Kiki-Jiki,
Mirror-Breaker - Pestermite |
 Infinite
Creatures - How it Works: With both cards in play, tap Kiki-Jiki to make
a token copy of Pestermite. When the Pestermite comes into play,
untap Kiki-Jiki. Keep tapping Kiki-Jiki to make more and more
Pestermites until you reach infinite if you like. Since all of
these Pestermites have haste, you can attack all out for infinite
damage. |
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Nether
Traitor - Genesis Chamber - Phyrexian Altar |
  Infinite
mana - How it works: Have all three cards in play. Sacrifice
Nether Traitor to the Phyrexian Altar and add a black mana to your mana
pool. Genesis Chamber will create a 1/1 Myr token. Sacrifice
that token to the Altar and add another black mana to your mana pool.
Because the Myr token hits the graveyard, you have an opportunity to
return the Nether Traitor to play for one black mana. Do that,
note that you have one black mana floating. Rinse and Repeat for
infinite mana.
Infinite mana --
If you decide not to sacrifice the
tokens the Genesis Chamber makes, you can achieve infinite creatures
instead of infinite mana.
|
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Spellweaver
Helix - Wurmcalling - Rude Awakening |
 Infinite
Creatures - How does it work? Imprint both Wurmcalling and Rude
Calling on the Helix. Whenever you play Rude Awakening you get a
free 0/0 Wurm Token. That's not the point. The point is to
play Wurmcalling with Buyback. Each time you play Wurmcalling, you
get a free Rude Awakening which you want to use to Untap all of your
lands so you can reply Wurmcalling (again with Buyback). Keep
doing this to get infinite creatures and infinite Storm Count.
|
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Enduring
Renewal - Genesis Chamber - Phyrexian Marauder or Shifting Wall |
 As for the white-lovers in here, have both Enduring Renewal and Genesis
Chamber in play, preferently untapped. Play either a Phyrexian Marauder
or a Shifting Wall, making sure you set the X to zero. When state-based
effects are checked, it will die (since it has 0 toughness), but not
before it triggers Genesis Chamber's ability. The Chamber will create a
1/1 Myr token, and the Enduring Renewal will return your X-mana-costing
creature to your hand, ready to start the cycle anew. (YWN) |
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Aphetto
Alchemist - Intruder Alarm - Summoning Station |
 Blue mages find a better bargain in here. Be not scared of the
7-mana-costing artifact we'll be using here, since blue is, after all,
the color of stalling. And of Tolarian Academy.
When you have all the pieces in play, do the immensely painful task of
tapping the Summoning Station to put a Pincher token into play. That
will cause all creatures to untap, thanks to Intruder Alarm. And now,
tap Aphetto Alchemist (yes, I know it is excruciating, but don't give up
now, we're already half-way there!) to untap the Summoning Station (just
a little bit more, we're almost there!), and repeat it all over again a
few thousand times! (Err... I didn't say anything.) (YWN) |
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Faceless
Butcher x 3 - Genesis Chamber |
 Black
mana users prefer to combo creatively. Or at least so says Phage. Even
if it wasn't really 'combo' what she meant...
In any case, have a Genesis Chamber in play. Play a Faceless Buddy and
remove a random creature from the game (if there are any, but it doesn't
really matter to the combo). Then, play another Faceless Buddy, removing
from the game the other Buddy you just played. When that's done, play a
third Buddy, targeting the Buddy in play. Now watch what happens: You
remove Buddy #2 from the game, which returns Buddy #1 to play, which you
use to remove Buddy #3 from the game, which returns Buddy #2 to play,
which you use to remove Buddy #1, which returns Buddy #3, and so on and
so forth. And while they dance in and out of play, Genesis Chamber just
stays there making tokens. That a boy Chamby!
Faceless Devourer can replace Faceless Butcher, but you either use three
Devourers or three Buddies, two of one and one of the other won't work.
(YWN) |
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Mana
Echoes - Myr Matrix |
 Red
players rather do it quickly. So here you have it, an infinite combo
using only two cards.
