuum the Hegemon x 2 - Hissing Iganar 
This combo was originally submitted by Grumpherys, but then Drathro wrote an article on Sharuum the Hegemon. To quote Drathro's article:  

A little primer on bringing multiple Sharuum the Hegemons in play: When you bring a second Hegemon into play, two things happen. First, state-based effects are generated and resolved, which means the two Legendary Sphinxes both go to the graveyard. It is only after all state-based effects have been resolved that triggered effects are put on the stack. Guess what - that means that the triggered comes-into-play (CIP) ability of the second Hegemon can target either of the Sphinxes that just went to the graveyard. If you want to, you can always bring the last Hegemon back to play.

So what does this mean?  With Hissing Iguanar, you will do infinite damage to one or all of your opponent's thanks to the Legendary rule, comes-into-play abilities, triggered effects and state-based effects...  Just keep bringing back the Sharuum back with the other Sharuum.

Murderous Redcap - Juniper Order Ranger - Nantuko Husk
Want to make Juniper Order Ranger infinitely big?  420.5n deck style?  Try combining Murderous Redcap with Juniper Order Ranger.  When you play the Redcap it deals 2 damage to a target; target itself (killing the Redcap).  Persist will bring it back with a -1/-1 counter and the Ranger will give it and itself a +1/+1 counter.  Thanks to rule 420.5, the +1/+1 counter and the -1/-1 counter negate themsevles and thus you can repeat with the redcap targetting himself.  This will make an infinitely large Juniper Order Ranger.

How to make this infinite:  You can fling the Juniper Order Ranger for infinite damage, give the Ranger trample and attack or simply add a sacrifice outlet like Nantuko Husk and deal that 2 damage each time to your opponent, doing infinite damage.  With Mother of Runes you can go infinite life... and so on.

Morselhoarder - Power of Fire - Sinking Feeling

Infinite Damage!  And this one was submitted to me via email by Silk.  Thanks, Silk.  Here's how it works: Enchant Morselhoarder with both Power of Fire and Sinking Feeling.  Let's assume it still has two -1/-1 counters on it.  Tap the Morselhoarder to deal a damage to something or someone.  Remove a counter from Morselhoarder to add a mana to your mana pool (color is irrelevant). Use that mana to untap Morselhoarder with Sinking Feeling and put a -1/-1 counter on Morsehoarder as part of the cost to untap it.  You should now be back where you were.  Continue for infinite damage. 

Deathrender - Mogg Fanatic - Enduring Renewal 
Infinite Damage!  With all three cards in play and Deathrender attached to the Fanatic, sacrifice the Fanatic to deal one damage to an opponent (or creature).  Because Enduring Renewal is a replacement effect, it affects the Mogg Fanatic during the resolution of the trigger from Deathrender. And thus, you can take that same Fanatic from your hand (that just got there thanks to Renewal) and put it into play with Deathrender attached to it.  Submitted by Alex Chaplin & Freezo.

Replace Mogg Fanatic with other creatures that sacrifice for free with an effect for other types of infinity.

Skeletal Changeling - Haakon, Stromgald Scourge - Basal Sliver - Grapeshot
Infinite Damage! Without the Grapeshot, this is in infinite loop combo capable of super-high storm counts.  With the Grapeshot your can deal infinite damage.  How does it work?

With both the Basal Sliver, Skeletal Changeling and Haakon in play, know that the Skeletal Changeling is all creatures types so it is a Sliver and a Knight.  You can sacrifice the Changeling for BB.  Then you can use Haakon's ability to replay it from your graveyard with that two mana.  Repeat this as many times as you like and then follow up with a Grapeshot for infinite damage.

Ceaseless Searblades - Tidewater Minion - Fling 
INFINITE DAMAGE!  Note this was partially submitted by Aneximines.  Tidewater Minion can tap to untap himself (itself really) as many times as you like.  Ceaseless Searblades get +1/+0 every time an activated ability of an elemental is played.  And thus, the two cards interact to net your Searblades infinite power.  Add Fling to the mix and suddenly you can deal infinite damage to a target.  Sounds like fun to me. 

Note that if Tidewater Minion isn't your cup of tea you could always add Unnatural Selection and substitute the Minion for Seeker of Skybreak or Aphetto Alchemist.  As long as the creature can keep tapping itself to untap itself, you are good to fuel the Searblades.  Obviously, you'll want to make it an elemental with Selection...

