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Morningtide (2008) Featured Combos Page!
Part 1
Last updated 2/10/08
(20/20
Combos)
(2 Infinite Combos, 0 Deck Links)
Discuss
Here. Post Morningtide Combos
Here. |
Maralen
of the Mornsong - Aven Mindcensor |
Maralen
of the Mornsong is a mean card, but what is more mean about the card is
that your opponent(s) gets first dibs. Why not restrict their
selection and have an Aven Mindcensor in play beforehand. With the
Mindcensor, your opponent can only search four cards deep for a card.
Makes that 3 life they lose all the more painful. Just make sure
you have some life gain in the deck (which shouldn't be a problem for
white) so that you don't kill yourself with Maralen. Submitted by Mad
Mat.Ryuzaki suggests using Fatigue to
prevent your opponent from a draw step altogether for a turn.
While they won't lose 3 life, they will certainly not draw or search out
a card. And thus, Fatigue on a stick sounds like a much better
deal. I digress. |
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Unstoppable
Ash - Doran, the Siege Tower - Gruul War Plow |
If
I was to make a deck with these three cards, I would calling it "The
Unstoppable Siege Plow". Ok, so its not that amazing of a deck
title. Moving along, these three cards are beatdown synergy at its
best. Doran will make all of your attackers X/X where X is their
toughness. Unstoppable will five them all +5/+5 if they are
blocked. And Gruul War Plow will ensure you get some damage
through thanks to trample. Maybe I'll name the deck "Three
Trampling Amigos". Hmm.
Submitted by Ryuzaki. |
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Declaration
of Naught - Vedalken Orrery - Vedalken Mastermind |
This
is kind of like Ertai, Wizard Adept and Arcane Laboratory: Counter every
spell your opponent plays. Except this one isn't as efficient.
If you have the Naught in hand and the other two cards in play, play the
Naught in response to an opponent playing a spell. Thanks to the
Orrery you can play it as an instant so playing it in response won't be
a problem. Set it to the card name your opponent just played and
then counter the spell. Use the Mastermind to return the Naught to
your hand to repeat for the next time your opponent plays a spell.
The only problem here is that your opponent might play a second spell
and thus you might be mana exhausted. So be cautious in your
counterspelling frenzy. Submitted by YWN. |
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Daily
Regimen - Triskelion |
There
are many ways to double, triple, increase and so on... the number of
+1/+1 counters on Triskelion (or any other card that can turn +1/+1
counters into something). Daily Regimen on Triskelion translates
into 1W: Deal 1 damage to target creature or player. This sounds
like a good deal - especially for white aligned decks (which normally
can't deal direct damage). I'm just sayin'... |
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Stonybrook
Schoolmaster - Intruder Alarm - Paradise Mantle |
  Infinite
Mana. Infinite Creatures. With all three cards in play, and the
Mantle attached to your Schoolmaster, tap the Schoolmaster to add one
mana of any color to your mana pool. His own ability will activate
and you will get a 1/1 blue Merfolk Wizard creature token. The
entry of this creature into play will activate Intruder Alarm and you
will be back at the beginning. Repeat for infinite creatures and
infinite mana. You can substitute
Paradise mantle for Ocular Halo for infinite card drawing or Drowner of
Secrets for infinite milling. You can even add Judge of Currents
for infinite life. The Merfolk seem to have infinite
possibilities... Submitted by YWN.
AlasterEisaroh, a Forum [Wizard], recommends adding
Supreme Inquisitor, Opposition or Glare of Subdual for more fun. |
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Thornbite
Staff - Brion Stoutarm. |
Let's
see.. whenever a creature is put into a graveyard, untap this
creature... and R, T, Sacrifice a creature... work well together.
Throw creatures and your opponent until either your mana runs out, your
creature hoard runs dry or your opponent has zero of less life.
