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Shadowmoor (2008) Featured Combos Page! Part 1
Last updated 4/28/08
(5/20 Combos)
(0 Infinite Combos, 0 Deck Links)
Discuss Here.  Post Shadowmoor Combos Here or Email them
Here...
Grim Poppet - Unstable Mutation
This is a match made in heaven.  After you distribute the -1/-1 counters already on Grim Poppet, he's a 4/4 creature that doesn't normally get anymore -1/-1 counters save Astral Slide or Momentary Blink.  You could enchant Grim Poppet with Torture but that requires a mana investment.  Unstable Mutation will not only make your Grim Poppet 7/7 but also generate a -1/-1 counter on it every turn for you to choose new targets for.  Creature control and beatdown all in the nice blue-artifact package. 

NOTE: Grim Poppet and Doubling Season are not friends by themselves.  You need something to make Grim Poppet more beefy, like Unstable Mutation for it to work.

EXTRA: Leech Bonder also likes Unstable Mutation. (submitted by Ogmius1).

 

Deep-Slumber Titan - Pyrohemia
Submitted by Tekkactus.  Pyrohemia is not only a great way to clear the board of pesky weenies (that don't have protection from red), but it is also a great way to get around the drawback of Deep-Slumber Titan.

EXTRA: FKIH recommends Lure or Nemesis Mask to make sure the Titan takes damage so you can attack with it the following turn.

 

Demigod of Revenge - Buried Alive
Submitted by AlasterEiseroh.  Make the most use out of your Demigod of Revenge.  Cast Buried Alive a turn before playing the Demigod of Revenge and put the other three Demigods of Revenge into your graveyard (assuming you have one in your hand, of course).  Now play the Demigod.  WALLA!  Assuming your opponent doesn't Tormod's Crypt you, you should four 5/4 flying, hasty creatures in play ready to smash face and hopefully win you the game.  That's 20 damage to the noggin'.

EXTRA: EpilepticCricket advises to think beyond 20 damage and use one of the following cards in conjunction with the above: Shared Animosity for 36, Anthem of Rakdos for 56 and Pandemonium for 20+20 (who needs to attack, right!).

Scarscale Ritual - Quirion Dryad
Scarscale Ritual fits the -1/-1 counter theme of Shadowmoor and uses that theme to benefit the spell drawing you two cards for two mana at a small price of putting a -1/-1 counter on a creature you control.  Combine Scarscale Ritual with Quirion Dryad from Tenth Edition and suddenly that drawback is vanquished.  You see you play the Ritual which activates the Dryad and gives it a +1/+1 counter.  The -1/-1 counter and the +1/+1 counter combine into no counter at all.  Be careful, though.  Quirion Dryad needs to have atleast one +1/+1 counter on it already before casting the Ritual else she will die to state based effects (since the -1/-1 counter placement of the Ritual is part of the cost and not part of the effect).

EXTRA: Scarscale Ritual works well with any card capable of using its -1/-1 counters (such as Grim Poppet or Leech Bonder).

Painter's Servant - Grindstone
Submitted by Akemi.  Grindstone will keep grinding if the two cards you put into a player's graveyard with it share a color.  Before Painter's Servant you had to worry about lands and artifacts messing up your grind.  With Painter's Servant, you will just keep grinding.. until there's nothing left of your opponent's library.

You want more options with Painter's Servant? "And Another" recommends Guttural Response, Eyes of the Wisent, Deathmark and Crovax, Ascendant Hero. Absolumerz recommends the pitch cards like Force of Will or Sunscour; Dystopia, Compost and Reap also work. kG-B recommends Pentarch Paldin and lastly Ajonos recommends creatures with protection.  Shall I go on?

Was a sub-theme of this set combo cards???  Geez.

Your Combo Here!
Submit your Shadowmoor Combos here!  Be sure and read the entire thread to be sure someone hasn't already posted your combo.  If you don't want to post your combo in the forum, you can always email me your combos. 

Thanks for submitting and keep checking back for this page to be updated with Shadowmoor combos!

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Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on the MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although most do. 

YOUR COMBO HERE!
 
 
 
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