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MDV Combos - Infinite Creature Combos
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Kiki-Jiki, Mirror-Breaker - Pestermite 
Infinite Creatures - How it Works: With both cards in play, tap Kiki-Jiki to make a token copy of Pestermite.  When the Pestermite comes into play, untap Kiki-Jiki.  Keep tapping Kiki-Jiki to make more and more Pestermites until you reach infinite if you like.  Since all of these Pestermites have haste, you can attack all out for infinite damage.
Nether Traitor - Genesis Chamber - Phyrexian Altar 
Infinite mana - How it works: Have all three cards in play.  Sacrifice Nether Traitor to the Phyrexian Altar and add a black mana to your mana pool.  Genesis Chamber will create a 1/1 Myr token.  Sacrifice that token to the Altar and add another black mana to your mana pool.  Because the Myr token hits the graveyard, you have an opportunity to return the Nether Traitor to play for one black mana.  Do that, note that you have one black mana floating.  Rinse and Repeat for infinite mana. 

Infinite mana -- If you decide not to sacrifice the tokens the Genesis Chamber makes, you can achieve infinite creatures instead of infinite mana. 

Spellweaver Helix - Wurmcalling - Rude Awakening 
Infinite Creatures - How does it work?  Imprint both Wurmcalling and Rude Calling on the Helix.  Whenever you play Rude Awakening you get a free 0/0 Wurm Token.  That's not the point.  The point is to play Wurmcalling with Buyback.  Each time you play Wurmcalling, you get a free Rude Awakening which you want to use to Untap all of your lands so you can reply Wurmcalling (again with Buyback).  Keep doing this to get infinite creatures and infinite Storm Count.
Enduring Renewal - Genesis Chamber - Phyrexian Marauder or Shifting Wall 
As for the white-lovers in here, have both Enduring Renewal and Genesis Chamber in play, preferently untapped. Play either a Phyrexian Marauder or a Shifting Wall, making sure you set the X to zero. When state-based effects are checked, it will die (since it has 0 toughness), but not before it triggers Genesis Chamber's ability. The Chamber will create a 1/1 Myr token, and the Enduring Renewal will return your X-mana-costing creature to your hand, ready to start the cycle anew. (YWN)
Aphetto Alchemist - Intruder Alarm - Summoning Station 
Blue mages find a better bargain in here. Be not scared of the 7-mana-costing artifact we'll be using here, since blue is, after all, the color of stalling. And of Tolarian Academy.

When you have all the pieces in play, do the immensely painful task of tapping the Summoning Station to put a Pincher token into play. That will cause all creatures to untap, thanks to Intruder Alarm. And now, tap Aphetto Alchemist (yes, I know it is excruciating, but don't give up now, we're already half-way there!) to untap the Summoning Station (just a little bit more, we're almost there!), and repeat it all over again a few thousand times! (Err... I didn't say anything.) (YWN)
Faceless Butcher x 3 - Genesis Chamber 
Black mana users prefer to combo creatively. Or at least so says Phage. Even if it wasn't really 'combo' what she meant...

In any case, have a Genesis Chamber in play. Play a Faceless Buddy and remove a random creature from the game (if there are any, but it doesn't really matter to the combo). Then, play another Faceless Buddy, removing from the game the other Buddy you just played. When that's done, play a third Buddy, targeting the Buddy in play. Now watch what happens: You remove Buddy #2 from the game, which returns Buddy #1 to play, which you use to remove Buddy #3 from the game, which returns Buddy #2 to play, which you use to remove Buddy #1, which returns Buddy #3, and so on and so forth. And while they dance in and out of play, Genesis Chamber just stays there making tokens. That a boy Chamby!

Faceless Devourer can replace Faceless Butcher, but you either use three Devourers or three Buddies, two of one and one of the other won't work. (YWN)

Mana Echoes - Myr Matrix 
Red players rather do it quickly. So here you have it, an infinite combo using only two cards.

Have both in play and create a token with Myr Matrix. Use the mana that Mana Echoes gives you to help pay for another activation of the Matrix, until you can do it without any help. When you do, go infinite! And although it wasn't intended, you can go infinite not only in terms of creatures, but also in mana. Just pretend you can't and use this solely as an infinite creature combo, savvy? Oh, would you look at that, more filler text! Guess I should have made this combo description a little bit larger after all. Fortunately it will end right about... Now! (YWN)
Wurmcalling - Rude Awakening - Spellweaver Helix 
Green-lovers like it big. And what could be bigger than Wurms? Get your land-fetching spells ready, because we're going to summon Wurms!!

