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Everyone Loves Gold: Multicolor Combos!
YWN's first (2006) Featured Combos Page!
Last updated 2/14/06 (20 Combos, 6 Deck Links and 1 Infinite Combo!!!)

Mindleech Mass - Capsize
Mindleech Mass is one of those cards with an awesome effect, but isn't really played due to its mana cost. Sure its a 6/6 with Trample, but by the time you get 8 mana your opponent hasn't got anything in hand worth stealing. (*cough* Zombify it *cough*) Then all you have to do is attack with it, and when damage is on the stack, bounce a nonland permanent to his or her hand. Now you know you got something worth of stealing. Capsize is better at this because you can re-use it again and again. Enjoy.
Cavern Harpy - Zombie Infestation - Enigma Eidolon/Entropic Eidolon
This combo was originally posted at WotC's site, but it's just too cool not to post it. Basically, with a Zombie Infestation in play, a Cavern Harpy in hand, and at least two Eidolons in your graveyard, you can start making 2/2 Zombie creature tokens by simply paying UB, the quantity of said tokens depending on the number of Eidolons in your graveyard. If you have two Eidolons in your graveyard, this translates to "UB: Put a 2/2 black Zombie creature token into play." If you have four in your graveyard, this translates to "UB: Put two 2/2 black Zombie creature tokens into play." If you have six Eidolons in your graveyard you can make 3 tokens per UB spent, and if you have eight Eidolons in your graveyard you can make a whopping 4 tokens! You better start running, because they've come for YOU!!
Juniper Order Ranger - Fleetfoot Panther - Aluren
What was the biggest creature you ever had in play? 20/20? 50/50? 3690/3690? Tsk-tsk... What about a 948256019856/948256019858? Or rather, a creature with power and toughness equal to the number YOU well please? That's right, with this combo, all you have to decide is when to stop.

How it works: Have a Juniper Order Ranger and Aluren in play. Thanks to the last, you can play Fleetfoot Panther without paying anything. Then do it! And when you do, put a +1/+1 counter on it and another on Juniper Order Ranger. The +1/+1 counter on the Panther is futile, since you'll be returning it to your hand due to its own ability (if you want the combo to keep going, that is). And presto, you're back the same way you started, except that your Juniper Order Ranger has one more +1/+1 counter on it. And you can repeat this cycle again, and again, and again, and again, and again, until your Juniper Order Ranger is the size of Manhattan. All you have to do now is give it Trample, which isn't really all that difficult. Or you could just Fling it at your opponent. That way you could avoid the work of tapping a card with 625904922751 paper clips on it.
Phytohydra - Savage Twister
This isn't really a combo, more like synergy, but who doesn't like to roundhouse kick the board and getting a very large creature out of it? Then ladies and gentleman, Phytohydra's that creature! All you have to do is make a large Savage Twister, so it kills everyone on the field. Everyone but Phytohydra that is, instead it becomes huge. Just be careful of anyone Last Gasping it.
 
Experiment Kraj - Simic Ragworm
This isn't really too complicated either. Just give a +1/+1 to your Simic Ragworm (which can be through the Kraj itself) and your Kraj can start the +1/+1 counter roundabout festival, where no one is left out without a +1/+1 counter! Basically, a Simic Ragworm with a +1/+1 counter on it will make Experiment Kraj able to untap itself for U, which translates to "U: Put a +1/+1 counter on target creature."

Have a nice festival.

