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(2006) Featured Combos -- Druids!!!
Last updated 3/12/06 (30/30 Combos; 2 infinite combos and 21 deck links!)

Nantuko Blightcutter - Darkest Hour 
Nantuko Blightcutter was cursed to sideboards only for a while.  He's a good critter but the two abilities were too against black to make them worthy in a main deck.  Not anymore!  Welcome Darkest Hour.  With this rare black enchantment, all other creatures are black and thus, your Blightcutter is a foe to be reckoned with!
Squirrel Wrangler - Groundskeeper 
It's a Druid-Druid combo!  The cost of sacrificing lands to the Wrangler to generate Squirrel tokens can be costly.  It isn't so bad when you can bring those lands out of the graveyard and into your hand to play again thanks to the Groundskeeper.  The deck link is to an article deck posted during Druid Week using one of the Vanguards as a means to speed up the deck. 
Nantuko Tracer - Verdant Succession (Ashnod's Altar) 
How does this combo work? With Verdant Succession in play, a Tracer in hand and one also in your graveyard, play the Tracer in your hand. When it comes into play, you get to put a card from your graveyard on the bottom of your library. Plus, because Verdant Succession is in play you get to search your library for a card with the same name as Nantuko Tracer and put it into play. Now you have two Tracers in play. However, if you sacrifice the first Tracer you played to a card like Phyrexian Altar, Ashnod’s Altar, Carrion Feeder, or anything else that can sacrifice a creature, when the second Tracer comes into play, you can target the Tracer in your graveyard and repeat for infinite whatever.  Note: The deck link does not include Ashnod's Altar but could easily be fixed to include it.
Nantuko Cultivator - Rites of Spring or Library of Leng
This combo kind of reminds me of a cycle of life (not the card).  If you cast Rites of Spring and discard everything in your hand except the Nantuko you get to then search your library for that many land cards.  THEN!  Cast the Cultivator to discard all of those lands cards you just searched for and put that many +1/+1 counters on the Cultivator AND draw that many cards.  In the end, you thin out your deck, you get a big Cultivator and you end up with the same number of cards as you would have after casting either card.  Note: You could always add Groundskeeper into your deck to get some of those lands back into your hand.

If you want more, try Library of Leng instead of Rites.  Whenever you discard lands to the Cultivator, because Leng is a replacement effect discarding really puts the lands back on top of your library and then you draw them all back again.

Oh, and Crucible of Worlds likes the Cultivator too.

