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Land Week (2007) Featured Combos Page!
Last updated 3/8/07 (23/23 Combos, 7 Deck Links, 2 Infinite Combo)
Discuss this combo page in the forums! [Read the rules of the thread first, please].

Kor Haven - Silent Arbiter 
Creature swarms got you down?  Fear no longer, as this combo will stop those swarms in their tracks.  With Silent Arbiter, only one creature can attack and only one creature can block.  Note the only one creature can attack part.  With Kor Haven, you can prevent all combat damage from one attacking creatures.  Seems like a nice little duo to me.  Submitted by YWN.
Vesuva - Cloudpost 
As already discussed in FNG's Vesuva vs. Cloudpost article, Vesuva copying a Cloudpost can generate oodles of mana.  With just one Cloudpost and a Vesuva copying Cloudpost, you already have 4 mana at your disposal between the two lands.  A normal play set of Cloudpost in play will net you 16 mana.  With another play set of Vesuva copying Cloudpost, you can net 64 mana.  Not bad.
Serra's Sanctum - Leylines
No, I'm not referring to the bad green uncommon enchantment (Ley Line) from Masques.  I'm referring to the innovative enchantments from Dissension.  Loading a deck with lots of Leylines and a play set of Serra's Sanctum could net you lots of mana of the first turn.  You see, if you have three or four Leylines in your opening hand and a Sanctum, you start the game with all of the leylines in play.  Then play Serra's Sanctum and watch her tap for three-plus mana! Submitted by YWN. 
Starlit Sanctum - Daru Spiritualist - Lightning Greaves
Infinite Life.  Here's how it works:  Lightning Greaves can target the same creature multiple times for the small price of nothing.  If you are targeting Daru Spiritualist, each time it is targeted it gets +0/+2 until end of turn.  So, if you do this an arbitrarily large number of times and then sacrifice it to Starlit Sanctum, you gain infinite life.  Well, trillions of life really...  starlit_sanctum.jpg (18195 bytes) daru_spiritualist.jpg (20000 bytes) Lightning_Greaves.jpg (29763 bytes)
Gemstone Mine - Bouncelands from Ravnica Block 
Gemstone is a "gem" of a card...  but it has a short life.  Why not prolong that life and bounce it to your hand before you remove the last counter?  Using the bounce-lands from Ravnica is particularly useful as you pay for the bouncelands requirement to come into play, and you get more uses our of the Gemstone Mine.  Note that the Mine does NOT come into play tapped.  This combo was submitted by Roberto.
Unholy Grotto - Gempalm Polluter 
Three little black mana per turn can net you a card and the loss of lots of life for an opponent.  Of course, the loss of life depends on the number of Zombies in play.  Here's how it works.  Cycle the Gempalm Polluter for BB and draw a card.  The effect on the Polluter will cause an opponent to lose life.  Now tap Unholy Grotto to put the Polluter back on top of your library to draw again next turn.  Submitted by YWN.
Forbidden Orchard - Living Terrain - Intruder Alarm
The revised description: (thanks to Sam S-P for the input on this combo as it was submitted and finding the error in it).

Going infinite is simple. With Intruder Alarm and Forbidden Orchard in play, enchant your orchard with Living Terrain. Now tap your Orchard for a mana and put a creature into play on your opponent side of the table. Because of the Alarm, all creatures untap (including your Orchard) and you can repeat until your infinite. Note: Living Terrain can be substituted for any card that can animate a land for at least a turn.
Darksteel Citadel - Living Terrain 
If I were an indestructible land, I would certainly want to animated by something.  In Darksteel Citadel's case, you can take a fun card like Living Terrain and turn your indestructible-ness into a 5/6 beater.  An unstoppable 5/6 beater.  Of course, your Living Terrain can always be disenchanted.  In that case, find some other green card to animate your Citadel... preferably an instant or a sorcery.

EXTRA! Darksteel Citadel also works wonder's with PC's Boom/Busy card.

Crystal Quarry - Fist of Suns 
Who needs Harrow or Gaea's Balance when there's Crystal Quarry to fuel your Fist of Suns?  Crystal Quarry, unlike Domain strategies, doesn't care if your lands are basic or even if they contain one of each basic land type.  Just five colorless mana, and you can cast any card in your hand -- even a Darksteel Colossus or Epic spell.  Submitted by YWN.
Ravnica Dual Lands - Onslaught Fetch Lands
The Ravnica Duals are precious.  So are the Onslaught Fetchlands.  Combining them is ingenious!  Sacrifice a fetchland to grab a dual land from your deck.  You see, the fetchland cards only care if the card is a, say, forest or mountain.  Not if the land is basic.  And thus, the dual lands from Ravnica count as either land type and can be fetched.
Cabal Coffers - Urborg, Tomb of Yawgmoth 
Cabal Coffers once required that your deck contained a plethora of swamps.  Now with the new and powerful Urborg, Tomb of Yawgmoth card from Planar Chaos, we get to stray from that requirement a bit.  You see, you can play with tainted lands, other legendary lands with great effects, or really anything you want.  As long as Urborg, Tomb of Yawgmoth is in play, they are all swamps too.  Thus, you can generate LOTS of mana with Cabal Coffers.  Submitted by YWN.
Academy Ruins - Mindslaver 
Here's a combo that's sure to be a favorite at your local gaming hall.  With it, your opponent will never control another turn again.  At least, for the rest of the game.  Once you get up to eleven mana, one being blue, you can recur Mindslaver every turn.  Play it, sacrifice it, control your opponent's next turn.  Then use Academy Ruins to put Mindslaver back on top of your library to re-use all over again.  This is just mean.