Gleancrawler - Sneak Attack 
Sneak Attack is a very good card in itself, but after you've used your whole hand in one turn and your opponent isn't dead yet (because that tricky bastard used a Holy Day or something alike), you're pretty much done for. Sure, you may have shuffled your Darksteel Colossus and Serra Avatars into your deck, but what are the odds of drawing them again? An easier way of replenishing your hand at end of turn is using Gleancrawler as one of your beaters. All you have to do is stack correctly the triggers at end of turn and all your creatures will be back to your hand, ready for another go next turn. NOTE: Darksteel Colossus and Serra Avatar don't work with this combo, since they never really reach the graveyard and thus Gleancrawler can't go get them.
Ghost Council of Orzhova - Breeding Pit
This one's also more synergy than exactly a combo. Basically, instead of sacrificing a creature to flicker your Ghost Council, you just have to pay BB each of your turns. Of course you can even avoid that if you have a Eon Hub in play. Just saying.
Dimir Cutpurse - Writ of Passage/Sleeper's Robe
Dimir Cutpurse is an interesting card. When it deals damage to an opponent, he or she discards a card and you draw a card. Almost broken if you ask me, weren't for the fact that it has no evasion whatsoever. Then give it to him! In the same set we have Flight of Fancy, but it isn't really what we're looking for here. Basically every creature has flying these days. We still have Writ of Passage in the same block. Now we're talking, a 2/2 unblockable that "steals" a card from your opponent every time it deals damage to him. Or if you don't mind going extended, Sleeper's Robe can give your Dimir Cutpurse fear and when it deals damage to an opponent it gives you not one but two cards! Ah the joy of stealing. NOTE: Kids, don't do this at home.
Razia's Purification - Ghostway
This one isn't all that complicated either, but you know simplicity is most of the times a good thing. All you have to do is play Ghostway, and then Razia's Purification. At end of turn you'll see your opponent with only three permanents and you still with your whole army. If mana is a problem, then simply play Ghostway during your opponent's end of turn step and Razia's Purification during your following turn. Your creatures will only return to play at end of your turn so they're perfectly safe until then.
Hunting Grounds - Helm of Awakening - Prosperity/Skyscribing
Magic is supposed to be a fun game, but instead we're killing each other during a match! We're so greedy we don't see the true goal: promote peace and understanding. Don't play Sapphire Medallion, help your opponent as well. After all, those expensive cards of his must have taken quite a bit of time to get. Helm of Awakening is much more willing to share. Don't play Braingeyser either, you're not the only one who likes to draw cards. Prosperity or Skyscribing are much more open minded. Games are more fun when everyone is happy, including your opponents. And then, innocently drop a Hunting Grounds into play...

I guess you now understand the uncharacteristically friendliness, just be sure to have at least 7 cards in your graveyard when you do this. Watch your opponent not play the cards you gave him for being scared of a Silvos jumping out from your hand into play instantaneously. Funny game indeed.
Dueling Grounds - Kor Haven
Silent Arbiter could replace Dueling Grounds, but it much more vulnerable than Dueling Grounds, not only for being both a creature and an artifact, but also because enchantments don't get as much hate as creatures and artifacts do (besides the obvious reason of Silent Arbiter not being multicolor). But back to the combo. Only one creature can attack each combat, and Kor Haven can prevent all damage an attacking creature would deal. There isn't really much more than that. Simple but effective.
Teferi's Moat - Shifting Sky
This one shouldn't really need an explanation. Basically creatures of the color of your choice without flying can't attack you, so you use Shifting Sky to make all creatures in play of that color. That wasn't too hard now was it? But I still have space to fill here, so I'll just say something here to make you all think really hard: when you play Teferi's Moat, supposedly an enormous moat appears in front of you, preventing non-flying creatures from attacking you. Then how is a Black Knight able to attack you but not a White Knight, when the same moat is in the way of both (assuming you chose the color white)? Think about it.
 