Seems like fun to me. Submitted by SKEITH. |
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Bitterblossom
- Essence Warden or Soul Warden |
A
1/1 evasive faerie for 1 life a turn... sounds like a good bargain to
me. Especially if you combo Bitterblossom with Essence Warden,
Soul Warden or any other cards that gives you a life whenever a creature
comes into play. Suddenly the drawback of Bitterblossom isn't so
much. And in some cases, if you have more than one Warden in play,
it will become an asset. Submitted by several people including YWN. |
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Grimoire
Thief - Freed from the Real |
I
think Wizards of the Coast was smoking something when they designed
Grimoire Thief because just the first ability is enough for it to be
rare. But adding the third ability is just power creep in my
opinion. Of course, there is tons of removal around... but I
digress. The combo here is Freed from the Real slapped onto the
Thief. UU translates into "Remove the top three cards of target
opponent's library from the game face down." Seems like an
excellent mill strategy to me. |
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Weight
of Conscience - Simic Guildmage |
If
you time this correctly, you'll be able to move Weight of Conscience
around with Simic Guildmage to keep removing your opponents' creatures
from the game. It will cost you 1U and the tap of two creatures
each time, but if you spread it out amongst several turns, you should be
OK. In the meantime, your opponent will have lost any sense of
card or board advantage against you. Submitted by several people including YWN. |
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Violet
Pall - Ink-Treader Nephilim |
Violet
Pall is a bizarre spell with bizarre artwork. However, if you take
it an target your Ink-Treader Nephilim from Guildpact, then suddenly
you can destroy the whole board with exception to black creatures
(including the Nephilim) and gain a host of 1/1 black Faerie Rogue
creature tokens. Not bad. Submitted by Planeswalker. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on the MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
|
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Kinship
Creatures - Runed Stalactite |
This
is more synergy than anything else, however, it is good enough to note.
If you equip one of your kinship creatures with Runed Stalactite,
suddenly it doesn't matter if your deck is built around the creature
types of the kinship creature. It assures that any creature you
reveal from your library will share a creature type with the Kinship
Guy. Seems like a good idea if you want to not be limited by
Tribal. Submitted by several people including Ryuzaki.
YWN suggests Mirri's Guile, Call of the Wild, Sensei's
Diving Top, and Paradox Haze with creatures that have a Kinship ability.
They all sound fun. |
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Chameleon
Colossus - Elemental Resonance - Rings of Brightearth |
Make
your Chameleon Colossus huge, almost effortlessly, with one or both of
these cards. If you enchant the Colossus with the Elemental
Resonance from Dissension, the mana that the Resonance generates during
your precombat main phase can be used to power up your Colossus and
double his power and toughness. Rings of Brightearth can double
the activation of your Colossus, thus doubling him again. Sprinkle
in some extra mana and watch his power and toughness reach the triple
digits real fast. Submitted by YWN. |
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Countryside
Crusher - Crucible of Worlds or Scapeshift or... |
The
Crusher is one the best cards in Morningtide and people have been
shouting "Red is Back!" However, I don't really care if red is
back... as far as I'm concerned its always been here. In any
event, there are two cards I would like to talk about.
Scapeshift will empower your Crusher very quickly
depending on when you cast it whether it be mid game or late game.
For each of those lands you sacrifice to get another, the Crusher will
get another +1/+1 counter. Before you know it the Giant Warrior
will 15/15 and getting meaner all the while.
Crucible of Worlds is great because you'll be able
to use those lands the Crusher dumped into your graveyard so that the
pain the Crusher on your mana base isn't so extensive.
Ryuzaki suggests using Life from the Loam to
beef-en up your Crusher while still giving you lands to play.