Iridescent Drake - False Demise - Goblin Bombardment
Until Wizards of the Coast gave the Drake errata, which reads "if you played it from your hand...", this combo was an excellent way to make your opponent cringe.  The way it worked was that you enchanted the Drake with Demise and then sacked it to the Goblin Bombardment.  Because of the ability on Demise, the Drake came back into play, and because the ability on the Drake so did the Demise.  You could repeat this combo until you were blue in the face, or until you opponent died from Bombardment damage.  Too bad the combo no longer works.  

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

iridescent_drake.jpg (18471 bytes) false_demise.jpg (25631 bytes) goblin_bombardment.jpg (18546 bytes)
Jedit Ojanen of Efrava - Breath of Fury - Yavimaya Dryad - Mass Hysteria
This is a tricky combo that started off as just a Jedit - Yavimaya card interaction submitted by Niv-Mizzet_Rulez!  Then uber_panda suggested adding Breath of Fury for infinite damage.  Then YWN quickly advised you needed to give the tokens haste for the combo to work.  Phew.

In the end, here's what happens: Have Jedit, a 2/2 green Cat Warrior token and Mass Hysteria in play. Note: Yavimaya is the card that enables all of your cats to be unblockable since she gives your opponent a forest.  Otherwise, she doesn't matter to the sequence of this combo.  The token needs to be enchanted with Breath of Fury.  Attack with Jedit and token.  Jedit generates another token.  Jedit and the original token are unblockable and thus they deal damage.  Sacrifice Breath of Fury and attach it to the new token.  Untap Jedit.  Now attack with the new token, which has haste thanks to Mass Hysteria and Jedit.  Repeat to inflict potentially infinite damage.

Enduring Renewal - Grapeshot - Wild Cantor 
Wizard's said themselves they were worried about Timeshifting Enduring Renewal for the same reason Enduring Renewal was dangerous back in the day: infinite combos.  This time around those pieces are different: Grapeshot and Wild Cantor.  For those who didn't know, the old pieces were Goblin Bombardment and 0cc artifacts (like Phyrexian Walker).

How it works: With Enduring Ideal in play, Wild Cantor in play and Grapeshot in hand, Sacrifice Wild Cantor to add a red or green mana to your mana pool.  Enduring Renewal will return Wild Cantor to your hand.  Use the mana you generator from the Cantor previously to cast it again.  Repeat this infinite times.  Then cast Grapeshot to infinite damage. [Enduring Plans]

Fool's Demise - Composite Golem - Pandemonium 
This combo was submitted by Edrex with some help from YWN.  This combo is also infinite damage (or capable of infinite storm...) by doing the following.  With Golem and Pandemonium in play, enchant Golem with Fool's Demise.  Sacrifice the Golem to add WUBRG to your mana pool.  Fool's Demise will return the Golem to play and Demise back to your hand.  Pandemonium triggers for four damage to any target.  Use the mana you received from the Golem to play Fool's Demise on the Golem again and repeat for infinite storm or infinite damage.  Thanks for the combo Edrex! 
Ophidian Eye - Niv-Mizzet, the Firemind 
Remember that little infinite damage/drawing cards combo with Niv-Mizzet and Curiosity?  Well, it's back... only this time it's legal in Standard thanks to Ophidian Eye.  Ophidian Eye and Curiosity are the same card except Ophidian costs 2 more mana and has Flash.  How does this work?  Enchant Niv-Mizzet with Ophidian Eye.  Tap Niv-Mizzet to draw a card and deal one damage to your opponent. Ophidian Eye lets you draw a card which deals another damage to an opponent, and so on and so on for infinite damage and infinite card drawings (as infinite as card drawing can be based on the size of the your decklist).
Desperate Ritual - Lava Spike - Izzet Guildmage
I can't believe WotC printed an infinite combo as easy as this in Standard. How does it work? Simple. Play Lava Spike. Splice Desperate Ritual onto it for 1R (adding 3 mana to your mana pool). Now, activate Izzet Guildmage's ability with the three mana that Desperate Ritual produced to copy Lava Spike with Desperate Ritual Spiced onto it. Keep using the 3 mana from Desperate Ritual to use the Guildmage... and you've done infinite damage to your opponent's head. Good deal. There are already many decks in the works to exploit this threesome of cards.
Tidespout Tyrant - Pandemonium - Emerald Medallion - Quirion Sentinel 
Infinite damage - how does it work?  With Tyrant, Pandemonium, one Sentinel and Medallion in play and one Sentinel in hand, cast the Sentinel.  Note it will only cost you one mana thanks to the Medallion.  When he comes into play return the other Sentinel to your hand (because of the Tyrant) and add one green mana to your mana pool.  Play that Sentinel and repeat for infinite damage thanks to Pandemonium.  Each time the Sentinel comes into play, it deals 2 damage to a target.  Repeated Cavern Harpy style a billion times equals a billion times two damage (the Sentinel is 2/1).
Curiosity - Niv-Mizzet, the Firemind
I had to post this in fear of getting 3000 emails about the same combo.  Many people have already submitted it via email and in the forum.  OK.  This is simple.  Enchant Niv-Mizzet with Curiosity.  Now, tap Niv-Mizzet to draw a card.   Niv-Mizzet deals 1 damage to target creature or player (preferably an opponent). Curiosity activates again, drawing you a card and thus dealing another point of damage - dealing up to infinite damage to an opponent.  Well, infinite in terms of as many cards are in your library infinite.  Thanks to everyone that submitted it.

