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Ravnica Block (2005-6) Featured
Combos.
Last updated 2/15/07 (112
Combos, 36 Deck LInks, 8 Infinite Combos)
NOTE: Due to errata, Time Vault & Flame Fusillade no
longer combo together. (Thanks, YWN) ~Streetz~
Discuss this combo page in the forums! [Read the rules of the thread
first, please]. |
Shattering
Spree - Mycosynth Lattice |
This
combo was submitted by Death_By_Beebles. This is easy. Cast
the Lattice (or Show and tell it into play) and then go crazy with the
Spree... destroying as many of your opponent's permanents as you can
afford. The Spree is quite a powerful spell if you consider all of
the Moxen running around in Legacy. I think it would have been much
better as an instant... I guess it's a good thing it isn't. |
|
Savra,
Queen of the Golgari - Shambling Shell |
Shambling
Shell, as a reminder, is both green and black. Now with that in
mind, sacrifice it. Savra, assuming you have her in play, gains your
2 life but you can also pay 2 life to make each other player sacrifice a
creature. Net: You gain no life and your opponent's sacrifice a
creature each and you get to put a +1/+1 counter on one of your creatures.
Dredge the Shell back next turn and repeat. Fun, eh? |
 |
Rakdos
Riteknife - Myr Servitor |
Blood
counters... Doubling Season can double them, Power Conduit can recycle
them into charge or +1/+1 counters and Energy Chamber can't do anything
with 'em. Rakdos Riteknife uses these counters and when you have
enough, you can sacrifice the knife and make an opponent sacrifice a
permanent for each blood counter on it. To put
blood counters on the knife, make sure it is equipped to a creature you
control; then tap your equipped creature and sacrifice another creature.
Why not choose a recurring creatures like Myr Servitor to sacrifice to the
Riteknife? As long as there is at least one other Myr
Servitor in the graveyard and in play, you can recur the Servitor every
turn during your upkeep. Once you have a 10 or 20 blood counters on
Riteknife, sacrifice it to make your opponent sacrifice most or all of
their permanents. Thanks to Furnacewhelp for
the clarification highlighted in yellow above. Furnacewhelp also
suggests Simic Ragworm or Freed from the Real to mix with the Riteknife
for added fun. |
 |
Phytohydra
- Pariah's Shield |
This
combo submitted by many, many people so, of course, I'm going to post it!
Equip your Phytohydra (interestingly enough it's a PLANT Hydra) with the
shield and watch all damage that would be dealt to you redirect to your
Plant. Phytohydra has a replacement effect so that whenever damage
is dealt to it, instead it gets that many +1/+1 counters. Basically,
this translates into you never take damage again so long as your Hydra is
in play equipped with Pariah's Shield. Plus, your Plant Hydra
becomes very large depending on how aggressive your opponent want to kill
you. Just beware a
Dark Banishing
and/or
Shatter
and/or
Naturalize. |
 |
Bottled
Cloister - Brink of Madness or Ensnaring Bridge or Imaginary Pet! |
Brink
of Madness is definately a dollar bin rare. Bottled Cloister isn't
(yet) but here's a fun trick for you. Brink of Madness triggers when
you have no cards in hand at the beginning of your upkeep to mind twist
them down to zero cards. The Cloister removes your hand from the
game at the end of each of your turns to return them at the beginning of
your upkeep the following turn. Stack the abilities so that Brink
resolves first. It will see that you have no cards in hand and your
opponent will have to discard their hand all the while the cards that were
in your hand return after Madness resolves.
Bottled Cloister also works well with Ensnaring Bridge if you like to
keep your opponent from attacking you. Then there's always Imaginary
Pet... |
 |
Glimpse the Unthinkable -
Circu, Dimir Lobotomist or Twincast! |
This
is more synergy than anything else. And, you can replace Glimpse with any
other card that has "UB" in it's casting cost. OK, so you have Circu
(weird name BTW) in play. Cast Glimpse and mill your opponent's
library for ten. Because of Circu's abilities, remove two cards from
the top of your opponent's library from the game. For the rest of
the game, he or she can't play cards with those name (the two Circu
removes, not the Glimpse). Next turn cast
Recoil, then
Dimir
Infiltrator, then
Sleeper's Robe,
then
Lim-Dûl’s Vault,
then
Hibernation
Sliver, then
Spatial Binding,
then
Diabolic Vision
and finally.. for the finale,
CAVERN HARPY.
