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Everyone Loves Gold: Multicolor Combos!
YWN's first (2006) Featured
Combos Page!
Last updated 2/14/06 (20
Combos, 6 Deck Links and 1 Infinite Combo!!!) |
Mindleech
Mass - Capsize |
Mindleech
Mass is one of those cards with an awesome effect, but isn't really played
due to its mana cost. Sure its a 6/6 with Trample, but by the time you get
8 mana your opponent hasn't got anything in hand worth stealing. (*cough*
Zombify it *cough*) Then all you have to do is attack with it, and when
damage is on the stack, bounce a nonland permanent to his or her hand. Now
you know you got something worth of stealing. Capsize is better at this
because you can re-use it again and again. Enjoy. |
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Cavern
Harpy - Zombie Infestation - Enigma Eidolon/Entropic Eidolon |
This
combo was originally posted at WotC's site, but it's just too cool not to
post it. Basically, with a Zombie Infestation in play, a Cavern Harpy in
hand, and at least two Eidolons in your graveyard, you can start making
2/2 Zombie creature tokens by simply paying UB, the quantity of said
tokens depending on the number of Eidolons in your graveyard. If you have
two Eidolons in your graveyard, this translates to "UB: Put a 2/2 black
Zombie creature token into play." If you have four in your graveyard, this
translates to "UB: Put two 2/2 black Zombie creature tokens into play." If
you have six Eidolons in your graveyard you can make 3 tokens per UB
spent, and if you have eight Eidolons in your graveyard you can make a
whopping 4 tokens! You better start running, because they've come for YOU!! |
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Juniper
Order Ranger - Fleetfoot Panther - Aluren |
 What
was the biggest creature you ever had in play? 20/20? 50/50? 3690/3690?
Tsk-tsk... What about a 948256019856/948256019858? Or rather, a creature
with power and toughness equal to the number YOU well please? That's
right, with this combo, all you have to decide is when to stop.
How it works: Have a Juniper Order Ranger and Aluren in play. Thanks to
the last, you can play Fleetfoot Panther without paying anything. Then do
it! And when you do, put a +1/+1 counter on it and another on Juniper
Order Ranger. The +1/+1 counter on the Panther is futile, since you'll be
returning it to your hand due to its own ability (if you want the combo to
keep going, that is). And presto, you're back the same way you started,
except that your Juniper Order Ranger has one more +1/+1 counter on it.
And you can repeat this cycle again, and again, and again, and again, and
again, until your Juniper Order Ranger is the size of Manhattan. All you
have to do now is give it Trample, which isn't really all that difficult.
Or you could just Fling it at your opponent. That way you could avoid the
work of tapping a card with 625904922751 paper clips on it. |
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Phytohydra
- Savage Twister |
This
isn't really a combo, more like synergy, but who doesn't like to
roundhouse kick the board and getting a very large creature out of it?
Then ladies and gentleman, Phytohydra's that creature! All you have to do
is make a large Savage Twister, so it kills everyone on the field.
Everyone but Phytohydra that is, instead it becomes huge. Just be careful
of anyone Last Gasping it.
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Experiment
Kraj - Simic Ragworm |
This
isn't really too complicated either. Just give a +1/+1 to your Simic
Ragworm (which can be through the Kraj itself) and your Kraj can start the
+1/+1 counter roundabout festival, where no one is left out without a
+1/+1 counter! Basically, a Simic Ragworm with a +1/+1 counter on it will
make Experiment Kraj able to untap itself for U, which translates to "U:
Put a +1/+1 counter on target creature."
Have a nice festival. |
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Gleancrawler
- Sneak Attack |
Sneak
Attack is a very good card in itself, but after you've used your whole
hand in one turn and your opponent isn't dead yet (because that tricky
bastard used a Holy Day or something alike), you're pretty much done for.
