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July (2007) Featured
Combos.
Last updated 7/23/07 (20/20
Combos, 18 Deck Links, 1 Infinite "combo") |
Stormbind
- Squee, Goblin Nabob |
Squee
has always been known for fueling Spellshapers ever since the Masques
block. However, recently Stormbind was reprinted in the Time Spiral
block. And now, you have a new mean to maximize the use of Stormbind
thanks to Squee. It's almost like icing on a cake that they
reprinted Squee in Tenth Edition Core Set. |
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Locket
of Yesterdays - Artificer's Intuition - Sensei's Diving Top |
 With
Artificer's Intuition in play, you can search for Locket of Yesterdays.
Then play it and search for three Sensei's Diving Tops. One Top goes
to the graveyard and the other two can be used to play off each other for
free up to infinite times. This will jack up your storm count and
then you can use whatever Storm you want to finish off an opponent.
In the deck link, Brainfreeze is the card of choice. However, Grapeshot
works terribly well too. |
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War's
Toll - Nettling Curse and/or Contaminated Bond |
Wow!
War's Toll actually has a use! First step: Enchant your opponent's
creatures with Nettling Curse and Contaminated Bond. Oh, and have
the War's Toll in play. Either wait for an opponent to attack or
activate Nettling Curse's ability. Because of War's Toll, if one
creature attacks, all attack. And thus, all creatures enchanted with
either Aura mentioned, will cause the opponent to lose 3 life... for EACH
ONE. That damage will add up quickly and eventually win you a
game... with War's Toll!!! |
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Life
from the Loam - Seismic Assault |
Everyone
knows the power of Life from the Loam as a great means for card advantage,
efficient land drops and recursion strategies. However, when
combined with the current version of Land's Edge, Seismic Assault,
suddenly Life from the Loam turns into a Gatling gun with the help of
Seismic Assault. Just keep discarding the lands to Seismic to deal
the damage, then dredge the Life from the Loam to cast again and keep
going with the Assault. |
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Opposition
- Beacon of Creation |
Opposition
is a great control card but it is dependant on creatures. There are
a number of cards that can fuel your creature count to turn into a tap.
However, Beacon of Creation is especially good. Not only does
it have an affinity for Forests and thus can generate four to eight in
most games for just four mana, but it also shuffles back into your library
for a possible use once again. However, you'll probably only need to
cast it once to lock down your opponent. |
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Jaya
Ballard - Light of Sanction |
Jaya
Ballard, one of the hottest cards in Time Spiral is one mean chick.
Why not tame her and use something that prevents her from dealing damage
to your own creatures? Light of Sanction fills that role.
Light of Sanction is like a box of chocolates and a bouquet of
roses that'll keep Jaya Ballard nice to you and mean to all of your
opponents. This certainly makes her third ability well worth the
mana and the card you have to ditch. Submitted by Hadrian. |
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Sphere
of Law - Manabarbs |
So
they finally bring back Manabarbs in 10th Edition, too bad they didn't
bring back Sphere of Law. Here's how the two cards interact.
With both in play, whenever a player taps a land for mana, Manabarbs deals
one damage to that player. However, with Sphere of Law in play,
whenever Manabarbs would deal one damage to you, two of that is prevented.
And thus, you can tap all of your lands all day, and Manabarbs won't hurt
you. Even while Furnace of Rath is active! |
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Wall
of Shards - Magus of the Mirror |
Wall
of Shards is great at keeping your opponent's creatures at bay -- even the
large 7/7 bodies. However, the drawback is all of the life it will
give your opponent. Enter Magus of the Mirror. Suddenly, when
your opponent think they're winning just from a comparison of life totals,
say your 18 to their 102 life -- you activate Magus of the Mirror.
Suddenly, you have the upper hand with 102 life and them with 18.
Note that this is even more fun when you have only 1, 2 or 3 life.
Shall I say Lightning Bolt for the finishing touch?
Submitted by YWN. |
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Darkest
Hour - Urborg Shambler |
There
are all sorts of fun things you can do with Darkest Hour. I could go
on and on about this, but the card I want to highlight today is Urborg
Shambler. If all creatures are black, suddenly all creatures (except
for the Shambler) get -1/-1. And thus, suddenly any creature with a
toughness of 1 or less dies. Seems like fun to me. |
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Ichorid
- Golgari Grave-Troll |
Ichorid
is a cute little black creature that has terrorized Extended for quite
some time. And then Dredge came along. Not only does dredge
help to put Ichorid into your graveyard for recursion fun, but it also
fuels the recursion cost on Ichorid (removing a black card in your
graveyard from the game). Golgari Grave-Troll is ideal for this
situation since he has one of the highest Dredge costs (6 cards). |
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Angel's
Grace - Isochron Scepter |
Isochron
Scepter is the king of abuse when it comes to instants that cost two or
less. Angel's Grace is one of the more recent additions to the list
of abused cards. Imprinting Grace on the Scepter will create a sort
of lock that keeps your opponent's from winning and you from dying.
