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May's (2005) Featured Combos.
Last updated 5/1/05 (20 Combos)

Maddening Imp - Deluge 
It's a pseudo-wrath of god effect for 2U... except that it can only destroy creatures without flying and that aren't walls.  You see, if you tap the Imp, it forces all of your opponent's non-wall creatures to attack.  If they don't attack, they will be destroyed.  This is where Deluge comes in.  If you tap all of their non-flying creatures before that can attack, they are destroyed.  Now if only there was a way to erase flying from your opponent's creatures...
Homarid Spawning Bed - Scornful Egotist 
Homarid Spawning Pit is a strange card.. and what's even stranger is that it generates 'Camarid' tokens.  Couldn't it generate Homarid tokens?  I just don't get it.  Well, anyway... one cool way to make the most of your Bed  is to play a scornful egotist face down, block with it, after damage is dealt, morph it and sacrifice it to the Bed... generating 8 (EIGHT!) 1/1 Camarid token creatures.  Where a blue crusade when you need it (without an upkeep).
Carpet of Flowers - Quicksilver Fountain 
This combo was posted in the forums by ThatOneGuy.  Carpet of Flowers is a color enabler... if you opponent is playing blue it benefits you GREATLY.  If your opponent isn't playing blue, why not make them.  In other words, play a Quicksilver Fountain and watch all of your opponent's lands turn into islands, one by one.  Come your turn you get X mana of one color for each island they have (per the carpet of flowers).  Not bad.
Foster - Haunted Crossroads 
Talk about cycle of life.  With this combo, you can give you creature a full understanding of it -- in play, into graveyard, onto library, into hand, onto stack, then put back into play again.  All for a total of one colorless and one black mana .. and of course, both these enchantments in play.
Crumbling Sanctuary - Phyrexian Processor 
I like Phyrexian Processor.  A lot.  I hate Mindslaver.  A lot.  With that out of the way, I would usually pay 5 or 8 life to the processor so I could generate large token black creatures every turn.  I wouldn't ever think of paying anything more than 15 since that's a bit risky.  Unless you have a crumbling sanctuary in play.  If you did, you could pay 19 life (assuming you were at 20) and not have to worry about your life total since your library becomes that thanks to the sanctuary.
Brawl - Morphling 
Morphling is amazing... and to think back when Urza's Saga was on the shelves at normal pack costs... I bought a case and a half worth of cards (over the course of a year) and never got one Morphling.  That makes me a bit bitter than now I have to spend $25.00 on just one.  I have 3 so far.  Woot.   Moving along, Brawl is a junk rare from Masques, but if you team it up with Morphling you have an assassin shapeshifter.  Not literally.  In terms of you spend 2 to make him 5/1, U to make him untargetable.. and then spend U to untap him and tap him again to deal 5 (it's power) to all of your opponent's creatures.  Morphling is officially the bar brawl master. 
Erhnam Djinn - Orcish Lumberjack 
Oooooh... a really old combo.  Think back to the Ice Age era and before.. when Erhnam & Burn'em decks were extremely popular. You get a fatty 4/5 for only 3G with the exception of giving all of your opponent's creatures forestwalk.  Ouch.  What better way to balance his bad side with either an Armageddon or... even cheaper and better.. the Orcish Lumberjack.  You get a mana accelerator and a way to get all of your forests off the table so forestwalk means nothing to you.
Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always search Google to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

Email the webmaster with any combos you'd like to submit, or submit them in the MDV forums.