Sure, you may have shuffled your Darksteel Colossus and Serra Avatars into
your deck, but what are the odds of drawing them again? An easier way of
replenishing your hand at end of turn is using Gleancrawler as one of your
beaters. All you have to do is stack correctly the triggers at end of turn
and all your creatures will be back to your hand, ready for another go
next turn. NOTE: Darksteel Colossus and Serra Avatar don't work with
this combo, since they never really reach the graveyard and thus
Gleancrawler can't go get them. |
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Ghost
Council of Orzhova - Breeding Pit |
This
one's also more synergy than exactly a combo. Basically, instead of
sacrificing a creature to flicker your Ghost Council, you just have to pay
BB each of your turns. Of course you can even avoid that if you have a Eon
Hub in play. Just saying. |
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Dimir
Cutpurse - Writ of Passage/Sleeper's Robe |
Dimir
Cutpurse is an interesting card. When it deals damage to an opponent, he
or she discards a card and you draw a card. Almost broken if you ask me,
weren't for the fact that it has no evasion whatsoever. Then give it to
him! In the same set we have Flight of Fancy, but it isn't really what
we're looking for here. Basically every creature has flying these days. We
still have Writ of Passage in the same block. Now we're talking, a 2/2
unblockable that "steals" a card from your opponent every time it deals
damage to him. Or if you don't mind going extended, Sleeper's Robe can
give your Dimir Cutpurse fear and when it deals damage to an opponent it
gives you not one but two cards! Ah the joy of stealing. NOTE: Kids, don't
do this at home. |
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Razia's
Purification - Ghostway |
This
one isn't all that complicated either, but you know simplicity is most of
the times a good thing. All you have to do is play Ghostway, and then
Razia's Purification. At end of turn you'll see your opponent with only
three permanents and you still with your whole army. If mana is a problem,
then simply play Ghostway during your opponent's end of turn step and
Razia's Purification during your following turn. Your creatures will only
return to play at end of your turn so they're perfectly safe until then. |
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Hunting
Grounds - Helm of Awakening - Prosperity/Skyscribing |
Magic
is supposed to be a fun game, but instead we're killing each other during
a match! We're so greedy we don't see the true goal: promote peace and
understanding. Don't play Sapphire Medallion, help your opponent as well.
After all, those expensive cards of his must have taken quite a bit of
time to get. Helm of Awakening is much more willing to share. Don't play
Braingeyser either, you're not the only one who likes to draw cards.
Prosperity or Skyscribing are much more open minded. Games are more fun
when everyone is happy, including your opponents. And then, innocently
drop a Hunting Grounds into play...
I guess you now understand the uncharacteristically friendliness, just be
sure to have at least 7 cards in your graveyard when you do this. Watch
your opponent not play the cards you gave him for being scared of a Silvos
jumping out from your hand into play instantaneously. Funny game indeed. |
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Dueling
Grounds - Kor Haven |
Silent
Arbiter could replace Dueling Grounds, but it much more vulnerable than
Dueling Grounds, not only for being both a creature and an artifact, but
also because enchantments don't get as much hate as creatures and
artifacts do (besides the obvious reason of Silent Arbiter not being
multicolor). But back to the combo. Only one creature can attack each
combat, and Kor Haven can prevent all damage an attacking creature would
deal. There isn't really much more than that. Simple but effective. |
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Teferi's
Moat - Shifting Sky |
This
one shouldn't really need an explanation. Basically creatures of the color
of your choice without flying can't attack you, so you use Shifting Sky to
make all creatures in play of that color. That wasn't too hard now was it?
But I still have space to fill here, so I'll just say something here to
make you all think really hard: when you play Teferi's Moat, supposedly an
enormous moat appears in front of you, preventing non-flying creatures
from attacking you. Then how is a Black Knight able to attack you but not
a White Knight, when the same moat is in the way of both (assuming you
chose the color white)? Think about it.
