Words
of Worship - Well of Lost Dreams |
 With
these two cards in play, whenever you gain life, you can pay mana to
draw some cards. Not only that, but if you'd draw a card, you can
replace that draw with more life gain. While this combo is very useful
on its own (you're drawing cards and gaining life, what more could you
possibly want??), it isn't infinite. But in order to make it infinite,
we need to bend the rules a little bit here. All you need to do is add
two more cards: Celestial Dawn, to make sure the following card is white
and thus keep this combo mono-white; and Channel, so you can turn all
that life gain into mana in order to keep drawing cards and gaining more
life to turn into mana to turn into card draw and more life gain. And if
anyone asks, this combo IS mono-white. Celestial Dawn says so. (YWN) |
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Trade
Secrets - Quicken - Mindslaver |
 Although
I did not intended it, this combo has the downside of killing a player
on the spot. It just had to be blue to ruin all the fun. I'll explain it
in a bit, keep reading.
During your turn, sacrifice Mindslaver to gain control of your
opponent's next turn. During that turn, play Quicken so you can play
Trade Secrets right afterwards. Now, what you'd normally do is draw the
cards you need in order to win and use them to do so in your next turn
(which, in a one-against-one game, would be right after you're done with
your opponent's turn). But notice that Trade Secrets says "you draw up
to four cards", which means you can choose to draw zero cards, but make
your opponent want to keep drawing two at a time. Eventually he'll run
out of cards in his library and lose. Not that you wouldn't win with all
that card draw, so my concern here is actually rather pointless. Oh
well, never mind then. (YWN) |
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Lich
- Skirge Familiar - Tower of Eons - Voltaic Construct - Karn, Silver
Golem |
 Although this is technically an infinite card draw combo, you don't
really get to keep the cards you draw. So I suggest you add a Yawgmoth's
Will into this mix, to make sure you get to use the cards you're
throwing away. Or any different card that can take advantage of a big
fat graveyard. Living End, Mortal Combat, Sutured Ghoul and Mortivore
spring to mind.
In other words, have Lich, Skirge Familiar, Tower of Eons and Voltaic
Construct in play and a way to turn the Tower into an artifact creature,
like Toymaker or Karn, Silver Golem. Animate the Tower and use its
ability. Thanks to Lich, instead of gaining 10 life, you draw 10 cards.
In itself, this could already be considered a combo, or at least good
synergy. But we want infinite! So discard two of those cards to Skirge
Familiar and use those two mana to untap the Tower. Discard the
remaining 8 to play the Tower's ability one more time, and repeat until
you have the 10 cards you're looking for to win the game, or simply have
a big fat graveyard. (YWN) |

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Fiery
Gambit - Reiterate - Krark's Thumb |
 In
order for this combo to work, you're going to need more than simply a
pile of cards randomly shuffled. More than simply enough mana sources to
play the necessary cards in the same turn. You're going to need luck!
All you need to do is play Fiery Gambit, and then Reiterate on it, with
buyback. Win the three coin flips, and proceed to draw nine cards and
untap all your lands. With all your lands untapped, you're able to play
Reiterate again. Then do it! And keep doing it until you have all the
cards you need. Of course, you're going to need A LOT of luck to pull
this off, so I advise you to use at least one Krark's Thumb. (Mirror
Gallery will allow you to have more in play.) Or instead have Gauntlet of
Power in play so you can cast at least two Reiterates at a time, so you
have two chances of maintaining the combo running rather than one. I
also advise you not to try this combo on a Friday 13th. (YWN) |
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Wall
of Blossoms - Loaming Shaman - Verdant Succession - Spawning Pit |
 Question:
Is that hand in Wall of Blossoms part of the Wall itself, simply the
hand of someone trying to pick a flower, or are the blossoms strangling
a person??? The horrifying truth, was shown yesterday. Better luck next
time.
In any case, have all the cards neatly in play. Sacrifice Wall of
Blossoms to the Spawning Pit, and thanks to Verdant Succession, go get
another one from your library, put it into play, and draw a card.
Sacrifice that Wall to the Pit again, and go get another Wall, drawing
you another card. Repeat one more time, and after that you have
supposedly run out of Blossoms in your library. Then sacrifice your
Loaming Shaman to the Pit, go get another one, and shuffle all those
Walls of Blossoms in your graveyard back into your library, as well as
any Loaming Shamans you've already sacrificed this way. Now go back to
the top and do it all over again. (YWN) |
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Metalworker
- Staff of Domination |
 While
this isn't one of the most original combos out there, it is one of the
easiest to pull off. OMG can you believe I haven't said spaghetti in
this article yet???!!!
Simply have both cards in play at the same time. (Were you expecting
anything different?) When you do, tap Metalworker and reveal at least 3
artifact cards in your hand. Use 4 of the 6 mana gained this way to
untap Metalworker and the Staff of Domination itself, and repeat this
process until you have 6 mana floating. Use 5 of those mana to draw a
card, the remaining mana to untap the Staff, and do it all over again. |
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