Death_by_aggro suggests Terravore with the Crusher for some Beatdown
fun, or just Seismic Assault for some burn/beatdown thrills. YWN
suggests Pedantic Learning!!! Wow -- there's a power card with the
Crusher. |
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Preeminent
Captain - Conspiracy |
Mind
you that Conspiracy works with 90% of the cards in Lorwyn and
Morningtide, so while this is a combo, its more synergy if you look at
the block as a whole. Anyway, if you make Conspiracy match the
creature type of Soldier (in the Captain's case), then you can pull any
creature in your hand and put it into play. As the submitter of
this combo says: "Putting a Darksteel Colossus in play attacking is
plenty of funny." Submitted by Relentless Poker. |
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Shard
Volley - Flagstones of Trokair or Gods' Eye, Gate to the Reikai |
Shard
Volley is the new Lightning Bolt. How the power level of cards has
waned over the past ten years. However, you can still make this
card a good use of one mana. If you combine it will lands that
either Recur themselves or have leaves play abilities, the sacrifice of
a land isn't that bad. For instance, Flagstones of Trokair will
replace itself when it leaves play with a Plains. Gods' Eye, Gate to the
Reikai will give you a 1/1 creature token. Make Shard Volley work
for you. Submitted by Ryuzaki. |
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Kinsbaile
Borderguard - Graceful Reprieve |
Kinsbaile
Borderguard is one of those cards that stands out as a unique and better
design than many of the other cards in the block thus far. I love
how this card is dependent on the number of Kithkin you have when you
play it and then gives you that many Kithkin tokens to use when it
leaves play. But using a card like Graceful Reprieve, you get
twice the effect out of the Borderguard. Hypothetically, it will
double your Kithkin army when it leaves play the second time. It
will also be twice as big when it comes into play the second time.
Submitted by several people including YWN.
AlasterEisaroh suggests using Hell's Caretaker and
Intruder Alarm to make infinite Kithkin tokens. Having two Kinsbaile
Borderguard (one in graveyard and one in play) speeds up this combo
significantly.
Ryuzaki recommends using Enduring Renewal with a
sacrifice outlet. "Party at Kinsbaile's!" |
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Titan's
Revenge - Lantern of Insight |
Tekkactus,
the submitter of this combo, says, "Never lose a Clash again. (This
works with all Clash cards.)"For the
most part, he is right. Lantern of Insight works nicely with all
clash cards in terms of you know what will happen if you clash at any
given time. What you don't know is if your opponent has a card
that can rearrange the top of his or her library. Obviously
Sensei's Diving Top is a big hint that you might lose the clash, but
know there are other cards that can do this in instant form too.
In any event, if your opponent isn't keen on
rearranging the top of their library, try out Titan's Revenge or any
other clash card with Lantern of Insight. You'll more often than
not get the clash effect. Thanks, Tekk. |
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Moonglove
Changeling - Arcane Teachings |
Deathtouch
is a great ability and Moonglove Changeling is capable of dealing the
death for the small cost of B. When combined with ping-capable Auras
like Arcane Teachings, your Moonglove shapeshifter will be able to pick
off any creature on the board with the exception of creatures with
shroud of protection from black. Still, this is a great combo.
Submitted by Ryuzaki. |
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Meadowboon
- Cytoplast Manipulator |
Despite
being a block late, Meadowboon does a great job of enabling your
Cytoplast Manipulator. When Meadowboon spreads the +1/+1 counter love
across your opponent's army, Cytoplast Manipulator will have a nice
selection of creatures to choose from (to control).
Submitted by YWN. |
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Weirding
Shaman - Bog Initiate - Mana Echoes |
  Infinite
creatures. Infinite Mana. Start with three Goblins
(including the Shaman), the Bog Initiate and Mana Echoes.
Sacrifice a goblin two generate two more goblins, adding 4 colorless
mana to your mana pool from Mana Echoes. Note that you have four Goblins
in play now. Use the Initiate to turn one of the colorless mana
into black mana. Now, sacrifice a Goblin token to generate two
more, using the mana you gain from the last round. Mana
Echoes will add 6 to your mana pool... and so on. Repeat for
infinite creatures and infinite mana. Submitted by YWN. |
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Your
Combo Here! |
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You could have your combo featured in this spot right
here (not literally, but on a future combo page).
Email
the
webmaster with any combos you'd like
to submit. Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
Search Magic
Deck Vortex with the search tool to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
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