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Morningtide (2008) Featured Combos Page! Part 1
Last updated 2/10/08
(20/20 Combos)
(2 Infinite Combos, 0 Deck Links)
Discuss Here.  Post Morningtide Combos Here.
Maralen of the Mornsong - Aven Mindcensor 
Maralen of the Mornsong is a mean card, but what is more mean about the card is that your opponent(s) gets first dibs.  Why not restrict their selection and have an Aven Mindcensor in play beforehand.  With the Mindcensor, your opponent can only search four cards deep for a card.  Makes that 3 life they lose all the more painful.  Just make sure you have some life gain in the deck (which shouldn't be a problem for white) so that you don't kill yourself with Maralen.  Submitted by Mad Mat.

Ryuzaki suggests using Fatigue to prevent your opponent from a draw step altogether for a turn.  While they won't lose 3 life, they will certainly not draw or search out a card.  And thus, Fatigue on a stick sounds like a much better deal. I digress.

Unstoppable Ash - Doran, the Siege Tower - Gruul War Plow 
If I was to make a deck with these three cards, I would calling it "The Unstoppable Siege Plow".  Ok, so its not that amazing of a deck title.  Moving along, these three cards are beatdown synergy at its best.  Doran will make all of your attackers X/X where X is their toughness.  Unstoppable will five them all +5/+5 if they are blocked.  And Gruul War Plow will ensure you get some damage through thanks to trample.  Maybe I'll name the deck "Three Trampling Amigos".  Hmm.  Submitted by Ryuzaki.
Declaration of Naught - Vedalken Orrery - Vedalken Mastermind 
This is kind of like Ertai, Wizard Adept and Arcane Laboratory: Counter every spell your opponent plays.  Except this one isn't as efficient.  If you have the Naught in hand and the other two cards in play, play the Naught in response to an opponent playing a spell.  Thanks to the Orrery you can play it as an instant so playing it in response won't be a problem.  Set it to the card name your opponent just played and then counter the spell.  Use the Mastermind to return the Naught to your hand to repeat for the next time your opponent plays a spell.   The only problem here is that your opponent might play a second spell and thus you might be mana exhausted.  So be cautious in your counterspelling frenzy.  Submitted by YWN.
Daily Regimen - Triskelion 
There are many ways to double, triple, increase and so on... the number of +1/+1 counters on Triskelion (or any other card that can turn +1/+1 counters into something).  Daily Regimen on Triskelion translates into 1W: Deal 1 damage to target creature or player.  This sounds like a good deal - especially for white aligned decks (which normally can't deal direct damage).  I'm just sayin'... 
Stonybrook Schoolmaster - Intruder Alarm - Paradise Mantle 
Infinite Mana. Infinite Creatures.  With all three cards in play, and the Mantle attached to your Schoolmaster, tap the Schoolmaster to add one mana of any color to your mana pool.  His own ability will activate and you will get a 1/1 blue Merfolk Wizard creature token.  The entry of this creature into play will activate Intruder Alarm and you will be back at the beginning.  Repeat for infinite creatures and infinite mana.   

You can substitute Paradise mantle for Ocular Halo for infinite card drawing or Drowner of Secrets for infinite milling.  You can even add Judge of Currents for infinite life.  The Merfolk seem to have infinite possibilities...  Submitted by YWN.

AlasterEisaroh, a Forum [Wizard], recommends adding Supreme Inquisitor, Opposition or Glare of Subdual for more fun.

Thornbite Staff - Brion Stoutarm. 
Let's see.. whenever a creature is put into a graveyard, untap this creature... and R, T, Sacrifice a creature... work well together.  Throw creatures and your opponent until either your mana runs out, your creature hoard runs dry or your opponent has zero of less life.  Seems like fun to me.  Submitted by SKEITH.
Bitterblossom - Essence Warden or Soul Warden 
A 1/1 evasive faerie for 1 life a turn... sounds like a good bargain to me.  Especially if you combo Bitterblossom with Essence Warden, Soul Warden or any other cards that gives you a life whenever a creature comes into play.  Suddenly the drawback of Bitterblossom isn't so much.  And in some cases, if you have more than one Warden in play, it will become an asset.  Submitted by several people including YWN.
Grimoire Thief - Freed from the Real 
I think Wizards of the Coast was smoking something when they designed Grimoire Thief because just the first ability is enough for it to be rare.  But adding the third ability is just power creep in my opinion.  Of course, there is tons of removal around... but I digress.  The combo here is Freed from the Real slapped onto the Thief.  UU translates into "Remove the top three cards of target opponent's library from the game face down."  Seems like an excellent mill strategy to me. 
Weight of Conscience - Simic Guildmage 
If you time this correctly, you'll be able to move Weight of Conscience around with Simic Guildmage to keep removing your opponents' creatures from the game.  It will cost you 1U and the tap of two creatures each time, but if you spread it out amongst several turns, you should be OK.  In the meantime, your opponent will have lost any sense of card or board advantage against you.  Submitted by several people including YWN.
Violet Pall - Ink-Treader Nephilim 
Violet Pall is a bizarre spell with bizarre artwork.  However, if you take it an target your Ink-Treader Nephilim from Guildpact, then suddenly you can destroy the whole board with exception to black creatures (including the Nephilim) and gain a host of 1/1 black Faerie Rogue creature tokens.  Not bad.  Submitted by Planeswalker.
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on the MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although most do. 

Kinship Creatures - Runed Stalactite 
This is more synergy than anything else, however, it is good enough to note.  If you equip one of your kinship creatures with Runed Stalactite, suddenly it doesn't matter if your deck is built around the creature types of the kinship creature.  It assures that any creature you reveal from your library will share a creature type with the Kinship Guy.  Seems like a good idea if you want to not be limited by Tribal.  Submitted by several people including Ryuzaki.