First you need to set up the combo. Throw a Wurmcalling and a Rude Awakening in your graveyard, and imprint them both in Spellweaver Helix. Now play another Wurmcalling, setting the Wurm size to whatever pleases you. Just be sure to pay the buyback cost as well. By playing Wurmcalling, Spellweaver Helix will trigger, allowing you to play Rude Awakening for free. Then do it! Untap all your lands, get a Wurm token, and your Wurmcalling back in your hand, ready to be played again!
Infinite Wurms, what's there not to like it?? (YWN)
Krark-Clan Ironworks - Genesis Chamber - Myr Retriever x 2 
And finally, colorless mages know that you don't need to get new cards to get new results. (Not that most other combos here can't be tweaked to better accommodate your needs, mind you.)

When all these cards are in play (it's okay if one of the Retrievers is already in your graveyard), sacrifice a Retriever to the Ironworks and use its ability to... well... retrieve the other Retriever. (Why am I sensing a weird déją-vu feeling here?) Play the Retriever again using the mana you got from the Ironworks by sacrificing the previous Retriever, and get a 1/1 Myr token completely free of charge, thanks to Genesis Chamber. After that, sacrifice the Retriever in play to the Ironworks (I mean the Retriever you previously retrieved using the Retriever that's now in your graveyard) and retrieve the Retriever that's in your graveyard, which you used to retrieve the Retriever that's now retrieving that same Retriever. Keep doing this over and over again until you have enough tokens in play for them to make a soccer tournament among themselves, including audience, arbiters, and reporters. (Retrievers not included.) (YWN)
Godsire - Intruder Alarm 
Submitted by SKEITH.  This here is an infinite creature combo.  How it works?  With both cards in play and Godsire untapped, tap Godsire.  Put an 8/8 Beast creature token into play that's red, green and white.  Intruder Alarm will see a creature coming into play and untap all of them including the original Godsire.  Repeat and rinse for infinite creatures.  What makes this two-card combo fun is that it doesn't require any mana to tap the Godsire and put a token into play.  Most other token creatures require mana to generate the creature thus making the infinite creature combo more difficult with Intruder Alarm.

NOTE: Any creature that can tap to generate a creature token combos infinitely with Intruder Alarm.  Sometime with mana cretaures, and sometime without any mana creatures.

Order of Whiteclay - Kinsbaile Borderguard - Phyrexian Altar - Earthcraft - Utopia Sprawl
Infinite creatures.  This combo was submitted by Luthervamplord and here is how it works...

Enchant a Forest with the Sprawl and name white.  Assume Order, Earthcraft, Borderguard (with one +1/+1 counter), and Altar are in play. Sacrifice the Borderguard to the Altar and add one white mana to your mana pool. As a result of the Borderguard's leaves play ability, put a 1/1 white Kithkin Soldier creature token into play.

Using Earthcraft, tap the Order to untap the Forest enchanted with the Sprawl.  Now tap the enchanted Forest to add GW to your mana pool.  With the GWW in your mana pool, untap the Order to return the Borderguard to play (with at least one +1/+1 counter on it thanks to the Order). 

Repeat for infinite creatures.  It's a bit clunky, but it works; consider the fact that both creatures involved in the combo are Kithkin...

Flourishing Defenses - Two(2) Grim Poppets
Infinite creatures. In a block so populated by -1/-1 counters, Flourishing Defenses is an amazing card.  However, if you combine it with two Grim Poppets you can net infinite 1/1 green Elf Warrior creature tokens.  With two Grim Poppets in play, and assuming at least one of them has one less -1/-1 counter than it came into play with, you can move -1/-1 counters back and forth between the two Scarecrows for free.  Each time you do so you get a token from the Flourishing Defenses and thus... infinite creatures.

Note: Leech Bonder & Paradise Mantle can replace the two Grim Poppets for the same effect.

Stonybrook Schoolmaster - Intruder Alarm - Paradise Mantle 
Infinite Mana. Infinite Creatures.  With all three cards in play, and the Mantle attached to your Schoolmaster, tap the Schoolmaster to add one mana of any color to your mana pool.  His own ability will activate and you will get a 1/1 blue Merfolk Wizard creature token.  The entry of this creature into play will activate Intruder Alarm and you will be back at the beginning.  Repeat for infinite creatures and infinite mana.   

