Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

 MtgFanatic.com, Inc. is one of the largest (if not the largest) supplier of Magic the gathering singles in the world. We have the largest in-stock selection of Mtg singles on the web at competitive prices.  Advertise Here on Magic Deck Vortex!  

MDV Combos - Infinite Cards
Home ] Up ] Next ]

 
Words of Worship - Well of Lost Dreams 
With these two cards in play, whenever you gain life, you can pay mana to draw some cards. Not only that, but if you'd draw a card, you can replace that draw with more life gain. While this combo is very useful on its own (you're drawing cards and gaining life, what more could you possibly want??), it isn't infinite. But in order to make it infinite, we need to bend the rules a little bit here. All you need to do is add two more cards: Celestial Dawn, to make sure the following card is white and thus keep this combo mono-white; and Channel, so you can turn all that life gain into mana in order to keep drawing cards and gaining more life to turn into mana to turn into card draw and more life gain. And if anyone asks, this combo IS mono-white. Celestial Dawn says so. (YWN)
Trade Secrets - Quicken - Mindslaver 
Although I did not intended it, this combo has the downside of killing a player on the spot. It just had to be blue to ruin all the fun. I'll explain it in a bit, keep reading.

During your turn, sacrifice Mindslaver to gain control of your opponent's next turn. During that turn, play Quicken so you can play Trade Secrets right afterwards. Now, what you'd normally do is draw the cards you need in order to win and use them to do so in your next turn (which, in a one-against-one game, would be right after you're done with your opponent's turn). But notice that Trade Secrets says "you draw up to four cards", which means you can choose to draw zero cards, but make your opponent want to keep drawing two at a time. Eventually he'll run out of cards in his library and lose. Not that you wouldn't win with all that card draw, so my concern here is actually rather pointless. Oh well, never mind then. (YWN)
Lich - Skirge Familiar - Tower of Eons - Voltaic Construct - Karn, Silver Golem 
Although this is technically an infinite card draw combo, you don't really get to keep the cards you draw. So I suggest you add a Yawgmoth's Will into this mix, to make sure you get to use the cards you're throwing away. Or any different card that can take advantage of a big fat graveyard. Living End, Mortal Combat, Sutured Ghoul and Mortivore spring to mind.

In other words, have Lich, Skirge Familiar, Tower of Eons and Voltaic Construct in play and a way to turn the Tower into an artifact creature, like Toymaker or Karn, Silver Golem. Animate the Tower and use its ability. Thanks to Lich, instead of gaining 10 life, you draw 10 cards. In itself, this could already be considered a combo, or at least good synergy. But we want infinite! So discard two of those cards to Skirge Familiar and use those two mana to untap the Tower. Discard the remaining 8 to play the Tower's ability one more time, and repeat until you have the 10 cards you're looking for to win the game, or simply have a big fat graveyard. (YWN)
Fiery Gambit - Reiterate - Krark's Thumb 
In order for this combo to work, you're going to need more than simply a pile of cards randomly shuffled. More than simply enough mana sources to play the necessary cards in the same turn. You're going to need luck!

All you need to do is play Fiery Gambit, and then Reiterate on it, with buyback. Win the three coin flips, and proceed to draw nine cards and untap all your lands. With all your lands untapped, you're able to play Reiterate again. Then do it! And keep doing it until you have all the cards you need. Of course, you're going to need A LOT of luck to pull this off, so I advise you to use at least one Krark's Thumb. (Mirror Gallery will allow you to have more in play.) Or instead have Gauntlet of Power in play so you can cast at least two Reiterates at a time, so you have two chances of maintaining the combo running rather than one. I also advise you not to try this combo on a Friday 13th. (YWN)
Wall of Blossoms - Loaming Shaman - Verdant Succession - Spawning Pit 
Question: Is that hand in Wall of Blossoms part of the Wall itself, simply the hand of someone trying to pick a flower, or are the blossoms strangling a person??? The horrifying truth, was shown yesterday. Better luck next time.

In any case, have all the cards neatly in play. Sacrifice Wall of Blossoms to the Spawning Pit, and thanks to Verdant Succession, go get another one from your library, put it into play, and draw a card. Sacrifice that Wall to the Pit again, and go get another Wall, drawing you another card. Repeat one more time, and after that you have supposedly run out of Blossoms in your library. Then sacrifice your Loaming Shaman to the Pit, go get another one, and shuffle all those Walls of Blossoms in your graveyard back into your library, as well as any Loaming Shamans you've already sacrificed this way. Now go back to the top and do it all over again. (YWN)
Metalworker - Staff of Domination 
While this isn't one of the most original combos out there, it is one of the easiest to pull off. OMG can you believe I haven't said spaghetti in this article yet???!!!

Simply have both cards in play at the same time. (Were you expecting anything different?) When you do, tap Metalworker and reveal at least 3 artifact cards in your hand. Use 4 of the 6 mana gained this way to untap Metalworker and the Staff of Domination itself, and repeat this process until you have 6 mana floating. Use 5 of those mana to draw a card, the remaining mana to untap the Staff, and do it all over again.
DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum