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Future Sight (2007) Featured Combos Page!
Last updated 5/14/07 (35/35 Combos, 13 Deck Links, 3 Infinite Combo)
Post/Discuss Future Sight Combos Here!

Wrap in Vigor - Natural Affinity - Magus of the Disk. 
Want to destroy all of your opponent's permanents including lands and keep your own?  Here's the trick.  With Magus of the Disk in play and untapped, play Natural Affinity - turning all lands into 2/2 creatures.  Now Play Wrap in Vigor.  All your creatures (and lands) now have a regeneration shield set up.  Once that's done, activate the Magus to destroy all artifacts, creatures and enchantments.  You will keep all of your creatures and lands thanks to the regeneration shield.  If you had any enchantments or artifacts in play you'll lose those, but that's not so bad.  Your opponent now has nothing! Submitted by YWN.
Aven Mindcensor - Weird Harvest or New Frontiers 
The beauty of Aven Mindcensor is it's ability to reverse the symmetrical effects of other cards.  Good examples of this are cards like Weird Harvest and New Frontiers (both featured in the deck link to the left).  While you get to search your entire library for lands or creatures, you opponent only gets to search the top four cards.  So even if you set X to ten, your opponent gets up to four and you get your ten.  Sounds enjoyably unfair to me. 
Grinning Ignus - Centaur Omenreader - Skyshroud Elf 
Infinite Mana!  With all three creatures in play and the Omenreader tapped, return Grinning Ignus to your hand by paying R.  Add 2R to your mana pool (2R).  Thanks to Centaur Omenreader recasting Grinning Ignus will only cost R.  Turn one of the two colorless mana in your mana pool to R with Skyshroud Elf(1RR).  Play Ignus for R(1R).   Return Ignus to your hand for R and add 2R to your mana pool (3R).

Keep bouncing and replaying the Ignus to reach an arbitrarily large amount of mana.  You can use the Elf to turn that mana into white or red mana or just leave it colorless for a really big Shifting Wall...  Partially Submitted by Kloschar.

Note: You can use the Elf and Locket of Yesterdays with one Ignus in your graveyard for an infinite storm count.  Grapeshot anyone?

Barren Glory - Claws of Gix - Peace of Mind 
So The Cheese Stands Alone makes it into a tournament legal set, this time with a different name but the same casting cost and almost the same rules text.  (Barren Glory only triggers during your upkeep). While there are many different ways to rid yourself of cards in hand and permanents, Claws of Gix and Peace of Mind are two excellent choices.  That and I have a deck in the database using them (along with a few other cards).  You could also use cards like One with Nothing, Renounce, and Decree of Annihilation to name a few.
Nacatl War-Pride - Smogsteed Rider and/or Doubling Season... 
Nacatl War-Pride is a combo-licious card.  Mind you, it's dependent on your opponent having lots of creatures to be really good, but there are cards that give your opponent more creatures to facilitate the Cat Warriors.  Captain Jack Sparrow  recommends Doubling Season, which will provide two 3/3 cat tokens for each creature your opponent controls.  That makes one set of tokens unblockable (since they must be blocked by exactly one creature if able).  Inst recommends adding Smogsteed Rider to the mix so all of your creatures, assuming your opponent isn't playing black and artifact creatures, are unblockable.

Of course, then there's Primal Forcemage, Pandemonium, Altar of Dementia... the list goes on.  Maybe I'll write an article on this guy. *grin*