Before you know it, your opponent won't be able to play ANY spells.
Side Note:
Cavern Harpy
+
Aluren
+
Circu
= your opponent concedes. You can now too say "MWAHAHA".
Combo submitted by Lionden_56.
In other news, if you don't feel like casting
Circu... just
Twincast
Glimpse the Unthinkable... 20 cards for UUUB isn't bad at all! |
 |
Perilous
Forays - Seed the Land |
Wouldn't
it be nice to always draw a nonland card from the top of the deck, but yet
still have enough lands to cast your spells? Well, this two card
combo will allow you to do that. With both cards in play a land.
Seed the Land will generate a 1/1 snake token. Pay one to sacrifice
the token (and pay one) to the Forays and search your land with a basic
land type and put it into play tapped. That triggers Seed the Land
again and repeat this as many times as you have mana open. You may
need a few turns, but before you know it, your library will be landless
and every card you draw will be a spell (not to mention you will have
access to your entire fleet of lands in play).
Add Stone-Seeder Hierophant for more fun. |
 |
Light
of Sanction - Hammerfist Giant |
I
found this combo over on
Derick's Magic
Site and thus, many thanks to his combo listings
there - I have incorporated some of the ideas there into combos already on
this page.
Everyone thought that Light of Sanction was a waste
of a card. Well, not really if you like the ability on Hammerfist
Giant. It's a shame the giant's ability kills itself too. So,
to keep your Hammerfist Loaf in play after his ability resolves, just have
light of sanction in play. All damage it would have dealt to itself
and creature you control ... is prevented. I'm liking
Crater Hellion
a little more.
Can you believe Light of Sanction
even combos with
Sorrow's Path?? |
 |
|
Ulasht, the Hate Seed - Cloudstone Curio |
Here's
a fun combo for you. Make sure Cloudstone Curio is in play. Cast
Ulasht. Spend some mana removing +1/+1 counters from
Ulasht and create a bunch of tokens. With the last token, use
Curio's ability to return Ulasht to your hand. Then, next turn, cast
Ulasht again and get almost double the counters on him you had last time
and create more tokens or deal some damage. This combo was submitted
by several people. |
 |
Djinn
Illuminatus - Glimpse the Unthinkable or Lava spike... |
Oooooh....
UUUUUUBBBBBB = target player puts the top sixty cards of his or her
library into his or her graveyard. At least, that's what this two
card combination can do for you. With Illuminatus, Glimpse of the
Unthinkable can be replicated for UB meaning for each UB you pay, your
opponent loses 10 cards in his or her library. It will take you a
while to get the Djinn in play, but at that point in the game you probably
only have to spend UUUBBB to rid your opponent of his or her library.
Maybe UUUUBBBB. For more fun with the Djinn, try
Lava Spike
or
Lightning Bolt.
Or, find those fun cards that only cost one and draw you a card.
Those work terribly well with the Djinn. |
 |
Sky
Hussar - Kiki-Jiki, Mirror Breaker |
 WOOT!
Infinite creatures in Standard (at least until Kamigawa phases out).
How does this work?
With both cards in play, tap Kiki-Jiki to copy Sky Hussar.
When the new Sky Hussar comes into play, untap all creatures you control
(including Kiki-Jiki). Now, make another copy of Sky Hussar and
repeat to infinity. What are you going to do with all of these
creatures? I don't know, maybe attack since they all have haste
thanks to Jiki! This combo was submitted by
various people both in the forum and via email. |
 |
Searing
Meditation - Firemane Angel or Angel's Feather |
For
any card that can gain you life on a consistent basis, and then add
Searing Meditation. Firemane Angel and Angel's Feather are both
cards that will be available in type two play. Then, when the
'whatever card you choose' gains you life, pay 2. Then scorch target
'target'. If you want more fun with Firemane Angel and don't mind
dipping into the Extended card pool, add
Thran Turbine
if you're using Firemane Angel. At the beginning of your upkeep you
can add 2 mana to your mana pool to pay for the Searing Meditation ability
that your Firemane Angel activates (as long as she is in play or in your
graveyard). A three life swing (up one for you and down two for your
opponent) isn't bad.. especially when it's free thanks to the
Thran Turbine.
