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Land
Week (2007) Featured Combos Page!
Last updated 3/8/07 (23/23
Combos, 7 Deck Links, 2 Infinite Combo)
Discuss this combo page in the forums! [Read the rules of the thread
first, please]. |
Kor
Haven - Silent Arbiter |
Creature
swarms got you down? Fear no longer, as this combo will stop those
swarms in their tracks. With Silent Arbiter, only one creature can
attack and only one creature can block. Note the only one creature
can attack part. With Kor Haven, you can prevent all combat damage
from one attacking creatures. Seems
like a nice little duo to me. Submitted by YWN. |
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Vesuva
- Cloudpost |
As
already discussed in FNG's Vesuva vs. Cloudpost article, Vesuva copying a
Cloudpost can generate oodles of mana. With just one Cloudpost and a
Vesuva copying Cloudpost, you already have 4 mana at your disposal between
the two lands. A normal play set of Cloudpost in play will net you
16 mana. With another play set of Vesuva copying Cloudpost, you can
net 64 mana. Not bad. |
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Serra's
Sanctum - Leylines |
No,
I'm not referring to the bad green uncommon enchantment (Ley Line) from
Masques. I'm referring to the innovative enchantments from
Dissension. Loading a deck with lots of Leylines and a play set of
Serra's Sanctum could net you lots of mana of the first turn. You
see, if you have three or four Leylines in your opening hand and a
Sanctum, you start the game with all of the leylines in play. Then
play Serra's Sanctum and watch her tap for three-plus mana! Submitted by
YWN. |
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Starlit
Sanctum - Daru Spiritualist - Lightning Greaves |
 Infinite
Life. Here's how it works: Lightning Greaves can target the
same creature multiple times for the small price of nothing. If you
are targeting Daru Spiritualist, each time it is targeted it gets +0/+2
until end of turn. So, if you do this an arbitrarily large number of
times and then sacrifice it to Starlit Sanctum, you gain infinite life.
Well, trillions of life really... |
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Gemstone
Mine - Bouncelands from Ravnica Block |
Gemstone
is a "gem" of a card... but it has a short life. Why not
prolong that life and bounce it to your hand before you remove the last
counter? Using the bounce-lands from Ravnica is particularly useful
as you pay for the bouncelands requirement to come into play, and you get
more uses our of the Gemstone Mine. Note that the Mine does NOT come
into play tapped. This combo was submitted by Roberto. |
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Unholy
Grotto - Gempalm Polluter |
Three
little black mana per turn can net you a card and the loss of lots of life
for an opponent. Of course, the loss of life depends on the number
of Zombies in play. Here's how it works. Cycle the Gempalm
Polluter for BB and draw a card. The effect on the Polluter will
cause an opponent to lose life. Now tap Unholy Grotto to put the
Polluter back on top of your library to draw again next turn.
Submitted by YWN. |
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Forbidden
Orchard - Living Terrain - Intruder Alarm |
 The
revised description: (thanks to Sam S-P for the input on this combo as it
was submitted and finding the error in it).
Going infinite is simple. With Intruder Alarm and Forbidden Orchard in
play, enchant your orchard with Living Terrain. Now tap your Orchard for a
mana and put a creature into play on your opponent side of the table.
Because of the Alarm, all creatures untap (including your Orchard) and you
can repeat until your infinite. Note: Living Terrain can be substituted
for any card that can animate a land for at least a turn. |
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Darksteel
Citadel - Living Terrain |
If
I were an indestructible land, I would certainly want to animated by
something. In Darksteel Citadel's case, you can take a fun card like
Living Terrain and turn your indestructible-ness into a 5/6 beater.
An unstoppable 5/6 beater. Of course, your Living Terrain can always
be disenchanted. In that case, find some other green card to animate
your Citadel... preferably an instant or a sorcery.