 

Stone-Seeder Hierophant - Thawing Glaciers 
Thawing Glaciers is a great way to raise your land count and thin your deck.. but it has these two bad drawbacks - comes into play tapped and returns to your hand with each activation of it's ability at the end of the turn. 

With Stone-Seeder Hierophant, every time a land comes into play you can untap the Thawing Glaciers - thus activating it multiple times in a turn before it returns to your hand. 

Kamahl, Fist of Krosa - Night of Souls' Betrayal
While not specifically involving a special land, this combo certainly involves lands.  Opponent's lands that is.  With Night of Souls' Betrayal all creatures get -1/-1.  With Kamahl's ability, you can turn any land into a 1/1 creature for a turn for only one green mana.  So, if you turn an opponent's land into a creature while the Enchantment is in play, it dies thanks to state-based effects.  It can even kill Darksteel Citadel! 
Fastbond - Urza's Armor - Storm Cauldron 
Storm Cauldron is a symmetrical card.  Whenever any player taps a land for mana, it is then returned to it's owner's hand.  To offset the symmetry of the card, team it up with Fastbond and Urza's Armor.  You can replay all of your lands every turn and not have any negative effects.  The Armor will prevent the one damage Fastbond would deal to you for each land after the first.  This combo was submitted (a long time ago) by Matt Hackbert.
Minamo, School at Water's Edge - Tolarian Academy or Gaea's Cradle
Yet another much-mana combo here on the Land Week Featured Combo Page!  Of course, the mana your Tolarian Academy or Gaea's Cradle generate depend on outside factors.  However, once you have lots of those outside factors, just use Minamo School at Water's Edge to untap that land for another round of mana. 
Life from the Loam - Pedantic Learning 

Pedantic Learning is one of those cards that made you go, huh?  How are you going to get land cards to naturally jump from your library to your graveyard?  However, it's ability can come in handy if people are milling you.  Or if you are milling yourself. 

Life from the Loam is an amazing card.  Not only will it fill your graveyard (hence milling yourself) with cards from your library, but it will bring some back to your hand too.  Pedantic Learning likes to ride to wave of the Ravnica rare as you have the potential to draw a lot of cards.

EXTRA!  Mesmeric Orb is another great way to empty large number of cards from your library to your graveyard.  Chances are, there will be some lands for you use to activate Pedantic Learning.

Kher Keep - Pyrohemia 
This combo isn't recommended for Kobold Tribal decks.  Kher Keep will keep kobolds coming.  You know, those little 0/1 creatures more annoying than goblins.  Anyway, Pyrohemia cares about creatures being in play even those it is bent on killing them.  Just like Pestilence, if a creature isn't in play at the end of a turn, it goes bye-bye.  So, have fun killing all of the creatures on the board, but before the end of the turn, activate Kher Keep and put a Pest Token, I mean Kobold of Kher Keep token into play to keep Pyrohemia on the board.  Submitted by YWN.
Arena - Stuffy Doll or Vigean Hydropon 
Make some use out of those old Arena cards.  With Stuffy Doll, it doesn't matter which creature your opponent chooses (as long as it has one or more power).  Stuffy Doll will throw the opponent's creature's damage right back at him.  With Vigean Hydropon, you are making a normally 'can't attack or block' creature into an Arena Powerhouse -- a fearful monstrosity that even Rorix is afraid of.  Submitted by YWN.

EXTRA!  Throwing a Venemous Fangs on Vigean Hydropon will give him a little extra bite during an Arena fight.  Don't try the fangs on Stuffy Doll, though.  He doesn't have any power.

Depletion Lands - Doubling Season 
Make real use out of your depletion lands from Mercadian Masques.  While their normal life would only net you four mana over two terms, playing them with Doubling Season in play will net you a total of eight mana over four turns.  Seems logical to include a play set of the Woodlots in any deck using Doubling Season.   

EXTRA!  Including Crucible of Worlds will offer even more life out of the depletion lands even after they've gone to the grave.

EXTRA! EXTRA!  Storage lands like Calciform Pools from Time Spiral or like Dwarven Hold from Fallen Empires also work well with Doubling Season.  Some other non-storage lands that use counters include Gemstone Mines, City of Shadows and Mirrodin's Core.

The Tabernacle of Pendrell Vale - Exhaustion 
I'm exhausted just from typing the title on this combo... phew!  Anyway, make an opponent really hurt from Pendrell Vale.  Keeping all of his or her lands and creatures from tapping will make the effect of Pendrell Vale all the more painful as they watch their creatures jump into the graveyard.  Submitted by YWN.
Dark Depths - Yet Another Ęther Vortex 
As if we haven't already beaten the Dark Depth Combo-licious-ness already, here's a unique combo for you.  With Yet Another Ęther Vortex in play, when Dark Depths makes it's way to the top of your library, sparks fly.  You see, thanks to the Unhinged enchantment, it's in play but it never came into play so it doesn't get any counters on it.  So, as soon as it is revealed, it is sacrificed and you get to put a flying, indestructible 20/20 black Avatar creature token into play. Submitted by YWN.
Boseiju, Who Shelters All - Dovescape 
Boseiju is a wonderful agent against permission style decks.  What's even more exciting is it's interaction with Dovescape.  Dovescape would normally counter all noncreature spells and put lots of dove tokens into play.  With Boseiju, since it makes the Instant or Sorcery spell un-counterable.  So, Dovescape will still give you dove tokens and you still get your spell to resolve. 
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on a MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although most do. 

Remember, I strongly encourage you to not copy any deck on MDV, but to use it as a reference or inspiration for your own.  Enjoy the combo pages! ~John Streetz~

Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the new search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

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