Submitted by Teradonus. Another source in
Ravnica that can net you life gain each turn (potentially) is
Dark Heart of the Wood. |
 |
Dark
Confidant - Sensei's Divining Top |
This
combo was submitted by both KillRoy and Devouring Zombie. Expect to see
Bob Maher's card (Dark Confidant) adorned with the divining top for the
next year. The Confidant is very 'black' in flavor and thus is very
risky if you don't have some control over his ability. Say you have a Kuro
Pitlord or some other expensive card that's your next draw.. you are going
to lose a lot of life if the Confidant's ability draws it. However,
if you have Sensei's Divining Top in play, just 1 colorless mana can
prevent a large amount damage just by rearranging the top 3 cards of your
library. Prevent isn't the right word, but you get what I mean,
right? |
 |
Plague
Boiler - Loxodon Hierarch |
This
combo was submitted by several people. Plague Boiler is this sets
Nevinyrral's
Disk. And with come the opportunities of combos.
We aren't talking
Symbiotic Wurms
or
Rukh Eggs
here.. we are talking board advantage of a grander scale. With the
Hierarch in play, and when the boiler 'explodes', you can regenerate each
of your creatures for a measly WG and a sacrifice of one creature - the
Hierarch. |
 |
Storm
Herd - Sins of the Past |
While
this combo was originally posted by MaGo, I wasn't going to post it at
all. That is, until someone actually made a deck around the combo.
The combo, simply put, is play a 10 mana card for six. Assuming you
have 16 life or something, you get 16 1/1 white Pegasus creature tokens
with flying... for six mana. Fun? Yes. I'm still amazed
someone actually built a decent deck around it. Go them! |
 |
Leyline
of Singularity - Empress Galina |
This
combo was submitted by Cabal Patriarch & Shabbaman in the forums and they recommend
enchanting the Empress with Lightning Greaves. Moving along, to put
this combo simply, with both cards in play the Empress translates into: UU,
T: Gain control of target nonland permanent. Sounds fun, especially
if you can open up with Leyline in play at the beginning of the game.
Makes it easier to focus on getting the Empress in play faster.
Other cards that are fun with the Leyline include:
Arena of the
Ancients,
Blind with Anger,
Karakas,
Konda's Banner,
Hero's Demise
,
Loyal Retainers,
Sword of the
Chosen,
Vassal's Duty,
Day of Destiny
and
Tsabo Tavoc.
That's just a few of the more fun ones. |
 |
Abyssal
Nocturnus - Unnerve |
This
multiplayer combo was submitted by PerfectCell in the forums. Say
you are playing in a 4 person game. You have the Horror in play and
play Unnerve. Each of your opponents discard two cards and the
Nocturnus gets +12/12 and fear until end of turn. That's it... a big nasty Horror staring down each of your opponents while you decide
to attack one of them. Sounds like a nice multiplayer (group) combo
to me. Note: The decklink to the left doesn't use Unnerve, but
instead uses many other popular discard cards to boost up your nocturnus. |
 |
Killer
Instinct - Congregation at Dawn and/or *Top |
Search
your library for any three creature cards and put them on top of your
library... in any order and for only three mana - Congregation at Dawn
seems cool enough. To make full use of the Dawn, make sure you have
Killer Instinct in play (and I'm talking about the card). That way,
during you next upkeep the card that you stacked on top of your deck is
thrown into play to attack for a turn and then die. Crater Hellion
anyone? Now remember that to stack the 3 creatures on top of your
deck wisely.. the second one will be drawn and the third one will be
thwarted into play the next turn thanks to Killer Instinct.
Note: Sensei's Diving Top works VERY well with Killer
Instinct. |
 |
Ghost
Council of Orzhova - Debtor's Knell |
Long
live the Orzhov! Seriously, though. These two cards make a
deadly combo and even more deadly with the Dragon Legends from the
Kamigawa block. Your sacrifice a Dragon with the Council and then
next turn, bring it back into play with the Knell. Sounds pretty
nasty to me. Plus, I have a deck for it! Check it out!!! |
 |
Evolution
Vat - Triskelion |
Sorry
guys, I just had to include Triskelion on this combo page somehow.