Powerstone Minefield - Death Pits of Rath - Keldon Twilight
Nothing complicated here either. Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it, and whenever a creature is dealt damage, Death Pits of Rath destroys it. But what if your opponent decides not to attack anymore? Won't you be able to enjoy a good killing anymore? Yes you will, all you have to do is put a Keldon Twilight into play. Now each player will have to sacrifice a creature each turn whether they attack or not.
Tsabo Tavoc - Leyline of Singularity
Some say Empress Galina would be better than Tsabo Tavoc, but Empress Galina isn't multicolor, now is she? Plus, Empress Galina doesn't have protection from creatures. Neither does Tsabo Tavoc you say? Sure he has, as long as you have a Leyline of Singularity in play that is. And not only does he has protection from creatures, but he can also destroy a creature in play by paying BB and tapping him. Plus, he is a first striking 7/4 to boot, Empress Galina is only a measly 1/3. Sorry Galina, maybe next time.
Last Stand - Stomping Ground/Temple Garden/Watery Grave/etc
One thing to note about Last Stand is that it cares about the number of swamps, mountains, forests, plains and islands you have in play, not about the number of lands that you actually have in play. So if a land of yours is both a forest and a plains, Last Stand will count it both for the saproling creation ability AND for the life gain ability. The Ravnican shocklands are perfect for that, even though they're just a little too expensive for my taste (sure, the alpha and beta ones are better, but you get my point).
Army Ants - Crucible of Worlds/Groundskeeper
"Help, ants are eating my lands!!" That's probably the reaction people will have when you use this combo against them. Though I'm not sure how a bunch of ants can eat an island or a swamp... Anyway, basically what Army Ants does is turn one of your lands into a Strip Mine. Each turn. I'm sure you can guess where I'm going here. If you can return the lands you send to your graveyard, only your opponent will be at a loss. Or you could use the ants with Terravore instead, though that's not the path the deck to the left takes.

In this combo Crucible of Worlds is clearly better than Groundskeeper, since it's not a fragile 1/1 creature and because you don't need to pay to be able to play the land again. I'm only mentioning it here because the deck to the left uses it instead of the Crucible. Anyway, mind the ants. (Just wanted to say that.)
Phelddagrif/Questing Phelddagrif - Night of Souls' Betrayal/False Cure/Underworld Dreams
Did you know that Phelddagrif is an anagram of Garfield, Ph.D.? Well you do now. And since I'm in a good mood, I'll also tell you a secret. A secret that can shake the very foundations upon Magic: The Gathering was built. Feeling a little bit like The DaVinci Code here? So it isn't just me then.

Anyway, the secret: M:tG's creator has the name of a cat! ... Wait, wrong memo, here's the real one: Richard is a black maniac! Don't believe me? Then why does his pink hippo alter ego combos so well with 3 black cards? Night of Souls' Betrayal nullifies the drawback of the first ability of both hippos, False Cure the second one, and Underworld Dreams the third one. It just doesn't look like it, but the Phelddagrifs are actually black cards, reflecting Richard Garfield's twisted personality, disguised as multicolor so people wouldn't get suspicious!

Vhati il-Dal - Night of Souls' Betrayal
Notice that both these cards cost 4. It isn't really interesting, or useful, but I need to fill this space here so I thought of pointing that out. Anyway, with both cards in play, Vhati il-Dal basically reads "T: Put target creature into its owner's graveyard. Ignore indestructibility, regeneration and Holy Day-like effects." Not bad. (If Night of Souls' Betrayal existed during the Tempest days, Vhati wouldn't have had to die like that.)
Suleiman's Legacy - Artificial Evolution
What is it that your opponent's playing, elves? Zombies? Goblins? It matters not, with this combo you're sure to annihilate his entire army. Of course, if your opponent isn't playing with a tribal deck you'll have to add something extra, like putting your Artificial Evolution on a stick.
Breathstealer's Crypt - Guiding Spirit
What a way to make your opponent draw the same thing over and over again for the rest of the game. Unless he, of course, decides to start paying 3 life per draw. If you use the right back up cards that is. You're also screwed if your opponent isn't playing a creatures deck... Anyway, next combo.
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on a MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although most do. 

Remember, I strongly encourage you to not copy any deck on MDV, but to use it as a reference or inspiration for your own.  Enjoy the combo pages! ~John Streetz~

Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the new search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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