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Defense of the Heart - Reins of Power 
Defense of the Heart is good.  So is Patterns of Rebirth except with Defense of the  Heart can net you two creatures.  However, it's requirement can be sometimes difficult to fulfill.  You opponent may be stubborn to cast any creatures at all after the second so as to avoid seeing your Thorn Elemental or Silvos too soon.  That's why you should cast Reins of Power at the beginning of your upkeep if you have 3+ creatures.  Give them your creatures for a turn so that the upkeep you can trigger the defense of the heart and search your library for two of your opponent's worse nightmares (big green fatties or whatever) and bring them into play.  At the end of the turn you get your creatures back and come your next turn you can beatdown your opponent till you win (which shouldn't take long).
Decree of Silence - Chisei, Heart of Oceans 
This combo was submitted (in part) by Deon.  Decree of Silence isn't a fun card unless you control it.  However, it has a short lifespan.  As soon as you have three or more depletion counters on it, it has to be sacrificed.  Chisei, a nice 4/4 flyer for only 2UU, can help you out with your short living decree enchantment.  At the beginning of your upkeep, you can remove a depletion counter on the enchantment to keep Chisei in play and keep another of your opponent's spells a-countered-for.  This combo isn't fun at all.

 

Enchantment Alteration - Kodama of the North Tree or any other creature that can't be targeted... 
It's been a growing trend for green to have the ability "~ can't be the target of spells or abilities controlled by an opponent" which we have seen on Troll Ascetic and Plated Slagwurm.  However, there are still a bunch of creatures that don't' specify "controlled by an opponent".  This makes it near impossible to use fast effect or enchant them... unless you have Enchantment Alternation.  With this fun Urza's Saga uncommon, you can enchant your awesome creatures with cards like Gaea's Embrace or even Blackwood Armor... and make them even deadlier.  You just have to have the enchantment in play on another creature you control and move it over to the untargetable creature with Enchantment Alternation.
Peer Pressure - Unnatural Selection 
Depending on the number of creatures in play, this could get a little ugly.  Just make sure you are playing something of a tribal deck to keep this combo from casting too much.  Say you have all wizards and you're playing your opponent zombie deck.  As long as you have more creatures than your opponent and enough mana to turn all of your opponent's creatures into wizards, and cast Peer Pressure.. all your creature are belong to us.  I mean you get all of your opponent's creatures for good (until the end of the game that is).
Noble Purpose - Serra Avatar 
Just for the record, any enchantment that can give you life for a creature dealing damage (like Spirit Link) can be substituted for the high casting cost Noble Purpose.  Simple concept here, each time your Serra Avatar deals damage, you gain that much life and your Avatar doubles in size.  Got it?   Good.  Before long you'll have a 1050/1050 white avatar staring down your opponent's Darksteel Colossus (11/11).  If the Colossus could wet itself at this moment, I'm sure it would.
Parallax Tide - Ankh of Mishra or Zo-Zu the Punisher
Scenario:  I have Ankh of Mishra in play. My opponent has five lands. I cast Parallax Tide for 2UU.  I then remove all 5 fade counters from it to remove all five lands my opponent controls from the game. Parallax has no counters on it and thus during my next upkeep, Parallax Tide goes to the graveyard and all of those five lands come into play.  This triggers the Ankh and deals 10 damage to my opponent.  Not bad for 2UU.   ... Now let's reenact this with a Zo-Zu and an Ankh in play.  Instead of 10 damage, my opponent takes 20.  Dead.  Was this fun for me? Yes.  Fun for my opponent? No.  Did I win?  Yes.  OK.
Spirit Mirror - Imagecrafter or Unnatural Selection
This combo was submitted by Elliott Randall.  I am shocked that I never posted this combo before... but anyway, here it goes.  With both in play, tap the Imagecrafter to make one of your opponent's creatures a Reflection.  Then destroy it with the 0 cc activated ability of the Mirror.  If you want something more than just one creature kill per turn, use Unnatural Selection.  Each kill will cost you 1 colorless mana, but you can kill as many creatures in one turn as you have mana.
Pemmin's Aura - Fyndhorn Elder - Orochi Leafcaller. 