Triskelion doesn't need to tap to remove a +1/+1 counter to deal damage
with it's ability. And thus, tapping it via the Evolution Vat
doesn't really restrict Triskelion aside from not being able to block or
attack (unless of course you use this ability after the combat phase). Pay
2UG a few times before the end of the turn and double the counters on
Triskelion. Before you know it you will be able to pick off your
opponent's army with Triskelion or kill an opponent. |
 |
Desperate
Ritual - Lava Spike - Izzet Guildmage |
 I
can't believe WotC printed an infinite combo as easy as this in Standard.
How does it work? Simple. Play Lava Spike. Splice Desperate Ritual onto it
for 1R (adding 3 mana to your mana pool). Now, activate Izzet Guildmage's
ability with the three mana that Desperate Ritual produced to copy Lava
Spike with Desperate Ritual Spiced onto it. Keep using the 3 mana from
Desperate Ritual to use the Guildmage... and you've done infinite damage
to your opponent's head. Good deal. There are already many decks in the
works to exploit this threesome of cards. |
 |
Pillory
of the Sleepless - Sleeper Agent |
This
combo was submitted by Conman in the forums. How mean is it to give your
opponent a 3/3 creature? Not mean at all. However, during
their upkeep if they are losing 3 life a turn and can't attack or block
with it, that is mean. Just beware Carrion Feeder. The point:
Play the Agent and then enchant it with Pillory. If they can't
sacrifice it, they are stuck with a 6-7 turn clock before shaking your
hand and saying 'good game' (if they have any sense of sportsmanship). |
 |
Transguild
Courier - Blessing/Might of the Nephilim or Coalition Victory |
Get
the most out of your 'of the Nephilim' cards from Dissension and cast it either on
a Nephilim, a Sliver Queen... or Transguild Courier (the cheaper of all
other options). In the case of Blessing of the Nephilim, the Courier
would get +5/+5 for just one white mana. Might of the Nephilim gives
the Courier a whopping +10/+10!!! Where's the trample lovin'?
This combo was submitted by YWN.
According to Adrian, Govern the
Guildless's Forecast ability works very nicely with the 'of the Nephilim'
cards.
Let's also not forget about Coalition Victory. Transguild Courier
satisfies the requirement for having a creature of each color.
Getting a land of each basic land type should be easy. |
 |
Leyline
of Singularity - Hunted Creatures |
Here's
yet another way to maximize the efficiency of the hunted creatures from
Ravnica. With Leyline of Singularity, all of the tokens created by
the Hunted creature have the same name and thus are all destroyed because
of the Legend. With this in mind (and with is applying to all by one
of the hunted creatures) you get a nice creature for a cheap cost.
Once all of the tokens come into play, they die. That's not bad.
Note: This Leyline works well with Sword of the Chosen,
Kashi-Tribe Elite, Hero's Demise, Kitsune Healer, Yomiji, Who Bars the Way
and/or Minamo, School at Water's Edge |
 |
Ghostway
- Wrath of God |
Hey!
Look! It's a mono-white combo that costs 4WWW
total which is ultimately 2 mana less than plague wind (thumbnailed to the
right for easy reference) but does almost the same thing -- destroy all of
your opponents' creatures. Plus, with this two card white combo you
get comes into play effect to boot (at the end of turn)! I think you
can figure it out. And note: Ghostway combos with LOTS of other
cards. I'm just too lazy to post them all. |
|
Leyline
of the Void - Bloodbond March |
This
combo was submitted by GRUNT in the forums. Finally! A card to make
Bloodbond March really worth casting. Leyline of the Void will
prevent your opponent from having cards hit the graveyard and stay there.
Thus making Bloodbond March optimal for you. Whenever your opponent
casts a creature card, it's more likely that they don't have any
like-named creatures in their graveyard (thanks to the Leyline) and thus
won't reap the benefits of the March. However, when you cast a
creature spell, you get the full effect of the March thanks to Leyline.
Nice. |
 |
Hatching
Plans - Auratog or Claws of Gix |
 Anything
that let's you sacrifice an enchantment goes well with Hatching Plans.
There are specifically three creatures that do this well: Auratog,
Phantatog and Thaumatog. Auratog is the best of the bunch since it
gets +2/+2 until end of turn whenever you do this. If
Atogs aren't your favorite creatuer type, try Claws of Gix... sacrificing
a permanent was never more fun. The deck link to the left using
Claws of Gix with Hatching Plans.
Note: Crack the Earth also has some nice synergy with the Plans card.