Have both in play and create a token with Myr Matrix. Use the mana that
Mana Echoes gives you to help pay for another activation of the Matrix,
until you can do it without any help. When you do, go infinite! And
although it wasn't intended, you can go infinite not only in terms of
creatures, but also in mana. Just pretend you can't and use this solely
as an infinite creature combo, savvy? Oh, would you look at that, more
filler text! Guess I should have made this combo description a little
bit larger after all. Fortunately it will end right about... Now! (YWN) |
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Wurmcalling
- Rude Awakening - Spellweaver Helix |
 Green-lovers
like it big. And what could be bigger than Wurms? Get your land-fetching
spells ready, because we're going to summon Wurms!!
First you need to set up the combo. Throw a Wurmcalling and a Rude
Awakening in your graveyard, and imprint them both in Spellweaver Helix.
Now play another Wurmcalling, setting the Wurm size to whatever pleases
you. Just be sure to pay the buyback cost as well. By playing
Wurmcalling, Spellweaver Helix will trigger, allowing you to play Rude
Awakening for free. Then do it! Untap all your lands, get a Wurm token,
and your Wurmcalling back in your hand, ready to be played again!
Infinite Wurms, what's there not to like it?? (YWN) |
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Krark-Clan
Ironworks - Genesis Chamber - Myr Retriever x 2 |
 And
finally, colorless mages know that you don't need to get new cards to
get new results. (Not that most other combos here can't be tweaked to
better accommodate your needs, mind you.)
When all these cards are in play (it's okay if one of the Retrievers is
already in your graveyard), sacrifice a Retriever to the Ironworks and
use its ability to... well... retrieve the other Retriever. (Why am I
sensing a weird déją-vu feeling here?) Play the Retriever again using
the mana you got from the Ironworks by sacrificing the previous
Retriever, and get a 1/1 Myr token completely free of charge, thanks to
Genesis Chamber. After that, sacrifice the Retriever in play to the
Ironworks (I mean the Retriever you previously retrieved using the
Retriever that's now in your graveyard) and retrieve the Retriever
that's in your graveyard, which you used to retrieve the Retriever
that's now retrieving that same Retriever. Keep doing this over and over
again until you have enough tokens in play for them to make a soccer
tournament among themselves, including audience, arbiters, and
reporters. (Retrievers not included.) (YWN) |
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Godsire
- Intruder Alarm |
 Submitted
by SKEITH. This here is an infinite creature combo. How it works?
With both cards in play and Godsire untapped, tap Godsire. Put an
8/8 Beast creature token into play that's red, green and white.
Intruder Alarm will see a creature coming into play and untap all of
them including the original Godsire. Repeat and rinse for infinite
creatures. What makes this two-card combo fun is that it doesn't
require any mana to tap the Godsire and put a token into play.
Most other token creatures require mana to generate the creature thus
making the infinite creature combo more difficult with Intruder Alarm.
NOTE: Any creature that can tap to generate a
creature token combos infinitely with Intruder Alarm. Sometime
with mana cretaures, and sometime without any mana creatures. |
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Order
of Whiteclay - Kinsbaile Borderguard - Phyrexian Altar - Earthcraft -
Utopia Sprawl |
 Infinite
creatures. This combo was submitted by Luthervamplord and here is
how it works...Enchant a Forest with the
Sprawl and name white. Assume Order, Earthcraft, Borderguard (with
one +1/+1 counter), and Altar are in play. Sacrifice the Borderguard to
the Altar and add one white mana to your mana pool. As a result of the
Borderguard's leaves play ability, put a 1/1 white Kithkin Soldier
creature token into play.
Using Earthcraft, tap the Order to untap the Forest
enchanted with the Sprawl. Now tap the enchanted Forest to add GW
to your mana pool. With the GWW in your mana pool, untap the Order
to return the Borderguard to play (with at least one +1/+1 counter on it
thanks to the Order).
Repeat for infinite creatures. It's a bit
clunky, but it works; consider the fact that both creatures involved in
the combo are Kithkin... |
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Flourishing
Defenses - Two(2) Grim Poppets |
 Infinite
creatures. In a block so populated by -1/-1 counters, Flourishing
Defenses is an amazing card. However, if you combine it with two
Grim Poppets you can net infinite 1/1 green Elf Warrior creature tokens.
With two Grim Poppets in play, and assuming at least one of them has one
less -1/-1 counter than it came into play with, you can move -1/-1
counters back and forth between the two Scarecrows for free. Each
time you do so you get a token from the Flourishing Defenses and thus...
infinite creatures.