You can substitute Paradise mantle for Ocular Halo for infinite card drawing or Drowner of Secrets for infinite milling.  You can even add Judge of Currents for infinite life.  The Merfolk seem to have infinite possibilities...  Submitted by YWN.

AlasterEisaroh, a Forum [Wizard], recommends adding Supreme Inquisitor, Opposition or Glare of Subdual for more fun.

Weirding Shaman - Bog Initiate - Mana Echoes 
Infinite creatures.  Infinite Mana.  Start with three Goblins (including the Shaman), the Bog Initiate and Mana Echoes.  Sacrifice a goblin two generate two more goblins, adding 4 colorless mana to your mana pool from Mana Echoes. Note that you have four Goblins in play now.  Use the Initiate to turn one of the colorless mana into black mana.  Now, sacrifice a Goblin token to generate two more, using the mana you gain from the last round.   Mana Echoes will add 6 to your mana pool... and so on.  Repeat for infinite creatures and infinite mana. Submitted by YWN.
Guile - Dovescape 
Let's see if I can explain this right.  With both cards in play, play a noncreature spell.  Dovescape will counter your spell which in turn will be removed from the game by Guile.  Thanks to Guile, you can now play that spell without paying its mana cost.  You have to play it at that time or lose the chance to play it ever again.

Now, if I understand this correctly, when you play it again without paying its mana cost, it will again be countered by Dovescape... and then removed from the game to be played again.  This will generate an infinite loop until you choose not to play the spell again.  This infinite loop will generate infinite creatures from Dovescape.

Note: If I am wrong in my analysis of the card interactions, please let me know.  Guild's ability is a replacement effect, but Dovescape will be the original cause of the replacement effect and thus will still trigger the token generation. *crosses fingers* Submitted by Kenneth Peltokangas.

Note: Multani's Prescence does NOT work with Guile because Guile's ability is a replacement effect so the card is never really countered.