Saltskitter - Aura Shards 
Have your opponents' artifacts and enchantments been giving you a headache?  Try the card pair to ease the pain.  Whenever Saltskitter returns to play Aura Shard's ability will activate and you'll have the option to destroy an artifact or enchantment.  For the most fun when playing this pair, try adding a Mycosynth Lattice to really frustrate an opponent. Submitted by YWN.
Gibbering Descent - Sulfuric Vortex 
The best part of Gibbering Descent is that it can be an Eon Hub.  More specifically, an Eon Hub for just yourself.  While there are MANY cards you can combo Gibbering Descent with, one route to go is with red.  While not further the pain for your opponent(s) and use cards like Sulfuric Vortex that further damage them and also prevent them from gaining any life.  Meanwhile, as long as you are Hellbent during your upkeeps, you aren't feeling any pain from either card!
Seht's Tiger - Momentary Blink 
The first time your play Seht's Tiger, it's most likely going to be against an opponent's Demonfire.  That's right, Seht's Tiger can nullify the effects of Demonfire by giving yourself protection from red!  However, when the next Demonfire comes around, you might be helpless.  That is, of course, you have a Momentary Blink in hand.  By bringing Seht's Tiger back into play, you can give yourself protection from a color all over again!  This is useful again more than just Demonfire... 
Oriss, Samite Guardian - Genesis 
One of the best parts of Future Sight, for me, is the Grandeur ability on five Legends in the set.  It's great because you no longer have to fear about putting four of the same Legend in the deck -- because each additional copy will net you a mediocre to amazing ability.  In Oriss's case, each Oriss beyond the first in play turns into an Orim's Chant.  With Genesis, each Oriss in your graveyard turns into another possible Orim's Chant for 2G.  Recursion baby!  Gotta love recursion...
Pact of the Titan - Djinn llluminatus 
Pact of the Titan screams "Copy me!"  With Djinn Illuminatus you can do that.  While you can't copy cards like Ancestral Vision because they don't have a mana cost, you can copy cards like Pact of the Titan.  You see, they do have a mana cost.  It's zero, but it's still printed on the card.  So, copy a bunch of Pacts of the Titan until you run out of counters.  I would recommend finding some haste granters so you can win that turn and not have to pay 4R times infinite during your next upkeep!

Deck: Clash of the Titans

Magus of the Moat - Gravity Sphere - Levitation
Magus of the Moat is great if your opponents' are playing creatures without wings.  Something like a Goblin Deck, right?  When was the last time a competitive goblin deck had a flyer?  Anyway, you have to be prepared for those flyers should they ever pop up on the other side of the board.  Gravity Sphere is a fine way of making those flyers harmless.  With both Magus and Sphere, your opponent's won't be able to attack you.  If you still want to attack, just play Levitation after you cast the Sphere.  This way the time stamp will be in your favor and your creatures will still have flying while your opponent's creatures will be left wingless.  Submitted by YWN.
Gibbering Descent - Braids, Cabal Minion or Razormane Masticore 
I try to avoid having the same card in two different sections of the same combo page, but Gibbering Descent has so many possibilities with it's "Skip your upkeep step if you have no cards in hand" text.  Other cards that are especially detrimental to your opponent while you are Hellbent include cards like Braids, Cabal Minion and Razormane Masticore.  Just remember to be empty-handed during each of your upkeeps else you'll be discarding cards and sacrificing permanents too!
Linessa, Zephyr Mage - Pack Hunt 
The Grandeur ability on some of the Legends in Future Sight are more potent if you have four of them in hand.  Cast one and then discard the other three to the legend's effect.  One way to get the other three in hand is Pack Hunt from the Masques Block.  With Linessa, discard three of herself to her ability in the same turn might be like a one-sided Upheaval for your opponent! 
Dryad Arbor - Darksteel Garrison  
Darksteel Citadel was a great card -- it was an indestructible land.  When enchanted with a land animator, or animated by other means, you had an indestructible creature.  In Dryad Arbor's case, you already have a manland the minute it comes into play.  Fortifying it with Darksteel Garrison will not only make it an indestructible creature, but whenever it attacks it can give itself +1/+1 thanks to the other ability of Darksteel Garrison.  The only unfortunate thing -- Darksteel Garrison isn't indestructible...

Note: This concept works with other manlands as well.

Pact of Negation - Angel's Grace 
Pact of Negation is a great counter, almost in the same league as Force of Will.  However, not paying the 3UU during your next upkeep can be tough.  Unless, of course you have Angel's Grace at your disposal.  Which would you rather pay, 3UU or W? 

Note: Angel's Grace will work with all of the Pacts.