EXTRA! Darksteel Citadel
also works wonder's with PC's Boom/Busy card. |
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Crystal
Quarry - Fist of Suns |
Who
needs Harrow or Gaea's Balance when there's Crystal Quarry to fuel your
Fist of Suns? Crystal Quarry, unlike Domain strategies, doesn't care
if your lands are basic or even if they contain one of each basic land
type. Just five colorless mana, and you can cast any card in your
hand -- even a Darksteel Colossus or Epic spell. Submitted by YWN. |
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Ravnica
Dual Lands - Onslaught Fetch Lands |
The
Ravnica Duals are precious. So are the Onslaught Fetchlands.
Combining them is ingenious! Sacrifice a fetchland to grab a dual
land from your deck. You see, the fetchland cards only care if the
card is a, say, forest or mountain. Not if the land is basic.
And thus, the dual lands from Ravnica count as either land type and can be
fetched. |
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Cabal
Coffers - Urborg, Tomb of Yawgmoth |
Cabal
Coffers once required that your deck contained a plethora of swamps.
Now with the new and powerful Urborg, Tomb of Yawgmoth card from Planar
Chaos, we get to stray from that requirement a bit. You see, you can
play with tainted lands, other legendary lands with great effects, or
really anything you want. As long as Urborg, Tomb of Yawgmoth is in
play, they are all swamps too. Thus, you can generate LOTS of mana
with Cabal Coffers. Submitted by YWN. |
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Academy
Ruins - Mindslaver |
Here's
a combo that's sure to be a favorite at your local gaming hall. With
it, your opponent will never control another turn again. At least,
for the rest of the game. Once you get up to eleven mana, one being
blue, you can recur Mindslaver every turn. Play it, sacrifice it,
control your opponent's next turn. Then use Academy Ruins to put
Mindslaver back on top of your library to re-use all over again.
This is just mean. |
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Stone-Seeder
Hierophant - Thawing Glaciers |
Thawing
Glaciers is a great way to raise your land count and thin your deck.. but
it has these two bad drawbacks - comes into play tapped and returns to
your hand with each activation of it's ability at the end of the turn.
With Stone-Seeder Hierophant, every
time a land comes into play you can untap the Thawing Glaciers - thus
activating it multiple times in a turn before it returns to your hand. |
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Kamahl,
Fist of Krosa - Night of Souls' Betrayal |
While
not specifically involving a special land, this combo certainly involves
lands. Opponent's lands that is. With Night of Souls' Betrayal
all creatures get -1/-1. With Kamahl's ability, you can turn any
land into a 1/1 creature for a turn for only one green mana. So, if
you turn an opponent's land into a creature while the Enchantment is in
play, it dies thanks to state-based effects. It can even kill
Darksteel Citadel! |
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Fastbond
- Urza's Armor - Storm Cauldron |
Storm
Cauldron is a symmetrical card. Whenever any player taps a land for
mana, it is then returned to it's owner's hand. To offset the
symmetry of the card, team it up with Fastbond and Urza's Armor. You
can replay all of your lands every turn and not have any negative effects.
The Armor will prevent the one damage Fastbond would deal to you for each
land after the first. This combo was submitted (a long time ago) by Matt
Hackbert. |
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Minamo,
School at Water's Edge - Tolarian Academy or Gaea's Cradle |
Yet
another much-mana combo here on the Land Week Featured Combo Page!
Of course, the mana your Tolarian Academy or Gaea's Cradle generate depend
on outside factors. However, once you have lots of those outside
factors, just use Minamo School at Water's Edge to untap that land for
another round of mana. |
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Life
from the Loam - Pedantic Learning |

Pedantic Learning is one of those cards that made you
go, huh? How are you going to get land cards to naturally jump from
your library to your graveyard? However, it's ability can come in
handy if people are milling you. Or if you are milling yourself.
Life from the Loam is an amazing card. Not only
will it fill your graveyard (hence milling yourself) with cards from your
library, but it will bring some back to your hand too. Pedantic
Learning likes to ride to wave of the Ravnica rare as you have the
potential to draw a lot of cards.
