|
[ Back ] [ Home ] [ Up ] [ Next ]
|
|
May's (2005) Featured
Combos.
Last updated 5/1/05 (20
Combos) |
Maddening
Imp - Deluge |
It's
a pseudo-wrath of god effect for 2U... except that it can only destroy
creatures without flying and that aren't walls. You see, if you tap the Imp,
it forces all of your opponent's non-wall creatures to attack. If
they don't attack, they will be destroyed. This is where Deluge
comes in. If you tap all of their non-flying creatures before that
can attack, they are destroyed. Now if only there was a way to erase
flying from your opponent's creatures... |
 |
Homarid
Spawning Bed - Scornful Egotist |
Homarid
Spawning Pit is a strange card.. and what's even stranger is that it
generates 'Camarid' tokens. Couldn't it generate Homarid tokens?
I just don't get it. Well, anyway... one cool way to make the most
of your Bed is to play a scornful egotist face down, block with it, after
damage is dealt, morph it and sacrifice it to the Bed... generating 8
(EIGHT!) 1/1 Camarid token creatures. Where a blue crusade when you
need it (without an upkeep). |
 |
Carpet
of Flowers - Quicksilver Fountain |
This
combo was posted in the forums by ThatOneGuy. Carpet of Flowers is a
color enabler... if you opponent is playing blue it benefits you GREATLY.
If your opponent isn't playing blue, why not make them. In other
words, play a Quicksilver Fountain and watch all of your opponent's lands
turn into islands, one by one. Come your turn you get X mana of one
color for each island they have (per the carpet of flowers). Not
bad. |
 |
Foster
- Haunted Crossroads |
Talk
about cycle of life. With this combo, you can give you creature a
full understanding of it -- in play, into graveyard, onto library, into
hand, onto stack, then put back into play again. All for a total of
one colorless and one black mana .. and of course, both these enchantments
in play. |
 |
Crumbling
Sanctuary - Phyrexian Processor |
I
like Phyrexian Processor. A lot. I hate Mindslaver. A
lot. With that out of the way, I would
usually pay 5 or 8 life to the processor so I could generate large token
black creatures every turn. I wouldn't ever think of paying anything
more than 15 since that's a bit risky. Unless you have a crumbling
sanctuary in play. If you did, you could pay 19 life (assuming you
were at 20) and not have to worry about your life total since your library
becomes that thanks to the sanctuary. |
 |
Brawl
- Morphling |
Morphling
is amazing... and to think back when Urza's Saga was on the shelves at
normal pack costs... I bought a case and a half worth of cards (over the
course of a year) and never got one Morphling. That makes me a bit
bitter than now I have to spend $25.00 on just one. I have 3 so far.
Woot. Moving along, Brawl is a junk rare from Masques, but if
you team it up with Morphling you have an assassin shapeshifter. Not
literally. In terms of you spend 2 to make him 5/1, U to make him
untargetable.. and then spend U to untap him and tap him again to deal 5
(it's power) to all of your opponent's creatures. Morphling is
officially the bar brawl master. |
 |
Erhnam
Djinn - Orcish Lumberjack |
Oooooh...
a really old combo. Think back to the Ice Age era and before.. when
Erhnam & Burn'em decks were extremely popular. You get a fatty 4/5 for
only 3G with the exception of giving all of your opponent's creatures
forestwalk. Ouch. What better way to balance his bad side with
either an Armageddon or... even cheaper and better.. the Orcish
Lumberjack. You get a mana accelerator and a way to get all of your
forests off the table so forestwalk means nothing to you. |
 |
Your
Combo Here! |
|
You could have your combo featured in this spot right
here (not literally, but on a future combo page). Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
search Google to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
Email
the webmaster with any combos you'd like
to submit, or submit them in the
MDV forums. |
 |
Defense
of the Heart - Reins of Power |
Defense
of the Heart is good. So is Patterns of Rebirth except with Defense
of the Heart can net you two creatures. However, it's requirement
can be sometimes difficult to fulfill. You opponent may be stubborn
to cast any creatures at all after the second so as to avoid seeing your
Thorn Elemental or Silvos too soon. That's why you should cast Reins
of Power at the beginning of your upkeep if you have 3+ creatures.