Wren's Run Packmaster - Elvish Aberration - Intruder Alarm 
Infinite Creatures!  How it works: With all three cards in play, tap the Elvish Aberration to add GGG to your mana pool.  Use that mana on the Packmaster to generate a token. The token will activate Intruder Alarm and untap all creatures. Keep repeating this to generate infinite creatures.  As long as the Packmaster is in play, they all have deathtouch.  Not bad.  You can always add more mana generating creatures to this to generate infinite mana... but that's nothing new for Intruder Alarm.  Submitted by YWN.
Sky Hussar - Kiki-Jiki, Mirror Breaker 
WOOT!  Infinite creatures in Standard (at least until Kamigawa phases out).  How does this work?    With both cards in play, tap Kiki-Jiki to copy Sky Hussar.  When the new Sky Hussar comes into play, untap all creatures you control (including Kiki-Jiki).  Now, make another copy of Sky Hussar and repeat to infinity.  What are you going to do with all of these creatures?  I don't know, maybe attack since they all have haste thanks to Jiki!  This combo was submitted by various people both in the forum and via email.
Sprouting Phytohydra - Ęther Flash - Kaysa 
This combo isn't exactly Standard legal, but it's still fun.  How it works?  First you will need a means to up the toughness of your creatures by at least one point.  Kaysa does this nicely (as it really only has to be for your green creatures like the Phytohydra).  Once you have that sorted out, have it in play along with Ęther Flash.  Now cast Sprouting Phytohydra.  Flash deals 2 damage to it and it's ability triggers copying the Hydra. The new hydra triggers Ęther Flash and the cycle repeats and so on.  Before you know it, you'll have infinite creatures.  Defender creatures, but still infinite creatures.  Biomantic Mastery anyone? 
Rakdos Guildmage - Skyshroud Elf - Mana Echoes 
These three cards can net you infinite creatures (and mana) and here's how: With at least three goblins in play, the guildmage and the elf, use the guildmage's ability to generate a goblin token for 3R.  Thanks to Mana Echoes, add 4 mana to your mana pool.  Convert at least one of that colorless mana into a red mana thanks to the Elf.  Keep repeating... each time you repeat this you get one more mana (and one more creature).  The next one will be 5 mana from the echoes, then 6, then 7, etc.  Luckily all of these goblins have haste so be sure to attack for infinite damage too!  
Meloku, the Clouded Mirror - Sakura-Tribe Scout - Heartbeat of Spring - Freed from the Real
Here's another infinite creature combo using the above cards. Freed from the Real should be enchanting the Sakura-Tribe Scout. With all cards in play, tap an island and add UU to your mana pool (because of the Heartbeat of Spring card).  Use one blue mana to return the tapped island to your hand and put a 1/1 blue Illusion creature token with flying into play. Spend the other blue to untap the Scout (with Freed from the Real) and put that island back into play from your hand. Repeat this for infinite 1/1 flying illusion tokens. Yeah.
Sekki, Season's Guide - Goblin Sharpshooter - Mirari's Wake - Intruder Alarm
This combo was too interesting to pass up (despite the fact it uses the redundant infinite combo catalyst known as Intruder Alarm.. oooh). This combo was submitted by Michael P. With all cards in play, tap the Sharpshooter and do one damage to Sekki (9/9 because of Wake). Then put a 1/1 Spirit token into play (2/2 because of Wake). A creature came into play so untap all creatures you control and repeat for infinite creatures. How does this work? Oracle text states "Increasing Sekki's toughness with a card like Indomitable Will allows Sekki to prevent damage and make tokens even it if has no +1/+1 counters to be removed."  Notes: Goblin Sharpshooter can be replaced with any creature that can tap to deal at least 1 damage to another creature.  Mirari's Wake can be replaced with any card that gives at least +0/+1 bonus to all creatures or just Sekki.
Marrow-Gnawer - Intruder Alarm - Leader Myr
This new Rat Legend card doesn't read right to me.. shouldn't it say non-token or something?  With Intruder alarm and at least two rats in play when you activate the Marrow-Gnawer, you can get infinite creatures.  When your new rat tokens come into play you get to untap all creatures (thanks to the alarm) and then you can tap him again.  Mind you you will need one creature that can produce black mana.. like Leader Myr or Birds of Paradise.. but really this is practically a two card combo.  Not really.. but almost. marrow_gnawer.jpg (24503 bytes) intruder_alarm.jpg (25455 bytes) Leaden_Myr.jpg (23686 bytes)
Krark-Clan Ironworks - Myr Retriever (2) - Genesis Chamber 
Another combo found on Aneximines's Infinity combo thread, provided by Nichlemm.  With a Myr Retriever in your graveyard and one in play along side the Ironworks and the Chamber, sacrifice the Retriever to the Ironworks.  Add to your mana pool.  Then when the Retriever goes to your graveyard, return the other Retriever to your hand.  Cast it with that mana and put a 1/1 Myr artifact creature token into play.  Sacrifice the token and the Myr Retriever to add to your manapool.  Keep repeating this for endless tokens and mana.  A big Thanks to Aneximines's infinity thread on the www.wizards.com message boards. krarkclan_ironworks.jpg (46116 bytes) Myr_Retriever.jpg (27936 bytes) Myr_Retriever.jpg (27936 bytes) genesis_chamber.jpg (44952 bytes)
Mana Echoes - Sliver Queen 
Does this need explanation?   With Sliver Queen, you can pay two for a 1/1 sliver.  Now you have (technically) two slivers in play.. so you can add mana to your mana pool from Mana Echoes (2).  Then you can use that mana to make another 1/1 Sliver with the Queen and add 3 mana to your pool with Echoes... You can keep doing this for "infinity" creatures.. or mana.. and then attack or cast a big fireball... whatever works for you! mana_echoes.jpg (17763 bytes) sliver_queen.jpg (18449 bytes)
Mana Echoes - Pentavus / Thopter Squadron / Myr Matrix
This is the new form of the "Atomic Kitten" deck.  This combo will let you to have "infinite" mana by bringing pentavites into play, which activates the Mana Echoes ability. For example,  pay 1 mana to remove a +1/+1 counter, from Pentavus and add 1 mana to your mana pool from the echoes.  Make another and add 2 mana, and then another to add 3 mana.  This is cumulative.  Then, sacrifice one of the Pentavites and add a +1/+1 counter to the Pentavus and repeat the actions from before.  All of this equates to "infinite" mana possibilities.  This also works with Thopter Squadron or Myr Matrix if you have at least 4 other Myr in play. mana_echoes.jpg (17763 bytes) pentavus.jpg (25928 bytes) thopter_squadron.jpg (24993 bytes)
Mana Echoes - Mobilization - Skyshroud Elf
How it works:  With both enchantments in play and the elf, activate the Mobilization.  Assuming you have at least three other soldiers in play, when the new 1/1 soldier token comes into play you add 3 mana to your mana pool.  Convert one of the mana to white and use that 3 mana to generate another token.  This time you add 4 mana to your mana pool.  Repeat this process until you have the desired mana or creatures in play. mana_echoes.jpg (17763 bytes) mobilization.jpg (18568 bytes) skyshroud_elf.jpg (24764 bytes)
Verdant Succession - Elvish Soultiller - Caller of the Claw- Nantuko Husk
When you have everything out, sacrifice the Elvish Soultiller to the Nantuko Husk.  Because of Verdant Succession he will come right back into play.  