EXTRA! Mesmeric
Orb is another great way to empty large number of cards from your library
to your graveyard. Chances are, there will be some lands for you use
to activate Pedantic Learning. |
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Kher
Keep - Pyrohemia |
This
combo isn't recommended for Kobold Tribal decks. Kher Keep will keep
kobolds coming. You know, those little 0/1 creatures more annoying
than goblins. Anyway, Pyrohemia cares about creatures being in play
even those it is bent on killing them. Just like Pestilence, if a
creature isn't in play at the end of a turn, it goes bye-bye. So,
have fun killing all of the creatures on the board, but before the end of
the turn, activate Kher Keep and put a Pest Token, I mean Kobold of Kher
Keep token into play to keep Pyrohemia on the board. Submitted by
YWN. |
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Arena
- Stuffy Doll or Vigean Hydropon |
Make
some use out of those old Arena cards. With Stuffy Doll, it doesn't
matter which creature your opponent chooses (as long as it has one or more
power). Stuffy Doll will throw the opponent's creature's damage
right back at him. With Vigean Hydropon, you are making a normally
'can't attack or block' creature into an Arena Powerhouse -- a fearful
monstrosity that even Rorix is afraid of. Submitted by YWN.
EXTRA! Throwing a
Venemous Fangs on Vigean Hydropon will give him a little extra bite during
an Arena fight. Don't try the fangs on Stuffy Doll, though. He
doesn't have any power. |
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Depletion
Lands - Doubling Season |
Make
real use out of your depletion lands from Mercadian Masques. While
their normal life would only net you four mana over two terms, playing
them with Doubling Season in play will net you a total of eight mana over
four turns. Seems logical to include a play set of the Woodlots in
any deck using Doubling Season.
EXTRA! Including Crucible of Worlds
will offer even more life out of the depletion lands even after they've
gone to the grave.
EXTRA! EXTRA! Storage
lands like Calciform Pools from Time Spiral or like Dwarven Hold from
Fallen Empires also work well with Doubling Season. Some other
non-storage lands that use counters include Gemstone Mines, City of
Shadows and Mirrodin's Core. |
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The
Tabernacle of Pendrell Vale - Exhaustion |
I'm
exhausted just from typing the title on this combo... phew! Anyway,
make an opponent really hurt from Pendrell Vale. Keeping all of his
or her lands and creatures from tapping will make the effect of Pendrell
Vale all the more painful as they watch their creatures jump into the
graveyard. Submitted by YWN. |
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Dark
Depths - Yet Another Ęther Vortex |
As
if we haven't already beaten the Dark Depth Combo-licious-ness already,
here's a unique combo for you. With Yet Another Ęther Vortex in
play, when Dark Depths makes it's way to the top of your library, sparks
fly. You see, thanks to the Unhinged enchantment, it's in play but
it never came into play so it doesn't get any counters on it.
So, as soon as it is revealed, it is sacrificed and you
get to put a flying, indestructible 20/20 black Avatar creature token into
play. Submitted by YWN. |
|
Boseiju,
Who Shelters All - Dovescape |
Boseiju
is a wonderful agent against permission style decks. What's even
more exciting is it's interaction with Dovescape. Dovescape would
normally counter all noncreature spells and put lots of dove tokens into
play. With Boseiju, since it makes the Instant or Sorcery spell
un-counterable. So, Dovescape will still give you dove tokens and
you still get your spell to resolve. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on a MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
Remember, I
strongly encourage you to not copy any deck on MDV, but to use it as a
reference or inspiration for your own. Enjoy the combo pages! ~John Streetz~ |
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Your
Combo Here! |
|
You could have your combo featured in this spot right
here (not literally, but on a future combo page).
Email
the
webmaster with any combos you'd like
to submit. Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
Search Magic Deck Vortex with the new search tool to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
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