Krosan Restorer - Freed from the Real - Heartbeat of Spring 
Infinite Mana... how do it work?  Be sure your Restorer is enchanted with Freed from the Real while you also have Heartbeat of Spring in play. You can pull this off even without threshold.  Tap a land (something that can add blue to your manapool) to add UU to your manapool.  Tap the Restorer to untap that land.  Tap it again (UUUU currently in your pool).  Spend U using Freed from the Real to untap the Restorer (UUU currently in your mana pool).  Repeat for infinite mana.
Hermit Druid - Sutured Ghoul ... 
This combo has had a few different faces, but this one is good enough for the combo page.  How it works: With a deck that has NO basic lands, activate the Druid.  Empty your library into your graveyard.  Cast Reanimate on the Sutured Ghoul and bring it into play.  Remove any number of creatures in your graveyard from the game to beef up the Ghoul (usually just a few Krosan Cloudscrapers were needed).  Also, because Dragon Breath is in your graveyard and a creature with a converted mana cost of six or more just came into play, put it into play attacked to the ghoul.   Now you have a huge Ghoul with haste that can attack for the kill.  Game over for your opponent.
Diligent Farmhand - Muscle Burst - Pack Hunt 
I was going to post this combo without the Pack Hunt, but that wouldn't be enough considering it's not really a combo.  However, then I realized, wouldn't it be cool to Grab all four of your Farmhands?  That way you could play them all, sacrifice them for a basic land, and then when you play Muscle Burst, you get the added bonus of 4 Farmhands in your graveyard (which count as a Muscle Burst).  Not the strongest combo but I can see someone building a deck out of it.  Note: The deck link doesn't include Pack Hunt.
Verduran Enchantress - Rancor 
This enchantress loves to dance but even more so, loves to Rancor!  Not herself quite, but any of your creatures.  In fact, she loves any enchantment that can recur, Rancor being the best of the bunch.  The more enchantments you cast, the more cards you draw.  Combine Rancor with a creature that can sacrifice enchantments and you have a deck.
Broodhatch Nantuko - Crypt Rats - Rite of Passage 
This combo comes from one of Yusuke's Vanguard (AV) articles and thus it uses one of the Vanguards to give his creatures +0/+2.  Thus instead of the Vanguard you could use a card like Veteran Armorer that gives all of your creatures added defense.  With all three cards in play, activate the rats dealing one damage to each creature and each player.  Rites of Passage will activate putting a +1/+1 counter on each creature dealt damage by the rats AND Broodhatch will generate a 1/1 green Insect token.  As your creatures get bigger you will be able to pump more mana into the rats for a bigger effect from your Broodhatch. 
Squirrel Wrangler - Doubling Season 
Make your lands count with the Wrangler.  Getting two squirrels for a land and 1G isn't bad, but with Doubling Season you could get 4 squirrels for the same price.  Throw in a Copy Enchantment (copying the Doubling Season) and you get 8 squirrels for the low cost of one land and 1G.  Sounds fun.  Then... finish off your opponent with an Overrun or one big Squirrel Mod (literally)! 
Yavimaya Elder - Pattern of Rebirth 
The point of this combo is to enchant the Elder with Pattern of Rebirth (note that both are from Urza's Block) and then pay 2 to sacrifice the Elder and draw a card.  You get to search your library for a creature card and put it into play AND you get to search your library for up to two basic land cards and put them into your hand.  Sounds like a deal to me. 
Zoologist - Congregation at Dawn or Sensei's Diving Top  
Zoologist is a mediocre Elvish Piper at best.  However, he does have combo possibilities the Piper doesn't.  Like Sensei's Diving Top or Congregation at Dawn.  Stack those creatures on top of your library whatever way you like, but be sure to put your most expensive, fatty on top so that you can activate the Zoologist and put it directly in play.
Promised Kannushi - Conspiracy or Ashes of the Fallen 
Soulshift is cool.  But it only affects Spirits.  That's kind of boring after a while so why not mix it up?  Conspiracy will turn all of your creatures into a creature type of your choice (whether in play, your hand or in graveyard). In this case, you would want it to be Spirits. You could play with anything Birds, Clerics, Druids, Starfish... whatever you like.  But, that does cost a lot, doesn't it.  A cheaper and more current way to have the same effect is Ashes of the Fallen.  It affects what matters, your graveyard.  Just make them all spirits. 
Kamahl, Fist of Krosa - Earth Surge 
With these two cards you essentially can turn one of your lands into a 3/3 creature until end of turn for only one green mana.  That's a pretty good deal.  The trick is having lots of real creatures that can generate mana so that you can actually attack with the lands.  In the case of the deck link, this is a deck using a Vanguard although you could always substitute Serra's Blessing for the Vanguard. 
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on a MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although some do. 

Remember, I strongly encourage you to not copy any deck on MDV, but to use it as a reference or inspiration for your own.  Enjoy the combo pages! ~John Streetz~

Avenging Druid - Psionic Gift or Arcane Teachings or...
Avenging Druid has a neat ability but the trick here is that it doesn't say 'combat damage' to activate.  Thus you can abuse his ability by enchanting him with one of the mana Auras capable of pinging.  Psionic Gift and Arcane Teachings are two of the cards that jump to mind.  If you want a colorless means to do this, try Viridian Longbow.  Now that the druid can ping, every time you ping an opponent, you reveal cards from your library until you reveal a land card.  Note that this can quickly deplete your library of cards so be sure to pack Reminisce or something.
Fugitive Druid - Flickering Ward or Whip Silk
Whenever the druid is enchanted, you draw a card.  Why not find an enchantment you can return to your hand and cast again.  There are a few out there but Flickering Ward works the best as it gives the Druid protection from a color of your choice, casts for only one white mana and returns to your hand for one white mana.  It translates to WW: draw a card.  If want to stick to just green try Whip Silk.  Here's a deck using Whip Silk.