Deck: Clash of the Titans

Bitter Ordeal - Boom//Bust 
Bitter Ordeal is a mediocre card if cast in a turn when not much happened.  However, light some fireworks and Bitter Ordeal because a mean three mana card-'pulling from your opponent's library' machine!  Lands, creatures, enchantments, whatever - you get to copy Bitter Ordeal for each permanent put into a graveyard this turn.  Boom//Bust has the right idea with destroying all lands.  When it comes time to play Boom//Bust and follow it up with Bitter Ordeal, you could be yanking 20 cards from your opponent's library!  
Veilstone Amulet - Whitemane Lion. 
Veilstone Amulet is a great card make a Privileged Position-esque ability available to any color.  So long as you have a spell to cast, you can negate effects from your opponent's targeting your creatures.  But that's the tricky part -- having a spell to cast at any time throughout the game.  Whitemane Lion can help.  For 1W, you can play Whitemane Lion and then bounce it back to your hand using it's own ability.   It's like a Plaxmanta every turn!  Submitted by YWN.
Nihilith - Damnation 
Nihilith is a card that wants to be suspended.  Six mana for an evasive 4/4 is a lot of mana.  However, two mana for an evasive creature  and seven turns is a long time at a good price.  Luckily, he has this little ability to remove time counters from himself whenever a card is put into an opponent's graveyard from anywhere!  That means Millstone and other Mill type effect will speed Nihilith into play.  Of course, you could always just Damnation the board.  Casting this mid game could ensure two things:  the board will be empty and Nihilith will come into play after Damnation has already resolved!  Ouch.
Magus of the Abyss - Ashnod's Transmogrant 
The unfortunate truth behind the Magus of the Abyss is that he will eventually destroy himself.  That is, unless you make him an artifact.  There are many bulky ways to make a creature an artifact.  I'd prefer a more elegant approach.  Well, it's not as elegant as it is cheap.  Try Ashnod's Transmogrant from Antiquities.  It will make the Magus an artifact and give him a +1/+1 counter.  This way, Magus can never destroy himself. 
Jhoira of the Ghitu - Obliterate 
While this isn't really a combo, it is some mighty synergy.  Jhoira can turn any card in a two mana spell if you don't mind waiting four turns.  And thus, if you suspend Obliterate, between the turns it is suspended and actually played you can use Jhoira to suspend a few more cards in the process.  This way, after Obliterate destroys the world, each turn after that you'll get a few more spells coming out of suspension.  Mix this with some indestructible or Obliterate-evasive creatures and suddenly you have a deck.  Oh wait -- I have a deck, check it out!
Bridge from Below - Enduring Renewal - Fallen Angel - Ornithopter
Infinite creatures -- and here is how it works:  With Bridge in your graveyard, an Enduring Renewal, Angel and Thopter in play, sacrifice the Ornithopter to Fallen Angel (giving the angel +1/+1).  Because of Bridge from Below, you also get a 2/2 creature thanks to Ornithopter going to the graveyard.  Because of Enduring Renewal, the Thopter will go back to your hand at which point you can play it again and repeat the above.  This will give you an arbitrarily large Angel and a horde of 2/2 Zombie token creatures.  If your Angel can't kill your opponent, your horde of Zombie tokens will next turn.  Beware Damnation. 
Phosphorescent Feast - Ageless Entity  
Ageless Entity and Phosphorescent Feast work well together.  With Entity in hand and in play, casting Feast will gain your four life and give the Entity in play four +1/+1 counters.  However, I doubt you'll be playing Feast with just one card in hand.  If you build your deck right, you could be gaining 40 life from just one resolve of Feast.  And you know what that would mean for the Entity -- 40 +1/+1 counters.  Trample anyone?
Muraganda Petroglyphs - Thelonite Hermit 
Thelonite Hermit isn't a bad card.  When turned face up he would normally give you four 2/2 Saproling creature tokens.  However, with Muraganda Petroglyphs in play, suddenly your five mana invested yields some fascinating dividends: four 4/4 Saproling tokens! Doubling Season sounds good about right now.
Witch's Mist - Ophidian or Timmy
These two cards together will give an opponent a tough decision.  If they block Ophidian, you can activate Witch's Mist and destroy the blocking creature.  If they don't block Ophidian, you might draw a card.  Obviously, there are more creatures with effects upon dealing damage to an opponent -- or you could just use good 'ol Timmy (and relatives) to activate the Mist.  Either way, a tapping enchantment is one you should explore a little further or just have fun with it and Ophidian. 