Also note that there are many cards that work well with Niv-Mizzet.  Some cards that come quickly to mind include Invoke the Firemind, Greater Good and Mindmoil.  Have fun!  (Necrologia is also an interesting idea thanks to retarded_a_i in the forums.)

Corpse Dance - Composite Golem - Tendrils of Agony or Brain Freeze 
This infinite damage or milling combo was submitted by Horst Bünger. Here's how it works.  With Composite Golem in play, sacrifice it to add WUGRB to your mana pool.  After that, cast Corpse Dance with a kicker (4B total) and reanimate the golem.  Now you have Corpse Dance in hand and the Golem on the table. Back right where you started... Repeat this infinite times.  You won't net any infinite mana, but with a Tendrils of Agony you can deal infinite damage and gain infinite life (thanks to storm).  Or, with Brain Freeze, you can mill infinite cards from your opponent's library (also thanks to storm). 

Note: Memory Crystals will turn this into an infinite mana combo.

Kiki-Jiki, Mirror Breaker - Breath of Fury 
Breath of Fury is an interesting variation of Relentless Assault (which I believe was the first card of its kind to grant additional combat phases in the same turn).  Anyway, the key to winning with the Aura is having Kiki-Jiki and another creature with haste in play.  Here's how it works.  Tap Kiki-Jiki and copy your haste creature (making a token creature).  Next turn, do the same thing.  Attach the Breath of Fury to one of your token creatures and attack, making sure the creature with the aura on it can't be blocked.  If it is blocked and doesn't have trample, you won't get infinite attack phases.    Anyway, if you do deal damage to a player with your attack, sacrifice the token and put it on the other token creature.  Untap all of your creatures, including Kiki-Jiki, and repeat.  You will keep attacking as many times as it is necessary to kill your opponent (or opponents).  Have fun with this one!
Coalhauler Swine - Pariah's Shield - Blessing of Leeches
Infinite damage loop!  YEAH! ... Enchant the Swine with Blessing of Leeches and attack the shield to it as well.  Now, either tap a pain land or Shock your swine (or let your opponent deal damage to you).  What happens?  The damage that would be dealt to you is now dealt to the Swine who in turn deals that much damage to each player.  However, that damage is not dealt to you because of the shield - it's dealt to the swine - repeating the chaos loop of crazy damage.  Blessing of leeches allows you to regenerate the Swine as many times as it is necessary to kill your opponent.  If you need to end the loop just un-attach the shield.  Fun stuff - and I even have a deck list from JSweeney for you! 
Pandemonium - Sekki, Seasons' Guide 

This infinite combo was submitted by Matt J. (which replaced the combo referenced below in yellow.  To quote his description: "Play Pandemonium. Play Sekki. Sekki deals 8 damage to itself. Sekki removes the counters, putting 8 1/1 Spirits into play. Each of these Spirits deals 1 damage to your opponent. Sacrifice these Spirits, returning Sekki to play. Sekki deals 8 damage to itself..."

Note: The original combo with Blasting Station and Sekki do not work.  EinsteinMonkey and I forgot about the 'sacrifice a creature' part of the activation cost to tap the blasting station.  Thanks to anonymous and another guy from Germany for pointing this out in an email to me.