Your opponent sacrifice a permanent and you sacrifice a permanent netting
you 3 cards. Not bad. Thank Xander & CarrollN in the forums
for that one. |
 |
Ink-Treader
Nephilim - Cantrip Spells! or Electrolyze or... |
Ink-Treader
is like the mutant creature version of
Radiate.
Whenever you target it with an instant or sorcery that only targets it,
copy it for each other creature that spell could target. Cards like
Aether
Mutation are cool and all, but why not net some serious card
advantage? Try any 'cantrip' spell. There first one that came
to mind was Aggressive Urge from Invasion. It like
Collective Unconscious on
steroids for only two mana. If you
want to do the same, but deal simulate a Pyroclasm at the same time (note
the Nephilim is a 3/3), try Electrolyze. Not only is it standard,
but it fits in with the colors of the Nephilim.
For those of you that don't know, a cantrip is any spell
that has a small effect (usually) that also nets you a card. Some
other examples of cards that would work here include:
WHITE:
Formation,
Guided Strike,
Lightning Blow,
Shelter
(not optimal unless you control every creature),
Spiritualize and
Withstand. BLUE:
Leap,
Quickchange,
Shadow Rift,
Touch of Invisibility
and
Updraft (worse than Leap!). BLACK:
Afflict,
Fevered Strength,
Gravebind and
Ribbons of Night
(interesting choice). RED:
Accelerate,
Boiling Blood,
Chaotic Strike,
Ember Shot (not recommended...
at all!),
Flare,
Panic,
Stun and
Zap. GREEN:
Feral Instinct (the
worse aggressive urge),
Reality Anchor,
Refresh,
Sudden Strength,
Touch of Vitae and
Wildsize. GOLD:
Fire/Ice
Mind you, these are the only uses for the Nephilim.
You could Boomerang your own Nephilim for a simulated Evacuation.
You could Last Gasp your Nephilim to creature a weenie wrath of god for
all 3/3's and less. You could even use Gigadrowse to tap down the
boards. This guy is combo-licious (perhaps I should have just
written an article on this...)
|

 |
Genju
of the Cedars - Beastmaster's Magemark - Earth Surge |
This
is a strange but cool combo. You see, if you enchant a Forest with
Genju of the Cedars, and then enchant it with Beastmaster's Magemark and
also have a Earth Surge - the end result is a 7/7 creature that gets +1/+1
until end of turn for each creature that blocks it. For fun, throw
in a Genju of the Spires, a mountain and a Fencer's Magemark and it
becomes a 8/8 first-striking creature with the aforementioned ability.
Kind of involved, but kinda very cool. And I have a deck in the
database for it! |
 |
Sky
Swallower - Brand or Stifle |
This
is best combo for Sky Swallower considering the mana cost of brand.
Ghostway is nice but you are effectively adding 3 more mana to the cost of
the Leviathan and thus, making it an even 8 mana for a 8/8 flyer.
That's not so efficient in my eyes. How it works? Taps 6 laps
to get at least 1 red and 2 blue mana. Now play the Sky Swallower
and give your opponent all of your permanents. After that resolves,
play Brand. Say hello to your permanents again (assuming they were
all yours to start). In conclusion, you get all of your permanents
and an 8/8 flying leviathan for only 6 mana total.
Note: I just realized Stifle will do the same thing for
a color blue mana (sort of). OK.. so use Brand or Stifle with the
Sky Swallower. That's it... |
 |
Debtor's
Knell - Wrath of God |
Debtor's
Knell + Wrath of God = Great Recursion and even better in a multiplayer game.
Debtor's Knell was rated #1 multiplayer card by Anthony Alongi & Bennie Smith in
the latest issue of Scrye. And no wonder - you can grab creature cards
from ANY graveyard and put them into play under your control. Wrath of God
is just a great way to facilitate the use of the card. Several of your
opponents have great creatures on the board? Wrath of God them.
Then, each turn, take one by one from a graveyard to your playing field.
That's mean. That's cruel. That's a probably win for you.
That's good. Note: You could always team up Debtor's Knell with Ghost
Council of Orzhova to make an unkillable Ghost Council. |
 |
Bronze
Bombshell - Spawnbroker |
Oooh...
it's a toned down walking version of Booby Trap that's easier to set off
than the original. Does anyone find it funny
that the bombshell is a female? Perhaps WotC is paying homage to the
original "BOOBY" trap. Anyway, all you have to do is make sure you don't
control it to set it off. There are many ways to accomplish this (like
Sky Swallower, Donate,
Avarice Totem, Legerdemain and Endless Whispers) but I like Spawnbroker
the best. Just exchange bombshell with one of your opponent's best
creatures and watch them take 7 to the head.