Force of Savagery - Pandemonium 
Some of you may think to include a playset of Gaea's Anthem in your deck along side Force of Savagery.  There are others that would think more deviously.  Pandemonium turns Force of Savagery into a three mana costing eight point fireball at one target.  True, due to state-based effects, Force of Savagery will die immediately upon coming into play, but who cares!  You just dealt eight damage to either your opponent's head or their largest creature.
Arc Blade - Rift Elemental 
This isn't exactly the most cost efficient combo (although it becomes better with a Heartstone) but it fun if you like fat elementals and two damage a turn.  Start off by suspending the Arc Blade with Rift Elemental in play.  Use the elemental's ability to remove counters from the suspended blade, giving the Elemental +2/+0 each time until end of turn.  If you can afford four to six mana every turn, you get a large Elemental and two damage from the Blade every turn. Submitted by Lionden_56.
Leaden Fists - Brass Gnat or Brass Man 
Leaden Fists has two uses.  One is to pump up a creature one time  to perhaps make the final blow to defeat an opponent.   The other is to keep a creature from untapping -- say a Darksteel Colossus.  Why not take advantage of both mechanics going on in Leaden Fists and enchant a creature that wouldn't untap during your untap step anyway.  Cards like Brass Gnat and Brass Man have built-in abilities to untap themselves during your upkeep for 1.  By giving them +3/+3 from Leaden Fists, this upkeep cost doesn't go up.  Suddenly paying 1 mana to untap a 4/5 or 4/4 flyer doesn't seem so bad. Stasis anyone? Submitted by YWN.
Pooling Venom - Simic Guildmage 
Pooling Venom - the new and improved Psychic Venom.  Here's a trick for you, activate the ability of Pooling Venom to destroy the land it is enchanting.  Before it resolves, use Simic Guildmage (or any other Aura mover) to relocate the Venom to another land.  It can be expensive overall, costing six mana to pull off, but recurring land destruction can be quite aggravating for any opponent.  Submitted by YWN.
Korlash, Heir to Blackblade - Lord of the Undead 
Korlash, Heir to Blackblade and Lord of the Undead must be graveyard buddies.  I mean they work so well together.  With both in play and a Korlash in hand, discard to the one in hand to use Korlash's Grandeur ability (pull two Swamps out of your library and put them into play tapped).  Now use Lord of the Undead's ability to return the Korlash in your graveyard to your hand.  Discard it again to pull another two lands out of your library.  In just a few turns, you will have pulled out every Swamp in your deck and you'll have a huge Korlash for your opponents' to try and deal with!  Submitted by Inst.
Homing Sliver - Conspiracy 
It's the new Survival of the Fittest!  This time in red and black.  When you play Conspiracy, set it to Slivers.  Now any creature in your deck, so long as Homing Sliver is in play, can search out for any creature in your deck.  Talk about king of utility.  If Homing Sliver isn't in play, you can still sacrifice the Homing Sliver to search out your library for another creature. Submitted by Julian Fischer.
Char-Rumbler - Braid of Fire 
Hey!  We've got another use for Braid of Fire!  This time, the recipient of the red mana goes to a double-striking elemental named Char-Rumbler.  Every turn you get more and more red mana from the Braid of Fire to feed the elemental and make it a hearty win condition.  Make sure to have a back-up plan should your Char-Rumbler be disposed. Manaburn can hurt. Of course, you could always just sacrifice Braid of Fire... Submitted by YWN.

 

Bridge from Below - Leyline of the Void 
The easiest way to break Bridge from Below is to cast Leyline of the Void.  The replacement effect from the Leyline will negate the second ability of Bridge from Below -- allowing you to keep it in play and net lots of 2/2 Zombie creature tokens. 
Fleshwrither - Nephilims 
You don't need to build an all-star $500 mana base to cast those Nephilim anymore -- just use Fleshwrither.  His Transfigure ability lets you sacrifice it and search your library for a creature with the same converted mana cost (four) as the Writher and put that creature into play.  And what do you know?  The Nephilim all have converted mana costs of four.  Now the question is -- which one to Pull first. Submitted by Julian Fischer.
Fatal Attraction - Stuffy Doll 
Instead of pins, Stuffy Doll gets shards of glass!  And deals lots of damage to one of your opponents.  Submitted by Avatarofrage.
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on the MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although most do. 

Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

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