Give them your creatures for a turn so that the upkeep you can trigger the
defense of the heart and search your library for two of your opponent's
worse nightmares (big green fatties or whatever) and bring them into play.
At the end of the turn you get your creatures back and come your next turn
you can beatdown your opponent till you win (which shouldn't take long). |
 |
Decree
of Silence - Chisei, Heart of Oceans |
This
combo was submitted (in part) by Deon. Decree of Silence isn't a fun
card unless you control it. However, it has a short lifespan.
As soon as you have three or more depletion counters on it, it has to be
sacrificed. Chisei, a nice 4/4 flyer for only 2UU, can help you out
with your short living decree enchantment. At the beginning of your
upkeep, you can remove a depletion counter on the enchantment to keep
Chisei in play and keep another of your opponent's spells a-countered-for.
This combo isn't fun at all.
|
 |
Enchantment
Alteration - Kodama of the North Tree or any other creature that can't be
targeted... |
It's
been a growing trend for green to have the ability "~ can't be the target
of spells or abilities controlled by an opponent" which we have seen on
Troll Ascetic and Plated Slagwurm. However, there are still a bunch
of creatures that don't' specify "controlled by an opponent". This
makes it near impossible to use fast effect or enchant them... unless you
have Enchantment Alternation. With this fun Urza's Saga uncommon,
you can enchant your awesome creatures with cards like Gaea's Embrace or
even Blackwood Armor... and make them even deadlier. You just have
to have the enchantment in play on another creature you control and move
it over to the untargetable creature with Enchantment Alternation. |
 |
Peer
Pressure - Unnatural Selection |
Depending
on the number of creatures in play, this could get a little ugly.
Just make sure you are playing something of a tribal deck to keep this
combo from casting too much. Say you have all wizards and you're
playing your opponent zombie deck. As long as you have more
creatures than your opponent and enough mana to turn all of your
opponent's creatures into wizards, and cast Peer Pressure.. all your
creature are belong to us. I mean you get all of your opponent's
creatures for good (until the end of the game that is). |
 |
Noble
Purpose - Serra Avatar |
Just
for the record, any enchantment that can give you life for a creature
dealing damage (like Spirit Link) can be substituted for the high casting
cost Noble Purpose. Simple concept here, each time your Serra
Avatar deals damage, you gain that much life and your Avatar doubles in
size. Got it? Good. Before long you'll have a
1050/1050 white avatar staring down your opponent's Darksteel Colossus
(11/11). If the Colossus could wet itself at this moment, I'm sure
it would. |
 |
Parallax
Tide - Ankh of Mishra or Zo-Zu the Punisher |
Scenario:
I have Ankh of Mishra in play. My opponent has five lands. I cast Parallax
Tide for 2UU. I then remove all 5 fade counters from it to remove
all five lands my opponent controls from the game. Parallax has no
counters on it and thus during my next upkeep, Parallax Tide goes to the
graveyard and all of those five lands come into play. This triggers
the Ankh and deals 10 damage to my opponent. Not bad for 2UU.
... Now let's reenact this with a Zo-Zu and an Ankh in play. Instead
of 10 damage, my opponent takes 20. Dead. Was this fun for me?
Yes. Fun for my opponent? No. Did I win? Yes. OK. |
 |
Spirit
Mirror - Imagecrafter or Unnatural Selection |
This
combo was submitted by Elliott Randall. I am shocked that I never posted
this combo before... but anyway, here it goes. With both in play,
tap the Imagecrafter to make one of your opponent's creatures a
Reflection. Then destroy it with the 0 cc activated ability of the
Mirror. If you want something more than just one creature kill per
turn, use Unnatural Selection. Each kill will cost you 1 colorless
mana, but you can kill as many creatures in one turn as you have mana. |
 |
Pemmin's
Aura - Fyndhorn Elder - Orochi Leafcaller. |
This
combo was submitted by Tai Chu(?). How it works: Have both
creatures in play and have Pemmin's Aura enchanting the Fyndhorn Elder.