Note: Leech Bonder & Paradise Mantle can replace
the two Grim Poppets for the same effect. |
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Stonybrook
Schoolmaster - Intruder Alarm - Paradise Mantle |
  Infinite
Mana. Infinite Creatures. With all three cards in play, and the
Mantle attached to your Schoolmaster, tap the Schoolmaster to add one
mana of any color to your mana pool. His own ability will activate
and you will get a 1/1 blue Merfolk Wizard creature token. The
entry of this creature into play will activate Intruder Alarm and you
will be back at the beginning. Repeat for infinite creatures and
infinite mana. You can substitute
Paradise mantle for Ocular Halo for infinite card drawing or Drowner of
Secrets for infinite milling. You can even add Judge of Currents
for infinite life. The Merfolk seem to have infinite
possibilities... Submitted by YWN.
AlasterEisaroh, a Forum [Wizard], recommends adding
Supreme Inquisitor, Opposition or Glare of Subdual for more fun. |
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Weirding
Shaman - Bog Initiate - Mana Echoes |
  Infinite
creatures. Infinite Mana. Start with three Goblins
(including the Shaman), the Bog Initiate and Mana Echoes.
Sacrifice a goblin two generate two more goblins, adding 4 colorless
mana to your mana pool from Mana Echoes. Note that you have four Goblins
in play now. Use the Initiate to turn one of the colorless mana
into black mana. Now, sacrifice a Goblin token to generate two
more, using the mana you gain from the last round. Mana
Echoes will add 6 to your mana pool... and so on. Repeat for
infinite creatures and infinite mana. Submitted by YWN. |
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Guile
- Dovescape |
 Let's
see if I can explain this right. With both cards in play, play a
noncreature spell. Dovescape will counter your spell which in turn
will be removed from the game by Guile. Thanks to Guile, you can now
play that spell without paying its mana cost. You have to play it at
that time or lose the chance to play it ever again.
Now, if I understand this correctly, when you play it
again without paying its mana cost, it will again be countered by
Dovescape... and then removed from the game to be played again. This
will generate an infinite loop until you choose not to play the spell
again. This infinite loop will generate infinite creatures from
Dovescape.
Note: If I am wrong in my analysis of the card
interactions, please let me know. Guild's ability is a replacement
effect, but Dovescape will be the original cause of the replacement effect
and thus will still trigger the token generation. *crosses fingers*
Submitted by Kenneth Peltokangas.
Note: Multani's Prescence does NOT work with Guile
because Guile's ability is a replacement effect so the card is never
really countered. |
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Wren's
Run Packmaster - Elvish Aberration - Intruder Alarm |
 Infinite
Creatures! How it works: With all three cards in play, tap
the Elvish Aberration to add GGG to your mana pool. Use that mana on
the Packmaster to generate a token. The token will activate Intruder Alarm
and untap all creatures. Keep repeating this to generate infinite
creatures. As long as the Packmaster is in play, they all have
deathtouch. Not bad. You can always add more mana generating
creatures to this to generate infinite mana... but that's nothing new for
Intruder Alarm. Submitted by YWN. |
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Sky
Hussar - Kiki-Jiki, Mirror Breaker |
 WOOT!
Infinite creatures in Standard (at least until Kamigawa phases out).
How does this work?
With both cards in play, tap Kiki-Jiki to copy Sky Hussar.
When the new Sky Hussar comes into play, untap all creatures you control
(including Kiki-Jiki). Now, make another copy of Sky Hussar and
repeat to infinity. What are you going to do with all of these
creatures? I don't know, maybe attack since they all have haste
thanks to Jiki! This combo was submitted by
various people both in the forum and via email. |
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Sprouting
Phytohydra - Ęther Flash - Kaysa |
 This
combo isn't exactly Standard legal, but it's still fun. How it
works? First you will need a means to up the toughness of your
creatures by at least one point. Kaysa does this nicely (as it
really only has to be for your green creatures like the Phytohydra). Once you have that sorted out, have it in
play along with Ęther Flash. Now cast Sprouting Phytohydra.
Flash deals 2 damage to it and it's ability triggers copying the Hydra.