YWN suggests Mirri's Guile, Call of the Wild, Sensei's Diving Top, and Paradox Haze with creatures that have a Kinship ability. They all sound fun.

Chameleon Colossus - Elemental Resonance - Rings of Brightearth
Make your Chameleon Colossus huge, almost effortlessly, with one or both of these cards.  If you enchant the Colossus with the Elemental Resonance from Dissension, the mana that the Resonance generates during your precombat main phase can be used to power up your Colossus and double his power and toughness.  Rings of Brightearth can double the activation of your Colossus, thus doubling him again.  Sprinkle in some extra mana and watch his power and toughness reach the triple digits real fast. Submitted by YWN.
Countryside Crusher - Crucible of Worlds or Scapeshift or...
The Crusher is one the best cards in Morningtide and people have been shouting "Red is Back!"  However, I don't really care if red is back... as far as I'm concerned its always been here.  In any event, there are two cards I would like to talk about.

Scapeshift will empower your Crusher very quickly depending on when you cast it whether it be mid game or late game.  For each of those lands you sacrifice to get another, the Crusher will get another +1/+1 counter.  Before you know it the Giant Warrior will 15/15 and getting meaner all the while.

Crucible of Worlds is great because you'll be able to use those lands the Crusher dumped into your graveyard so that the pain the Crusher on your mana base isn't so extensive.

Ryuzaki suggests using Life from the Loam to beef-en up your Crusher while still giving you lands to play.  Death_by_aggro suggests Terravore with the Crusher for some Beatdown fun, or just Seismic Assault for some burn/beatdown thrills.  YWN suggests Pedantic Learning!!! Wow -- there's a power card with the Crusher.

Preeminent Captain - Conspiracy 
Mind you that Conspiracy works with 90% of the cards in Lorwyn and Morningtide, so while this is a combo, its more synergy if you look at the block as a whole.  Anyway, if you make Conspiracy match the creature type of Soldier (in the Captain's case), then you can pull any creature in your hand and put it into play.  As the submitter of this combo says: "Putting a Darksteel Colossus in play attacking is plenty of funny."  Submitted by Relentless Poker.
Shard Volley - Flagstones of Trokair or Gods' Eye, Gate to the Reikai
Shard Volley is the new Lightning Bolt.  How the power level of cards has waned over the past ten years.  However, you can still make this card a good use of one mana.  If you combine it will lands that either Recur themselves or have leaves play abilities, the sacrifice of a land isn't that bad.  For instance, Flagstones of Trokair will replace itself when it leaves play with a Plains. Gods' Eye, Gate to the Reikai will give you a 1/1 creature token.  Make Shard Volley work for you.  Submitted by Ryuzaki.

 

Kinsbaile Borderguard - Graceful Reprieve 
Kinsbaile Borderguard is one of those cards that stands out as a unique and better design than many of the other cards in the block thus far.   I love how this card is dependent on the number of Kithkin you have when you play it and then gives you that many Kithkin tokens to use when it leaves play.  But using a card like Graceful Reprieve, you get twice the effect out of the Borderguard.  Hypothetically, it will double your Kithkin army when it leaves play the second time.  It will also be twice as big when it comes into play the second time. Submitted by several people including YWN.

AlasterEisaroh suggests using Hell's Caretaker and Intruder Alarm to make infinite Kithkin tokens. Having two Kinsbaile Borderguard (one in graveyard and one in play) speeds up this combo significantly.

Ryuzaki recommends using Enduring Renewal with a sacrifice outlet. "Party at Kinsbaile's!"

Titan's Revenge - Lantern of Insight 
Tekkactus, the submitter of this combo, says, "Never lose a Clash again. (This works with all Clash cards.)"

For the most part, he is right.  Lantern of Insight works nicely with all clash cards in terms of you know what will happen if you clash at any given time.  What you don't know is if your opponent has a card that can rearrange the top of his or her library.  Obviously Sensei's Diving Top is a big hint that you might lose the clash, but know there are other cards that can do this in instant form too.

In any event, if your opponent isn't keen on rearranging the top of their library, try out Titan's Revenge or any other clash card with Lantern of Insight.  You'll more often than not get the clash effect.  Thanks, Tekk.

Moonglove Changeling - Arcane Teachings 
Deathtouch is a great ability and Moonglove Changeling is capable of dealing the death for the small cost of B. When combined with ping-capable Auras like Arcane Teachings, your Moonglove shapeshifter will be able to pick off any creature on the board with the exception of creatures with shroud of protection from black.  Still, this is a great combo. Submitted by Ryuzaki.
Meadowboon - Cytoplast Manipulator 
Despite being a block late, Meadowboon does a great job of enabling your Cytoplast Manipulator. When Meadowboon spreads the +1/+1 counter love across your opponent's army, Cytoplast Manipulator will have a nice selection of creatures to choose from (to control).  Submitted by YWN.
Weirding Shaman - Bog Initiate - Mana Echoes 
Infinite creatures.  Infinite Mana.  Start with three Goblins (including the Shaman), the Bog Initiate and Mana Echoes.  Sacrifice a goblin two generate two more goblins, adding 4 colorless mana to your mana pool from Mana Echoes. Note that you have four Goblins in play now.  Use the Initiate to turn one of the colorless mana into black mana.  Now, sacrifice a Goblin token to generate two more, using the mana you gain from the last round.   Mana Echoes will add 6 to your mana pool... and so on.  Repeat for infinite creatures and infinite mana. Submitted by YWN.
Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

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