This combo was submitted by Tai Chu(?).   How it works: Have both creatures in play and have Pemmin's Aura enchanting the Fyndhorn Elder.  Tap the Elder for GG.  Use the Orochi Leafcaller to replace one G with a U (so you have UG in your mana pool).  Using the Aura, untap the Elder for U.  This nets you one G.  Repeat for infinite mana.
Black Market - Nantuko Shade 
Black Market is another one of those dollar bin rares.  However, I'm sure it can find a use somewhere and when you find a place for it, make sure to use cards like Nantuko Shade to soak up the mana in case you can't spend it on spells.  This equals a nice big fat Nantuko Shade during each of your turns.  Not bad.  Just make sure to get another card like Gravepact in there somewhere to ensure lots of creatures will be going to the graveyard to keep the black market flourishing.. and your shade ballooning into a Nantuko Behemoth Shade. 
Booby Trap - Orcish Spy 
This combo was posted in the forums by Seishuko.  Mind you, there are 100's of cards that allow you to look at the top few cards of your opponent's library.  However, this is unique because it's a red card (which let's you build up a burn/goblin/orc background to your deck while still including the Booby Trap).  Use the Orcish Spy to look at your opponent's next draw and then cast the Booby Trap.  Name a card (which is the card you just saw as your opponent's next draw). When your opponent goes to draw next, he or she will take 10 damage from the Booby Trap right away.  The only thing that will save them is a shuffle or an artifact destroying effect.
No Mercy - Jade Monolith 
No Mercy was meant to keep your opponent from attacking with his or her creatures.. unless they are going in a head on last ditch effort sort of attack, since the minute the deal damage to you, No Mercy kills them.  If you add Jade Monolith to No Mercy, you can still kill your opponent creatures when they block (redirect the damage from the blocker to your attack, to you instead).  Mind you, you'll have to take some damage, but it may be worth it to get rid of your opponent's big, annoying blockers. 
Isochron Scepter - Dampen Thought 
This combo was submitted by Oblivion in the forums.  I'm not a big fan of Isochron Scepter combos on these combo pages (just like I don't like posting one of the 10 different Panoptic Mirror infinite turns combos on these pages) but... I do like MILL combos.  A lot.  So, being able to mill your opponent for four cards every turn for the same cost as a Millstone, is good.  The only risk of this combo that makes it equal to the Millstone is the fact that if you lose Isochron, you are out two cards, not just one.
Myr Servitor - Artificer's Intuition 
This combo was submitted by AmbushCommander1.  This is actually a pretty cool combo and I am ashamed to have missed it when it was submitted to me via email last year when Fifth Dawn had just come out.  Thanks for the combo, AmbushCommander1.  Anyway, here's how it goes.  Discard an artifact to search your deck for a Servitor.  Then discard that Servitor to your graveyard to search for another.  Repeat this until you have one Myr servitor in your hand and three in the graveyard.  Then cast the Myr Servitor in your hand and at the beginning of your next upkeep, you can put the 3 in the graveyard into play.  4 1/1 Myrs for UUUU1.  Hmmph.  Not the best mana efficient combo in the world, but hey!  It uses Artificer's Intuition!!!  Who could ask for anything more?
Rite of Passage - Pestilence or Thrashing Wumpus
This combo was submitted by Luke Iacovoni.   Cool, and I have a deck link for it too.  So long as your creatures aren't all 1/1 to start (1/2 or better), you can pestilence for 1 and deal a damage to all creatures and players.  After the damage resolves, all of your creatures get a +1/+1 counter.  Next turn (during your opponent's turn) you can spend 2 black mana to deal 2 damage to each creature and player ... and this time put two +1/+1 counters on each creature you control.  Before you know it, your opponent will be creatureless and you will have an army of killer elves or whatever.  Just be careful not to kill yourself in the process.
Did you know...? 

To the right and left of this text is something called the MDV Deck Link.  You will only find these link buttons on the combo pages.  When you click on a MDV Deck Link it will take you to a deck related to the combo where you found it. 

If the button is to the left of the combo text, this means there is a deck already linked.  If the link is to the right, there is a deck found or that is going to be posted.  Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center around that particular combo, although some do. 

Remember, I strongly encourage you to not copy any deck on MDV, but to use it as a reference or inspiration for your own.  Enjoy the combo pages! ~John Streetz~

 
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