Just give it a try, I'm sure your opponents will admire your genius on the
first game and then sideboard in four Naturalizes and four Disenchants for
all other games... even if you don't sideboard in casual. Submitted by mwoods. |
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Your
Combo Here! |
|
You could have your combo featured in this spot right
here (not literally, but on a future combo page).
Email
the
webmaster with any combos you'd like
to submit. Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
Search Magic Deck Vortex with the new search tool to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
|
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Teferi,
Mage of Zhalfir - Mystical Teachings |
Expensive
tutors are cumbersome when you can only search for instants and cards with
flash. However, with Teferi, Mage of Zhalfir in play, all creature
cards you own have flash. And thus, this two card combination will
give you the flexibility to cast Teachings and search out either any
instant card in your deck or any creature card. Now that tutor isn't
so cumbersome anymore. Submitted by Aluro. |
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Fecundity
- Empty the Warrens - Skirk Prospector |
Here's
a neat way to draw lots of cards, play lots of spells and create lots of
tokens. How it works: With Skirk Prospector and Fecundity in play,
play a spell or two and then play Empty the Warrens. Depending on
your storm count, you should get several 1/1 red Goblin creature tokens.
Sacrifice the tokens to Skirk Prospector to add some red mana to your mana
pool and draw that many cards thanks to Fecundity. If you are lucky,
you'll draw into a bunch of cheap casted spells and another Empty the
Warrens. If you are REALLY lucky you might draw out your entire
deck. Just make sure to keep some of those tokens around for either
some defense or some future offense. |
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Mortuary
- Fecundity |
I
love it when two off-color enchantments work extremely well together.
Say your Llanowar Elves goes to the graveyard, your Fecundity will let you
draw it. This is because Mortuary puts any creature you put into
your graveyard from play back on top of your library -- then Fecundity
lets you draw a card, which happens to be the card that you just put on
top of your library. |
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Skeleton
Shard - Chimera's |
The
Chimera's from Mirage Block are great if you don't mind sacrificing a
bunch of cards to make one really big card. They're kind of like
Transformers for cards. Anyway, why not make better use of the cards
and re-use them with cards like Skeletal Shard. The Shard will give
you the ability to bring back one every turn. Combined with a few
cloud keys and suddenly you can have a bunch of big creatures instead of
just one. |
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Momir
Vig - Thrumming Stone |
This
combo is a bit complex, so I'll just quote Chris Millar from
www.wizards.com:
Whenever you play a green creature
spell, both the ripple ability granted by Thrumming Stone and Momir
Vig's Worldly Tutor ability will trigger. Put the ripple on the stack
first, followed by Momir's Worldly Tutoring, which will resolve first.
Search out a copy of the creature you just played and put it on top of
your library. Let the ripple resolve. Play the creature you just
searched up. Shampoo your hair. I mean, lather, rinse, and repeat.
Basically, every time you play a creature spell, you can also play every
copy of that creature that is still in your library.
Easy enough, eh?! *grin* |
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Mangara
of Corondor - Freed from the Real or Pemmin's Aura or Flickerform |
Mangara
of Corondor is a tricky card that was perhaps designed on purpose to be
abused. You see, since the "Remove me" part of the card is part of
the ability and not of the activation, you can use effects that untap it
or that remove it from the game temporarily to keep Mangara around to do
it again. Cards like Freed from the Real or Pemmin's Aura will give
you the opportunity to untap Mangara to squeeze out several activations in
one turn. Flickerform will allow you to activate the legend and
flicker it out so that only your opponent's card is removed from the game
-- you get Mangara back. |
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Retether
- Wild Mongrel / Mythic Proportions |
Three
card combos aren't always efficient, but they can be potent. In this
case, you use Wild Mongrel to discard a bunch of high casting cost
(Enchant Creature) Aura's like Mythic Proportions and then follow up with
Retether. Essentially, you can put all of these Auras onto one
creature and then attack with a big (hopefully evasive depending on the
aura's you threw into your graveyard) creature. Mythic Proportions
is among the better Aura's you can ditch. The deck link shows off a
few. |
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Teferi's
Puzzle Box - Plagiarize |
Black
always liked to strip opponent's of their hand with an early pair of Dark
Ritual and a Mind Twist. Blue mages like to be a little more tricky.
While Teferi's Puzzle Box is cycling player's hands, cast a timely
Plagiarize. Suddenly the six cards your opponent would draw become a
six cards you draw. Now they have no hand you are a stock full of
wonderful cards at your disposal. |
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Lightning
Axe - Chronosavant |
A
5/5 in play on turn two? It can be done -- especially with these two
cards. Play Lightning Axe to ditch the Chronosavant from your hand
and then pay two mana (when you have it) to put it into play tapped.
Mind you, you'll have to skip your next turn, but in the early game, one
turn isn't that big of a deal... unless of course you are playing an
Eternal format. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on a MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
Remember, I
strongly encourage you to not copy any deck on MDV, but to use it as a
reference or inspiration for your own. Enjoy the combo pages! ~John Streetz~ |
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