The new hydra
triggers Ęther Flash and the cycle repeats and so on. Before you know it, you'll have infinite
creatures. Defender creatures, but still infinite creatures. Biomantic Mastery anyone? |
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Rakdos
Guildmage - Skyshroud Elf - Mana Echoes |
  These
three cards can net you infinite creatures (and mana) and here's how: With
at least three goblins in play, the guildmage and the elf, use the
guildmage's ability to generate a goblin token for 3R. Thanks to
Mana Echoes, add 4 mana to your mana pool. Convert at least one of
that colorless
mana into a red mana thanks to the Elf. Keep repeating... each time you repeat this
you get one more mana (and one more creature). The next one will be
5 mana from the echoes, then 6, then 7, etc. Luckily all of these
goblins have haste so be sure to attack for infinite damage too! |
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Meloku,
the Clouded Mirror - Sakura-Tribe Scout - Heartbeat of Spring - Freed from
the Real |
Here's
another infinite creature combo using the above cards. Freed from the Real
should be enchanting the Sakura-Tribe Scout. With all cards in play, tap
an island and add UU to your mana pool (because of the Heartbeat of Spring
card). Use one blue mana to return the tapped island to your hand
and put a 1/1 blue Illusion creature token with flying into play. Spend
the other blue to untap the Scout (with Freed from the Real) and put that
island back into play from your hand. Repeat this for infinite 1/1 flying
illusion tokens. Yeah. |
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Sekki,
Season's Guide - Goblin Sharpshooter - Mirari's Wake - Intruder Alarm |
This
combo was too interesting to pass up (despite the fact it uses the
redundant infinite combo catalyst known as Intruder Alarm.. oooh). This
combo was submitted by Michael P. With all cards in play, tap the
Sharpshooter and do one damage to Sekki (9/9 because of Wake). Then put a
1/1 Spirit token into play (2/2 because of Wake). A creature came into
play so untap all creatures you control and repeat for infinite creatures.
How does this work? Oracle text states "Increasing Sekki's toughness with
a card like Indomitable Will allows Sekki to prevent damage and make
tokens even it if has no +1/+1 counters to be removed." Notes:
Goblin Sharpshooter can be replaced with any creature that can tap to deal
at least 1 damage to another creature. Mirari's Wake can be replaced
with any card that gives at least +0/+1 bonus to all creatures or just
Sekki. |
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Marrow-Gnawer
- Intruder Alarm - Leader Myr |
This
new Rat Legend card doesn't read right to me.. shouldn't it say
non-token or something? With Intruder alarm and at least two rats
in play when you activate the Marrow-Gnawer, you can get infinite
creatures. When your new rat tokens come into play you get to
untap all creatures (thanks to the alarm) and then you can tap him
again. Mind you you will need one creature that can produce black
mana.. like Leader Myr or Birds of Paradise.. but really this is
practically a two card combo. Not really.. but almost. |
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Krark-Clan
Ironworks - Myr Retriever (2) - Genesis Chamber |
 Another
combo found on Aneximines's Infinity combo thread, provided by Nichlemm.
With a Myr Retriever in your graveyard and one in play along side the
Ironworks and the Chamber, sacrifice the Retriever to the
Ironworks. Add to
your mana pool. Then when the Retriever goes to your graveyard,
return the other Retriever to your hand. Cast it with that
mana and put a 1/1 Myr artifact creature token into play.
Sacrifice the token and the Myr Retriever to add
to your manapool. Keep repeating this for endless tokens and
mana. A big Thanks to Aneximines's infinity thread on the www.wizards.com
message boards. |
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Mana
Echoes - Sliver Queen |
  Does
this need explanation? With Sliver Queen, you can pay two
for a 1/1 sliver. Now you have (technically) two slivers in play..
so you can add mana to your mana pool from Mana Echoes (2). Then
you can use that mana to make another 1/1 Sliver with the Queen and add
3 mana to your pool with Echoes... You can keep doing this for "infinity" creatures.. or mana.. and then attack or cast a big fireball... whatever
works for you! |
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Mana Echoes -
Pentavus / Thopter Squadron / Myr Matrix |
 This
is the new form of the "Atomic Kitten" deck. This combo will let you to have
"infinite" mana by bringing
pentavites into play, which activates the Mana Echoes ability. For
example, pay 1 mana to remove a +1/+1 counter, from Pentavus and add 1
mana to your mana pool from the echoes. Make another and add 2
mana, and then another to add 3 mana. This is cumulative.