Ow - Censorship (set to "ow") - Opalescence 
Quoted from Mark Gottlieb's article found here How does this work? The combo is out on the table. I damage you with a creature. Ow triggers. If you say “ow,” Censorship will trigger and deal 2 damage to you—and since Censorship is a creature thanks to Opalescence, Ow will trigger again. Go back to the top of the loop! If, on the other hand, you don't say “ow” when you're damaged, Ow itself will deal 1 damage to you—and since Ow is a creature thanks to Opalescence, Ow will trigger again. Go back to the top of the loop!
Sword of the Chosen - Yomiji, Who Bars the Way - Krark-Clan Ironworks - Fling
Oooh.  The first infinity combo on the page.  No longer is Sword of the Chosen a 'super bad' rare.  Simply put, tap the Sword to give Yomiji +2/+2 until end of turn.  Then, sacrifice the Sword to the Ironworks for 2 mana.   Return the Sword to your hand because of Yomiji and then cast it again with the mana you have in your mana pool.  Repeat for an infinitely big Yomiji and then fling it for infinite damage.  You can sub fling for many other cards to get a different infinite something effect. 
Kiki-Jiki, Mirror Breaker - Intruder Alarm - (Mogg Fanatic)
What's with the infinite combo possibilities in CHK so far?  Anyway, I imagine combine Intruder alarm with 50% of the new LEgends in CHK to get infinite something.  With this version, say you have any creature in play, namely Mogg Fanatic, and then you cast Kiki-Jiki (what a name!).  Tap it, since it has haste, to creature of copy of your Mogg Fanatic.  Then untap all creatures.  When you have infinite minus one (or 20) Mogg Fanatics, sacrifice them all to do infinite minus one (or 20) damage.  Not bad.  Obviously, there are a variety of infinite type combos you could do depending on the creature. kiki_jiki_mirror_breaker.jpg (177999 bytes) intruder_alarm.jpg (25455 bytes) mogg_fanatic.jpg (15692 bytes)
Myr Retriever - Ashnod's Altar - Disciple of the Vault / Scrapheap
submitted by Kaervek
INFINITY COMBO:  Up to infinite life (Scrapheap) or damage (Disciple of the Vault).  You need two Myr Retrievers to do this.  Sac the Myr Retriever to the Altar for 2 colorless mana.  When the first Myr goes to the graveyard, assuming you have another in your graveyard, return the other Myr to your hand.  Repeat this.  While you can't get infinite mana without a Helm of Awakening, you can get infinite life with the Scrapheap since the Myrs will keep hitting the graveyard.  Or, you can choose your opponent to lose up to infinite life with the Disciple of the Vault.  I see the Disciple being abused in this block, and its only a common!  Thanks Kaervek for the awesome combo. You can click on the Infinite Deck button to go to the infinite decks but right now there isn't a deck for this one.  It's kind of tough to pull off.  If you want a little control in your deck with this, add Lumengrid Sentinel and Opposition your opponent. Myr_Retriever.jpg (27927 bytes) ashnods_altar.jpg (21870 bytes) Disciple_of_the_Vault.jpg (29598 bytes) scrapheap.jpg (21153 bytes)
Salvaging, Summoning, Grinding and Blasting Stations 
Quoted from CharlesC.  You need all four stations and a 1 casting cost artifact. Any cog will do. 1. Use the grinding station to sac the 1 casting cost artifact to mill for 3. 2. The artifact going into the graveyard from the grinding station untaps the summoning station. Tap it to put a 2/2 creature into play. 3. The creature coming into play from the summoning station untaps the blasting station. Tap it and sacrifice the creature to do a point of damage. 4. The creature going to the graveyard from the blasting station untaps the salvage station. Tap it to put the 1 casting cost artifact into play. 5. The artifact coming into play from the salvage station untaps the grinding station. Go to step one.    You may do any number of damage and mill any number (X3) cards with all the stations in play at once.   Thanks Charles.  Well summarized. salvaging_station.jpg (45505 bytes) summoning_station.jpg (42490 bytes) grinding_station.jpg (46540 bytes) blasting_station.jpg (44181 bytes)
Rite of Passage (2) - Triskelion 
With this combo, you can deal infinite damage and/or get an infinite/infinite creature... technically not since it has to be a real number.. let's say a 567,419/567,419 creature.  Anyway, with both Rite of Passages in play, remove a +1/+1 counter from the Triskelly and deal the damage to itself.  Then, because of the RoP's, put two +1/+1 counters on him netting you one +1/+1 counter.  Since this activation doesn't involve any mana you can just keep doing it over and over.  rite_of_passage.jpg (43082 bytes) triskelion.jpg (28786 bytes)
Krark-Clan Ironworks - Nuisance Engine - Disciple of the Vault - Dross Scorpion 
Submitted by Erik Peterson.  How it works.  With all four cards in play tap the Nuisance Engine and pay two to put a 0/1 Pest token into play.  Sacrifice it to the Ironworks and add two to your manapool.  At the same time your Disciple and Scorpion activate so make your opponent lose 1 life and untap the Engine.  You are back at the beginning again so repeat.  With the cards here you can't reach infinite mana but you can deal infinite damage to your opponent with the Disciple combo catalyst. krarkclan_ironworks.jpg (46116 bytes) Nuisance_Engine.jpg (23922 bytes) Disciple_of_the_Vault.jpg (23065 bytes) dross_scorpion.jpg (30292 bytes)
Aluren - Pandemonium - Horned Kavu 
With Pandemonium and Aluren in play, cast your Horned Kavu for free.  Assuming you have another Horned Kavu in play, send the first Kavu back to your hand and then cast him.  Each one sends the other back to your hand for you to cast again for free with Aluren.  All the while, your Pandemonium activates and deals damage to your opponent's side of the board.  Nice. 