Tap the Elder for GG. Use the Orochi Leafcaller to replace one G
with a U (so you have UG in your mana pool). Using the Aura, untap
the Elder for U. This nets you one G. Repeat for infinite
mana. |
 |
Black
Market - Nantuko Shade |
Black
Market is another one of those dollar bin rares. However, I'm sure
it can find a use somewhere and when you find a place for it, make sure to
use cards like Nantuko Shade to soak up the mana in case you can't spend
it on spells. This equals a nice big fat Nantuko Shade during each
of your turns. Not bad. Just make sure to get another card
like Gravepact in there somewhere to ensure lots of creatures will be
going to the graveyard to keep the black market flourishing.. and your
shade ballooning into a Nantuko Behemoth Shade. |
 |
Booby
Trap - Orcish Spy |
This
combo was posted in the forums by Seishuko. Mind you, there are 100's of
cards that allow you to look at the top few cards of your opponent's
library. However, this is unique because it's a red card (which
let's you build up a burn/goblin/orc background to your deck while still
including the Booby Trap). Use the Orcish Spy to look at your
opponent's next draw and then cast the Booby Trap. Name a card
(which is the card you just saw as your opponent's next draw). When your
opponent goes to draw next, he or she will take 10 damage from the Booby
Trap right away. The only thing that will save them is a shuffle or
an artifact destroying effect. |
 |
No
Mercy - Jade Monolith |
No
Mercy was meant to keep your opponent from attacking with his or her
creatures.. unless they are going in a head on last ditch effort sort of
attack, since the minute the deal damage to you, No Mercy kills them.
If you add Jade Monolith to No Mercy, you can still kill your opponent
creatures when they block (redirect the damage from the blocker to your
attack, to you instead). Mind you, you'll have to take some damage,
but it may be worth it to get rid of your opponent's big, annoying
blockers. |
 |
Isochron
Scepter - Dampen Thought |
This
combo was submitted by Oblivion in the forums. I'm not a big fan of
Isochron Scepter combos on these combo pages (just like I don't like
posting one of the 10 different Panoptic Mirror infinite turns combos on
these pages) but... I do like MILL combos. A lot. So, being
able to mill your opponent for four cards every turn for the same cost as
a Millstone, is good. The only risk of this combo that makes it
equal to the Millstone is the fact that if you lose Isochron, you are out
two cards, not just one. |
 |
Myr
Servitor - Artificer's Intuition |
This
combo was submitted by AmbushCommander1. This is actually a pretty cool
combo and I am ashamed to have missed it when it was submitted to me via
email last year when Fifth Dawn had just come out. Thanks for the
combo, AmbushCommander1. Anyway, here's how it goes. Discard
an artifact to search your deck for a Servitor. Then discard that
Servitor to your graveyard to search for another. Repeat this until
you have one Myr servitor in your hand and three in the graveyard.
Then cast the Myr Servitor in your hand and at the beginning of your next
upkeep, you can put the 3 in the graveyard into play. 4 1/1 Myrs for
UUUU1. Hmmph. Not the best mana efficient combo in the world,
but hey! It uses Artificer's Intuition!!! Who could ask for
anything more? |
 |
Rite
of Passage - Pestilence or Thrashing Wumpus |
This
combo was submitted by Luke Iacovoni. Cool, and I have a deck link
for it too. So long as your creatures aren't all 1/1 to start (1/2
or better), you can pestilence for 1 and deal a damage to all creatures
and players. After the damage resolves, all of your creatures get a
+1/+1 counter. Next turn (during your opponent's turn) you can spend
2 black mana to deal 2 damage to each creature and player ... and this
time put two +1/+1 counters on each creature you control. Before you
know it, your opponent will be creatureless and you will have an army of
killer elves or whatever. Just be careful not to kill yourself in
the process. |
 |
Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on a MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although some do.
Remember, I
strongly encourage you to not copy any deck on MDV, but to use it as a
reference or inspiration for your own. Enjoy the combo pages! ~John Streetz~ |
 |
| |