Then, sacrifice one of the Pentavites and add a +1/+1 counter to the
Pentavus and repeat the actions from before. All of this equates
to "infinite" mana possibilities. This also works with Thopter
Squadron or Myr Matrix if you have at least 4 other Myr in play. |
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Mana
Echoes - Mobilization - Skyshroud Elf |
 How
it works: With both enchantments in play and the elf, activate the
Mobilization. Assuming you have at least three other soldiers in
play, when the new 1/1 soldier token comes into play you add 3 mana to
your mana pool. Convert one of the mana to white and use that 3
mana to generate another token. This time you add 4 mana to your
mana pool. Repeat this process until you have the desired mana or
creatures in play. |
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Verdant
Succession - Elvish Soultiller - Caller of the Claw- Nantuko Husk |
 When
you have everything out,
sacrifice the Elvish Soultiller to the Nantuko Husk. Because of
Verdant Succession he will come right back into play.
Every time
he goes to the graveyard it counts as a nontoken creature
going there. Do this an bunch of times.. up to an infinite number
of time. Then, when you cast Caller of the Claw, you can
have up to "infinite" 2/2 Bear tokens. This also works with the
Wirewood Hivemaster for "infinite" insect tokens. See the deck Apple
Jacks v.2 linked to the left which uses this combo!
|
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Earthcraft
- Squirrel Nest |
 How
nice, a mono-green "infinity" combo (as if green didn't have enough mana
producing elves and combos already). With Earthcraft in play and
the squirrel nest enchanting one of your lands, tap the nested land and
make a squirrel token. Tap the squirrel token to untap the nested
land with Earthcraft. Repeat this until for "infinite" squirrel
tokens. Throw in a mana or life catalyst, and go to town.
What's nice about this combo is that it is completely controllable.
If wanted to make this a mana
engine, add one of the Altars to the mix; you could even substitute
Intruder Alarm for the Earthcraft to perform the same function only if
your lands are animated into creatures.. namely the land that is
enchanted by Nest.
|
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Soul
Foundry - Ornithopter - March of the Machines - Intruder Alarm |
How
it works: If you imprint a zero casting cost
creature on the Foundry, like Ornithopter, this means you can generate
the creature for 0 mana (for free). If you have March of the
Machines and Intruder Alarm in play, you can keep doing this for "infinite" creatures.
Combine this with some other card and you can
gain "infinite" life, do "infinite" damage, or just have "infinite"
creatures... You can substitute the March of the Machines with any card
that can animate artifacts like Karn's Touch, Karn, Silver Golem, and so
on.
|
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Intruder
Alarm - Voice of the Woods |
How
it works:
Note: You can substitute Voice of
the Woods for other creature generating cards like Wall of Kelp, Jungle Patrol, Nemata, Grove Guardian,
Phelddagrif. Also artifact animation/Aphetto Alchemist works with
other generators like Nuisance Engine/Hornet Cannon/Diamond Kaleidoscope/Soul Foundry/etc.
|
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Zombie
Infestation - Lich - Confessor |
You
get out Zombie Infestation first, you wait till you have both Lich and
Confessor in hand and can play both in 1 turn, this is to prevent losing
your lich to a disenchant. Now you can discard and make zombies
all day. What makes this deck win is putting 2 mountains and 2
Angers in it. Once you get to your mountain, put it in play, and keep
using Zombie Infestation until you get to your Anger to toss into
graveyard. Then you win.
If want to reach
"infinity" with this combo, put cards like Serra Avatar,
Darksteel Colossus, or Legacy Weapon into your deck to keep your library
always full of at least one card.
|
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Fallen
Angel - Rotlung Reanimator - Artificial Evolution or Conspiracy |
Use
artificial evolution to change the Rotlung Reanimator so that it says
"Whenever Rotlung Reanimator or another cleric is put into a
graveyard from play, put a 2/2 cleric token into play." Sac another
cleric that you have in play to the fallen angel (or Nantuko Husk or
Phyrexian Ghoul) and you get a cleric token.. sac the token and you get
another token. You can do this an "infinite" number of times until your
fallen angel is powerful enough to kill the other player.
You could replace the Artificial
Evolution with Conspiracy from Mercadian Masques. This would make
for a solid black deck.
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