This combo was submitted by Zealot in the forums.
The deck link uses Bombshell with Sky Swallower. |
 |
Simic
Guildmage - Bramble Elemental |
Ah...
the new Simic guildmage. This is one of my favorite of the
guildmages mainly because
you can move around Auras - I've always loved Enchantment Alternation!
About this combo - Any time you move
an Aura from the Bramble Elemental to another creature and then back to
the Elemental, it's ability activates putting two 1/1 green Saproling
tokens into play. Note that the Aura has to be moved off of the elemental and
then back onto it for the ability to trigger.
This combo was submitted by several people in the forum and via email. |
|
Celestial
Ancient - Shimmering Wings or Flickering Ward... |
This
combo uses the same concept as Verduran Enchantress and bounce
enchantments(auras) like Shimmering Wings and
Flickering Ward. With Celestial Ancient in
play you can cast Shimmering Wings to put +1/+1 counter on each creature
you control and then bounce it to your hand. Basically it equates to
"UU: Put a +1/+1 counter on each creature you control.".
Or for Flickering Ward: "WW: Put a +1/+1 counter on
each creature you control." Not bad.
Other cards that could replace Wings include Cage of Hands, Crown of
Flames, Crown of Mourning, Natural Emergence, Shackles and Whip Silk.
There are, of course, more. This combo was
partially submitted by YWN. |
 |
Psychic
Possession - Solitary Confinement or Skyscribing |
When
I first read Psychic Possession, I thought to myself, 'Huh?' and 'What
good is this card?' However, it lets you technically replace your
draw step (should you have a card that skips it) with a new draw step that
happens during your opponent's turn so that whenever they draw a card, you
do too. Then I realized, Solitary Confinement works wonders with
Psychic Possession. It create a sort of
unstoppable lockdown as long as your opponent is drawing cards.
Then there are cards
like Vision Skeins and Skyscribing that will net you double the cards when
casting (since you get to draw three cards and then you draw another three
cards because your opponent is drawing too). Note: Prosperity works the same as Skyscribing but costs one
less mana.
Also, Teferi's Puzzlebox is a nice little card for
Psychic Possession ... I'll let you figure that one out on your own. |
 |
Ghost
Quarter - Shadow of Doubt or Darksteel Citadel |
Ghost
Quarter... certainly not the new Strip Mine by any means, but it definitely
has some combo potential. If you activate the Quarter's ability on an
opponent's land and then cast Shadow of Doubt, your opponent will just
lose the land and not be able to search for a new one. If you use
Quarter on a land you control, like Darksteel Citadel, you don't lose a
land and still get to search your library for a basic land card and put it
into play. This combo was submitted by YWN & retarded_a_i.Note: Crucible of Worlds works well with just Ghost
Quarter too. |
 |
Simic
Ragworm - Opposition or Ocular Halo or... |
It's
the green Horseshoe Crab!!! And it's a lot uglier too. Oh..
wow! And it's a "WORM", not a "WURM". Hmmm, since when did
they bring back worms? In Green?
With Simic Ragworm, like it's blue
predecessor, you make maximize any enchantment (or aura) that involves a
tap and an effect. With Ocular Halo, you can Draw a card for each
blue mana you spend. With Opposition, you can tap an opponent's
board for each blue mana you spend. With Glare of Subdual for you
block lovers out there, you can tap an opponent's army and/or artifact
horde for each blue mana.
I'd prefer to use a card like Hypervolt Grasp, Arcane
Teachings or Viridian Longbow with the Ragworm, but I like damage.
If you like control, go with Opposition or Glare of Subdual! This combo was
partially submitted by YWN & Maleficent in the
forum. |
 |
Rakdos
Guildmage - Skyshroud Elf - Mana Echoes |
  These
three cards can net you infinite creatures (and mana) and here's how: With
at least three goblins in play, the guildmage and the elf, use the
guildmage's ability to generate a goblin token for 3R. Thanks to
Mana Echoes, add 4 mana to your mana pool. Convert at least one of
that colorless
mana into a red mana thanks to the Elf. Keep repeating... each time you repeat this
you get one more mana (and one more creature). The next one will be
5 mana from the echoes, then 6, then 7, etc. Luckily all of these
goblins have haste so be sure to attack for infinite damage too! |
 |
Tidespout
Tyrant - Ornithopter - Angelic Chorus |
 Infinite
Life -- how does it work? You will need Ornithopters to make this
work with one in hand and one in play. Also, you will need to have
Tidespout and Chorus in play. Now.. cast Ornithopter for zero mana.