Tallowisp would make a nice addition to your Druid-Ward combo as the spirit can fetch Auras (Enchant Creatures) for you.

Fugitive druid can also be fun with Mark of Eviction.

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Wood Sage - Haunted Crossroads or Relentless Rats
Wood Sage is unique as a gold 1/1 2cc Druid... but aside from reaching threshold early and using him with Brainstorm, he's not that good.  Unless, of course, you have Haunted Crossroads in play.  Add some utility creatures to your deck and put them on top of your library with Crossroads for only one black mana.  Then fetch it with your Druid and repeat each turn for just a tap on the druid's part.   

Another fun way to use the Wood Sage is with Relentless Rats.  Hopefully, I don't have to tell you how this one works.

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Centaur Rootcaster - Fireshrieker 
Assuming you have a means to damage your opponent with the Rootcaster, why not give it Double-Strike thanks to Fireshrieker?  You deal twice the damage and get to search your library for two basic land cards and put them into play tapped.  Plus!  You get to shuffle your library twice in one turn!  Awesome.  Where's this combo in Celixia? 
Femeref Enchantress - Autatog - Cessation
Femeref Enchantress is the opposite of Verduran Enchantress and her sister.  Whenever an enchantment is put into any graveyard, you draw a card.  Auratog is like her best friend.  Whenever you sacrifice an enchantment to give the Atog +2/+2 until end of turn, you get to draw a card thanks to this she-druid.  Combine that with Auras that come back like Cessation, and you have yourself a deck! 
Nut Collector - Whispersilk Cloak - Death Match 
Nut Collector generates a 1/1 green Squirrel Token every turn.  Why not make them evil death squirrels and keep a Death Match into play.  That way every turn you get a 1/1 squirrel and another creature gets -3/-3 until end of turn thanks to the Death Match.  However, you know your Nut Collector will be the first thing your opponent targets with the same ability when he or she casts their own creature.  That's where Whispersilk Cloak comes in.  Just equip the druid with the cloak and watch him laugh when you opponent even thinks of targeting him.  Fun deck. 
Druid's Call - Veteran Bodyguard
Druid's call isn't a bad Aura - it's like the other half of Broodhatch Nantuko.  If you enchant a creature that is bound to take some damage, you can generate lots of Squirrels.  Take Veteran Bodyguard for example.  He gets all of your unblocked combat damage.  And for each point of that damage (whether he dies or not), you get to put a 1/1 squirrel token into play thanks to the Druid's Call. druids_call.jpg (18523 bytes) 
Mistform Ultimus - Tribal Golem
Would you like to get the most use out of your Golem.. a.k.a. junk rare in my eyes?  Put him in a deck with the Mistform Ultimus.  The Golem's requirements are thus all checked ok for, and you now have a 4/4 trampling, hasty, first striking, flying and regenerating golem!

Why is this considered a druid combo?  Well, isn't the Ultimus a Druid too?