Also, know there are cheaper alternatives to Pandemonium: Brain Freeze and Furious Assault. Also, there are many alternatives to Horned Kavu: Man-o'-War, Cavern Harpy, Fleetfoot Panther, Lava Zombie, Shrieking Drake, and Silver Drake.  Thanks to Anemimines for adding some additional information to this concept. 

aluren.jpg (20621 bytes) pandemonium.jpg (28035 bytes) horned_kavu.jpg (19376 bytes)
Scythe of the Wretched - Carrion Feeder - Triskelion
This combo was originally inspired by www.magicthegathering.com's Randy Buehler.  Scythe of the Wretched was designed (at first) to give a creature +2/+1.  But this caused an almost "infinite" loop where you could kill your opponent in one turn if you got Wretch and Triskelion in play.  To learn more, click here.  

They made the Scythe +2/+2 to prevent this.  You can still do it with the Carrion Feeder, though (or any other card that sacs a creature).  Enchant the Triskelion with the Scythe and deal one point of damage to the Skelion and 2 points to your opponent.  Sacrifice the Skelion to the Carrion Feeder and then it comes back into play with a fresh set of three +1/+1 counters to use.  Repeat until you win.  Not bad.  Thanks, Michael, for the combo!

Scythe_of_the_Wretched.jpg (20569 bytes) carrion_feeder.jpg (21546 bytes) triskelion.jpg (28790 bytes)
Mind Over Matter - Kamahl, Pit Fighter - Curiosity
Ok.  So Mind Over matter is banned.. who cares.  This is still a fun combo that works with a variety of cards like Kamahl, Timmy, Thornwind Faeries, and so on.   Enchant your pinging creature with the Curiosity and tap it to deal damage.  Draw a card through curiosity and then discard a card to untap it.  Deal damage until your blue in the face or until you run out of cards or until your opponent(s) are dead.  Throw a Thran Foundry into the mix and you are sure to win any group game.. assuming you opponent(s) cannot target your Pit Fighter or Wizard or Faerie to destroy it.  Fun. 

Note: the deck to the left uses the concept of this combo.  This combo was submitted by Steve V.

mind_over_matter.jpg (26127 bytes) kamahl_pit_fighter.jpg (15822 bytes) curiosity.jpg (26527 bytes)
Prosperity - Cadaverous Bloom - Drain Life
How it works: After a period of initial posturing and mana development thanks to a different "engine"--Squandered Resources and Natural Balance--you put Cadaverous Bloom into play and then play a large Prosperity. From this point, the deck plays like a cross between Academy and Bargain. You discard unnecessary cards to the Bloom to generate mana, and use that mana to cat another, bigger, Prosperity. The second Prosperity usually gives you enough cards to win with, although a third is sometimes necessary.  This combo was  found on and quoted from www.magicthegathering.com. prosperity.jpg (30361 bytes) cadaverous_bloom.jpg (25062 bytes) drain_life.jpg (16067 bytes)
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