Every time he goes to the graveyard it counts as a nontoken creature going there.  Do this an bunch of times.. up to an infinite number of time.  Then,  when you cast Caller of the Claw, you can have up to "infinite" 2/2 Bear tokens.  This also works with the Wirewood Hivemaster for "infinite" insect tokens.  See the deck Apple Jacks v.2 linked to the left which uses this combo!  

verdant_succession.jpg (22377 bytes) elvish_soultiller.jpg (18730 bytes) caller_of_the_claw.jpg (17775 bytes) nantuko_husk.jpg (18851 bytes)
Earthcraft - Squirrel Nest
How nice, a mono-green "infinity" combo (as if green didn't have enough mana producing elves and combos already).  With Earthcraft in play and the squirrel nest enchanting one of your lands, tap the nested land and make a squirrel token.  Tap the squirrel token to untap the nested land with Earthcraft.  Repeat this until for "infinite" squirrel tokens.  Throw in a mana or life catalyst, and go to town.  What's nice about this combo is that it is completely controllable.   

If wanted to make this a mana engine, add one of the Altars to the mix; you could even substitute Intruder Alarm for the Earthcraft to perform the same function only if your lands are animated into creatures.. namely the land that is enchanted by Nest.

earthcraft.jpg (17656 bytes) squirrel_nest.jpg (16619 bytes)
Soul Foundry - Ornithopter - March of the Machines - Intruder Alarm
How it works: If you imprint a zero casting cost creature on the Foundry, like Ornithopter, this means you can generate the creature for 0 mana (for free).  If you have March of the Machines and Intruder Alarm in play, you can keep doing this for "infinite" creatures.  

Combine this with some other card and you can gain "infinite" life, do "infinite" damage, or just have "infinite" creatures... You can substitute the March of the Machines with any card that can animate artifacts like Karn's Touch, Karn, Silver Golem, and so on.

Soul_Foundry.jpg (27380 bytes) ornithopter.jpg (23292 bytes) march_of_the_machines.jpg (45733 bytes) intruder_alarm.jpg (25690 bytes)
Intruder Alarm - Voice of the Woods 
How it works:

Note: You can substitute Voice of the Woods for other creature generating cards like Wall of Kelp, Jungle Patrol, Nemata, Grove Guardian, Phelddagrif.  Also artifact animation/Aphetto Alchemist works with other generators like Nuisance Engine/Hornet Cannon/Diamond Kaleidoscope/Soul Foundry/etc.

intruder_alarm.jpg (24657 bytes) voice_of_the_woods.jpg (18695 bytes)
Zombie Infestation - Lich - Confessor
You get out Zombie Infestation first, you wait till you have both Lich and Confessor in hand and can play both in 1 turn, this is to prevent losing your lich to a disenchant.  Now you can discard and make zombies all day.  What makes this deck win is putting 2 mountains and 2 Angers in it. Once you get to your mountain, put it in play, and keep using Zombie Infestation until you get to your Anger to toss into graveyard. Then you win.

If want to reach "infinity" with this combo, put cards like Serra Avatar, Darksteel Colossus, or Legacy Weapon into your deck to keep your library always full of at least one card.

zombie_infestation.jpg (20558 bytes) lich.jpg (14709 bytes) confessor.jpg (17317 bytes)
Fallen Angel - Rotlung Reanimator - Artificial Evolution or Conspiracy
Use artificial evolution to change the Rotlung Reanimator so that it says "Whenever Rotlung Reanimator or another cleric is put into a graveyard from play, put a 2/2 cleric token into play." Sac another cleric that you have in play to the fallen angel (or Nantuko Husk or Phyrexian Ghoul) and you get a cleric token.. sac the token and you get another token. You can do this an "infinite" number of times until your fallen angel is powerful enough to kill the other player.

You could replace the Artificial Evolution with Conspiracy from Mercadian Masques.  This would make for a solid black deck.

fallen_angel 7.jpg (18902 bytes) Rotlung_Reanimator.jpg (19038 bytes) artificial_evolution.jpg (24563 bytes)
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