Tidespout triggers so you return the Ornithopter already in play to your
hand. Chorus also triggers gaining you two life. Play the
Ornithopter now in your hand and do like you did before. Before you
know it infinite life is yours! This
combo was submitted by YWN in the forums. |
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Curiosity
- Niv-Mizzet, the Firemind |
 I
had to post this in fear of getting 3000 emails about the same combo.
Many people have already submitted it via email and in the forum.
OK. This is simple. Enchant Niv-Mizzet with Curiosity.
Now, tap Niv-Mizzet to draw a card. Niv-Mizzet deals 1 damage to
target creature or player (preferably an opponent). Curiosity activates
again, drawing you a card and thus dealing another point of damage -
dealing up to infinite damage to an opponent. Well, infinite in
terms of as many cards are in your library infinite. Thanks to
everyone that submitted it.Also note that
there are many cards that work well with Niv-Mizzet. Some cards that
come quickly to mind include Invoke the Firemind, Greater Good and
Mindmoil. Have fun! (Necrologia
is also an interesting idea thanks to retarded_a_i in the forums.) |
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Izzet
Guildmage - Reset |
 Yes,
I know - most of you don't own a Reset. However, you can still
imagine how fun this combo is (for the person playing it). The
unfortunate thing about Reset is that you can only play it during your
opponent's turn - but I'm sure you can use your creative mind to figure
out a kill using it. The Izzet Guildmage let's you copy instants and
sorceries. That's great. For five mana, play the reset and
then copy it with the Guildmage. Let the copy resolve to untap all
of your lands. Then, copy the original Reset and you have two mana
to spare. With more lands you can generate more many faster.
Ultimately, you will net infinite mana. |
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Sprouting
Phytohydra - Æther Flash - Kaysa |
 This
combo isn't exactly Standard legal, but it's still fun. How it
works? First you will need a means to up the toughness of your
creatures by at least one point. Kaysa does this nicely (as it
really only has to be for your green creatures like the Phytohydra). Once you have that sorted out, have it in
play along with Æther Flash. Now cast Sprouting Phytohydra.
Flash deals 2 damage to it and it's ability triggers copying the Hydra.
The new hydra
triggers Æther Flash and the cycle repeats and so on. Before you know it, you'll have infinite
creatures. Defender creatures, but still infinite creatures. Biomantic Mastery anyone?
You will need to find a means to stop
the infinite loop by either removing your toughness upper card or your
Flash enchantment. If you don't, it will be a loop you cannot stop
and thus the game will be a draw. |
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Tidespout
Tyrant - Pandemonium - Emerald Medallion - Quirion Sentinel |
 Infinite
damage - how does it work? With Tyrant, Pandemonium, one Sentinel
and Medallion in play and one Sentinel in hand, cast the Sentinel.
Note it will only cost you one mana thanks to the Medallion. When he
comes into play return
the other Sentinel to your hand (because of the Tyrant) and add one green mana to your mana pool.
Play that Sentinel and repeat for infinite damage
thanks to Pandemonium. Each time the Sentinel comes into play, it
deals 2 damage to a target. Repeated Cavern Harpy style a billion
times equals a billion times two damage (the Sentinel is 2/1). |
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War's
Toll - Rhystic Lightning or Rhystic cards in general |
The
Rhystic cards from Prophesy were bad cards. They allowed your
opponent to pay mana to prevent you from maximizing certain spells.
However, if you combine them with a card like War's Toll, they will have
to think twice about paying that extra mana to prevent you from playing
the full effect of a Rhystic spell. If they do they will become
tapped out for the rest of the turn.
Also, cards which give upkeep costs to permanents your
opponents control, like Tabernacle of Pendrell Vale, also work towards the
cause of locking up your opponent's lands with War's Toll.