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Powerstone
Minefield - Death Pits of Rath - Keldon Twilight |
Nothing
complicated here either. Whenever a creature attacks or blocks, Powerstone
Minefield deals 2 damage to it, and whenever a creature is dealt damage,
Death Pits of Rath destroys it. But what if your opponent decides not to
attack anymore? Won't you be able to enjoy a good killing anymore? Yes you
will, all you have to do is put a Keldon Twilight into play. Now each
player will have to sacrifice a creature each turn whether they attack or
not. |
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Tsabo
Tavoc - Leyline of Singularity |
Some
say Empress Galina would be better than Tsabo Tavoc, but Empress Galina
isn't multicolor, now is she? Plus, Empress Galina doesn't have protection
from creatures. Neither does Tsabo Tavoc you say? Sure he has, as long as
you have a Leyline of Singularity in play that is. And not only does he
has protection from creatures, but he can also destroy a creature in play
by paying BB and tapping him. Plus, he is a first striking 7/4 to boot,
Empress Galina is only a measly 1/3. Sorry Galina, maybe next time. |
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Last
Stand - Stomping Ground/Temple Garden/Watery Grave/etc |
One
thing to note about Last Stand is that it cares about the number of
swamps, mountains, forests, plains and islands you have in play, not about
the number of lands that you actually have in play. So if a land of yours
is both a forest and a plains, Last Stand will count it both for the
saproling creation ability AND for the life gain ability. The Ravnican
shocklands are perfect for that, even though they're just a little too
expensive for my taste (sure, the alpha and beta ones are better, but you
get my point). |
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Army
Ants - Crucible of Worlds/Groundskeeper |
"Help,
ants are eating my lands!!" That's probably the reaction people will have
when you use this combo against them. Though I'm not sure how a bunch
of ants can eat an island or a swamp... Anyway, basically what Army Ants does
is turn one of your lands into a Strip Mine. Each turn. I'm sure you can
guess where I'm going here. If you can return the lands you send to your
graveyard, only your opponent will be at a loss. Or you could use the ants
with Terravore instead, though that's not the path the deck to the left
takes.
In this combo Crucible of Worlds is clearly better than Groundskeeper,
since it's not a fragile 1/1 creature and because you don't need to pay to
be able to play the land again. I'm only mentioning it here because the
deck to the left uses it instead of the Crucible. Anyway, mind the ants.
(Just wanted to say that.) |
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Phelddagrif/Questing
Phelddagrif - Night of Souls' Betrayal/False Cure/Underworld Dreams |
Did
you know that Phelddagrif is an anagram of Garfield, Ph.D.? Well you do
now. And since I'm in a good mood, I'll also tell you a secret. A secret
that can shake the very foundations upon Magic: The Gathering was built.
Feeling a little bit like The DaVinci Code here? So it isn't just me then.
Anyway, the secret: M:tG's creator has the name of a cat! ... Wait, wrong
memo, here's the real one: Richard is a black maniac! Don't believe me?
Then why does his pink hippo alter ego combos so well with 3 black cards?
Night of Souls' Betrayal nullifies the drawback of the first ability of
both hippos, False Cure the second one, and Underworld Dreams the third
one. It just doesn't look like it, but the Phelddagrifs are actually black
cards, reflecting Richard Garfield's twisted personality, disguised as
multicolor so people wouldn't get suspicious! |
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Vhati
il-Dal - Night of Souls' Betrayal |
Notice
that both these cards cost 4. It isn't really interesting, or useful, but
I need to fill this space here so I thought of pointing that out. Anyway,
with both cards in play, Vhati il-Dal basically reads "T: Put target
creature into its owner's graveyard. Ignore indestructibility,
regeneration and Holy Day-like effects." Not bad. (If Night of Souls'
Betrayal existed during the Tempest days, Vhati wouldn't have had to die
like that.) |
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Suleiman's
Legacy - Artificial Evolution |
What
is it that your opponent's playing, elves? Zombies? Goblins? It matters
not, with this combo you're sure to annihilate his entire army. Of course,
if your opponent isn't playing with a tribal deck you'll have to add
something extra, like putting your Artificial Evolution on a stick. |
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Breathstealer's
Crypt - Guiding Spirit |
What
a way to make your opponent draw the same thing over and over again for
the rest of the game. Unless he, of course, decides to start paying 3 life
per draw. If you use the right back up cards that is. You're also screwed
if your opponent isn't playing a creatures deck... Anyway, next combo. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on a MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
Remember, I
strongly encourage you to not copy any deck on MDV, but to use it as a
reference or inspiration for your own. Enjoy the combo pages! ~John Streetz~ |
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Your
Combo Here! |
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You could have your combo featured in this spot right
here (not literally, but on a future combo page).
Email
the
webmaster with any combos you'd like
to submit. Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
Search Magic Deck Vortex with the new search tool to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
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