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Viridian Joiner - Blanchwood Armor 
Mind you, any card that boosts power combos well with the Joiner, but most others don't have the Synergy that Blanchwood Armor has.  Both are green and both go well in a deck with lots of forests (duh!).  Anyway, enchant the joiner with the Armor and watch him tap for lots of mana (1+the number of forests you control) and be a heavy hitter if you need him to be.  The deck link doesn't use Blanchwood Armor with the Joiner; instead it uses Rite of Passage and Pestilence!  Same concept though.
Kamahl, Fist of Krosa - Goblin Sharpshooter - Dingus Egg

Lets assume you have all three of these cards in play.  Use Kamahl to turn one of your opponent's lands into a 1/1 creature.  Tap your Sharpshooter to kill it and thus a creature/land goes into the graveyard.  Dingus Egg deals 2 damage to your opponent.  Now if you do this again and again... you have just Armageddon'ed your opponent's lands AND dealt x*2 damage to your opponent (where x is the number of lands you destroyed).  Simple and effective. However, this can be costly.  Think Heartbeat of Spring!

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Groundskeeper - Army Ants
Army Ants are not quite the Carrion Ants from Legends, but even so, they are quite a useful card.  Not exactly optimal by itself, if combined with a land recursion card (like groundskeeper), the ants can be quite powerful and potent.  Think of it this way, 1G = Destroy target land (once per turn normally).  Not bad.  The trick is keeping your 1/1 ants in play long enough to pull it off.  Here is a deck by Anthony Alongi called HUNGRY SLEEPY BUBBLE ANTS.  He used Bubble Matrix to keep the Ants free of fire and shocks. groundskeeper.jpg (23232 bytes) army_ants.jpg (19267 bytes)
Joiner Adept - Harvester Druid 
Oooh.. another Druid-Druid combo.  Joiner Adept is a great card and makes it real easy to cast those bringers from Fifth Dawn.  However, by having both druids in play your Harvester can now tap for any color mana. 

Yeah, I know... not the best combo in the world but turning any creature into a pseudo birds of paradise isn't a bad thing. 

Nullmage Advocate - Ebony Owl Netsuke 
Ebony Owl Netsuke is running rampant (I think) in standard right now.. but let's use it for our casual purposes here.  How can you keep your opponent's hand full of cards so that the Netsuke activates?  Cards like Nullmage Advocate!  Just make sure you can destroy an artifact or enchantment.  Rancor anyone? 
Quagmire Druid - Penumbra Creatures 
The only black druid has to combo potential somehow!  Well, this is a stretch, but it's still a combo.  When you need to destroy target enchantment, tap the Druid and sacrifice one of your Penumbra creatures (Kavu, Bobcat or Wurm) and bring a black version of that card into play.  Not bad for G.  Mind you there are many more efficient ways to use the Penumbra creatures but I had to include the Quagmire Druid in this combo page somehow! 
Oath of Druids - Krosan Reclamation - Replenish
This is one of those crazy enchantment combos utilizing the Replenish card from the Urza's Block.  Make a creatureless deck with all three of these and lots of enchantments including Opalescence.  Then, after activating the Oath of Druids, go through your entire library.  With everything in your graveyard, Flashback your Krosan Reclamation and shuffle two cards back into your library (namely the Replenish) and next turn cast it to bring all of your crazy enchantments into play as creatures.  Killer.  oath_of_druids.jpg (26664 bytes) krosan_reclamation.jpg (22120 bytes) replenish.jpg (39905 bytes) 
Stone-Seeder Hierophant - New Frontiers - Overgrowth
Quoted from Chris Millar @ www.wizards.com:

"Imagine this scenario, if you will. You have an active Hierophant and five lands in play. You tap all of your lands, then untap one with the Hierophant, then tap it again. You decide to play New Frontiers with X = 5. Your opponent tries to bluff counter magic, but he's playing White, so you don't fall for it. When the New Frontiers resolves, you put five lands in play. The Hierophant's untap ability will trigger five times. Let the first trigger resolve. Untap your Hierophant. Use it to untap another land. Let the next trigger resolve. Lather, rinse, repeat. At the end of this sequence, you should have five lands and a Stone-Seeder Hierophant untapped. You've essentially played New Frontiers for free!"

Add cards like Overgrowth for more mana and more fun!

Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the new search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 85% of all submitted combos are duplicates. 

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