Note: Hissing Miasma also works nice with the second
ability on War's Toll. Nettling Curse also
works well with War's Toll. |
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Rakdos
Pit Dragon - Land's Edge or Putrid Imp |
Just
looking for more interesting ways to discard your hand, aside from One
with Nothing... While Amok works best with the Pit Dragon, Land's
Edge is another nice red card that can discard a card without having to
pay anything and even can deal damage if it was a land. Then there's
the Rakdos wanna-be Putrid Imp that can also rid your hand of cards
quickly and easily (without having to invest mana into discarding them).
Mind Over Matter anyone? |
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Fertile
Imagination - Upheaval |
While
I prefer Blood Oath to Fertile Imagination, this combo still works except
instead of damage you get 1/1 green Saproling tokens. Upheaval to return
all permanents to their owners' hands with mana floating and then cast
Fertile Imagination. Choose lands or whatever card type your
opponent had the most of. And walla! Lots of Saproling Tokens!
This combo was submitted by Mad Mat in the forums.
Note: Cards like Evacuation, Reduce to Dreams and Sunder all have similar
combo/synergy potential with Fertile Imagination. |
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Ratcatcher
- Conspiracy |
Ratcatcher
is a unique black creature as it can fetch any Rat in your deck during
your upkeep each turn. What if every creature in your deck was a
Rat? What if it didn't matter if the REAL cards were rats?
Well, Conspiracy does the job. All of a sudden, even the Ogre, Demon
and Thrulls in your deck can be fetched by Conspiracy as long as you set
Conspiracy to Rat. This combo was submitted by YWN. |
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Anthem
of Rakdos - Urza's Armor |
There
isn't anything terribly difficult about this pair of cards. Urza's
Armor prevents the one damage that Anthem would deal to you for each
creature you attack with. This combo was submitted in the MDV forum by Your Worst
Nightmare (YWN).
Also, Tresserhorn suggests using One with Nothing as a
means to empty your hand quickly for a surprise double-striking band of
creatures. |
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Vigean
Intuition - Congregation at Dawn |
This
is an expensive combo but it can be like casting three Worldly Tutors and
then drawing three cards. Cast Congregation at Dawn and put three
creatures of your choice on top of your library in any order. Then
cast Vigean Intuition and put those cards into your hand. Mind you
that you need to choose 'creature' when casting Vigean Intuition to make
this work. If you are lucky, your card under the top three creatures
will be a creature too... |
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Azorius
Æthermage - Trade Routes or Meloku... |

How many cards return cards to your hand? I don't
know but there are lots, but there are at least a few that can do
it on a consistent basis. Cards like Trade Routes and Meloku the
Clouded Mirror can do it multiple times in a turn depending on the number
of lands you have in play. Just pay 1 mana whenever you return
something to your hand and draw a card. Do this multiple times in a
turn and you will see yourself drawing many-a-card per turn.
Other cards that can do it for you once a turn
include (from Standard) Blood Clock, Skull Collector, Trusted Advisor and
even the common guild lands from the Ravnica block! Partially submitted by YWN. |
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Guardian
of the Guildpact - Darkest Hour or Shifting Sky |
Here's
a combo that will be so popular, it will take over extended! !!! ... Not
really. However, if you can make all creatures one color via Darkest
Hour or Shifting Sky, your guardian suddenly becomes unblockable.
Exciting, right? Not really.. but it's technically a combo.
Hmmph. |
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Souls
of the Faultless - Entangler |
This
combo was submitted by Planeswalker in the forums. Enchant the
Faultless Souls with Entangler and watch your opponent not want to attack
you. Of course, you'll want to give Souls of the Faultless
flying and an 'activatable' shadow ability to be perfect. But,
should your opponent attack with even one creature the defender could
block, they will be taking as much damage as the creature they attacked
with can deal. Not bad for a casual deck. How often do you people
really use Entangler anyway? Time to dust off an uncommon from the
Masques block. *grin* |
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Hissing
Miasma - Fumiko the Lowblood |
Fumiko...
I was never a big ran of this creature as I feel it is a wasted rare.
However, with Hissing Miasma and something like Worship (or any other card
that can negate the attackers from killing you).. you have a casual deck
idea with the guy. If all of your opponent's creatures have to
attack you they lose 1 life for each creature that attacks thanks to the
Miasma. This combo was submitted by 'Your Worst Nightmare' in the
forums. |
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Graven
Dominator - Yamabushi's Storm or Night of Soul's Betrayal |