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March (2005) Featured
Combos.
Last updated 3-19-05 (25
Combos) |
Exploration
- Words of Wind - Gaea's Cradle - Argothian Enchantress (and/or Trade
Routes) |
 Yet
another combo submitted by JJ Stors. Let's hope I don't
butcher the description of this one. Anyway, assume you have all
pieces of the puzzle in play and 5 creatures. Tap Gaea's Cradle for
5 mana and play Exploration (4 mana left). With enchantress in play,
put the card drawing on the stack but replace it with Words of Wind and
bounce Exploration back to your hand (3 mana left). Now return
Gaea's cradle with Trade Routes (2 mana left) and play the Exploration (1
mana left). You can now play another land, so you can play Gaea's
Cradle again too. This has netted you 1 mana. Do the process
again to go infinite with mana. Thanks for the combo JJ! |
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Bringer
of the Black Dawn - Beacon of Tomorrows (+Honden of Cleansing Fire) |
 This
combo was partially submitted by Kyle Nunn (without the Honden).
Originally, the combo was submitted without Honden of Cleansing Fire.
Without it, I couldn't really call it infinite, could I. Here's how
it plays. Note that this is a late game combo. With Bringer of the
Dawn in play, at the beginning of your upkeep, you can pay 2 life and
search your library for a card. Search for Beacon of Tomorrows.
Play it. Shuffle it back into your library. At the beginning
of your next turns upkeep you can search for the beacon again, cast it,
and play for infinite turns. Without the Honden, you would
eventually run out of life before you could declare infinite turns.
Hmmph. |
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Planar
Chaos - Urza's Rage (+Krark's Thumb) |
This
combo was submitted by D.M. Stedehouder (with a deck!). The deck
will be added later. Planar Chaos is one of those tough 'coin flip'
cards to break. However, if you think 'cardname cannot be countered'
then you are on the right track to breaking the card in a casual deck.
Urza's Rage is a great card to use that in the same color as Planar Chaos.
If you want to maximize the use of Planar Chaos and use non-uncounterable
(is that a word?) spells, try Krark's Thumb to increase your chances of
playing a spell by winning the coin flip. |
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Cunning
Bandit - Blood Rites |
Yes,
I know. This is a regurgitation of any other two card combination
that let's you take control of a creature (that an opponent controls) and
then sacrifice it to another permanent. My favorite of which is the
Claws of Gix and Rein of Power combo. But anyway, I think that is
all that needs to be said of this particular combo. |
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Eternal
Witness - Snap (+Wild Growth / Fertile Ground) |
 This
combo was submitted by JJ Stors.
This is actually a clever infinite mana combo. You need to have two
lands enchanted with wild growths and/or fertile grounds so that between
the two they generate 6 mana (only one of which needs to be blue).
Okay.. tap your lands and cast Eternal Witness (3 mana left). Return
whatever you want in your graveyard to your hand. Now Snap her back
to your hand (1 mana left) and untap your two lands (that have the
enchantments on them). You net one mana from this. Repeat.
Get infinite mana. Thanks, JJ. |
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Entropic
Specter - Viseling / Howling Mine |
Entropic
specter sucks. Unless, of course, you can get an opponent to keep
his hand full. Two great ways, of many, is the simplistic and
veteran Howling Mine. A better, and more persuasive, or shall I say
threatening way, to keep your opponent's hand full is by casting a card
like Viseling (or Black Vise) to make your opponent take damage from
having too few cards in hand. Hey, and I even have a deck using the
combination. How's that for good? It would be better if the
deck was by me.. but I digress. |
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Clock
of Omens - Thran Dynamo - Staff of Domination - Urza's Contact Lenses |
 I
really don't feel like explaining this one. You can figure it out.
Here is Mark Gottlieb's description (quoted) from
Magic the Gathering dot com:
Clock of Omens + Thran Dynamo + Staff of Domination +
Urza's Contact Lenses = infinite colorless mana and blistered palms. You
can replace the Staff with another Lenses or vice versa for the same
result. |
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Palinchron
- Fertile Ground / Wild Growth - Gaea's Cradle or Serra Sanctum |
 This
combo was submitted by JJ Stors.
Also, this combo is very similar to the high tide/Palinchron combo already
on the infinite mana page. When Palinchron comes into play, it
untaps 7 lands with it. In order to get infinite mana, you need to
have 7 lands tap for at least 12 mana (four of which need to be blue).
You can accomplish this by having one or more of your lands be Gaea's
Cradle (with several creatures out), Serra's Sanctum (with several
enchantments out), and/or having your lands enchanted with Wild Growth,
Fertile Ground and/or Overgrowth. When you tap seven lands for 12
mana, cast Palinchron (for 5UU) and untap 7 lands. Then return the
Palinchron to your hand for 2UU. This has netted you 1 mana and you
can repeat to go infinite. Simple. Effective. It uses
more cards than High Tide / Palinchron but is easy to fit into an
enchantress deck (as JJ Stors has in his WOW Enchantress deck). |
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Impulsive
Maneuvers - Krark's Thumb / Chance Encounter |
This is another coin flip combo submitted
by D.M. Stedehouder. Before Impulsive Maneuvers, getting ten
counters on Chance Encounter was a tough obstacle (lets forget about the
Frenetic
Efreet before the errata was issued). With Impulsive
Maneuvers, you can flip a coin for every attacking creature including your
opponents' creatures. In group play, this is a killer combo to win
you the game. If you want to have a little more control over
the effect of the Odyssey enchantment, try adding Krark's Thumb so you can
better decide when a creature deals double damage or no damage at all.
Note: The extra flip you get from Krark's thumb doesn't give you another
counter on Chance Encounter. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only fine these link buttons on the
combo pages. When you click on a MDV Deck Link it will take you to a
deck related to the combo where you found it. If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it.
Mind you, not all decks links are going to center
around that particular combo, although some do. On that note, I
strongly encourage you to not copy any deck on MDV, but to use it as a
reference or inspiration for your own. As always, thanks for
visiting MDV! ~John Streetz~ |
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Wild
Research - Fiery Temper or Accumulated Knowledge |
Wild
Research is a bad card. That's my two cents. However, what if
you chose cards that matter in your graveyard or that matter if you have
to discard them? Think Kindle, Fiery Temper, Accumulated Knowledge,
anything with Buyback, Flashback, Madness, etc. Why do these cards
combo with Wild Research? Because you can search for say Kindle with
Wild Research for 1U. But then you have to discard it. Whether
of not you discard it doesn't matter. If it goes to your graveyard,
when you cast a different Kindle you get to deal an extra point of damage.
If you discard something else, you still get to cast it. And you can
Wild Research any number of times in a turn based on your available mana. |
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Trade
Routes - Seismic Assault (+Crucible of Worlds) |
Without
Land Tax, Seismic Assault isn't as fun. However, if you don't own a
Land Tax for your Seismic Assault deck, Trade Routes does wonders.
You can use your lands on the table as shocks for 1 colorless mana using
the Trade Routes. You see, if you aren't familiar with Trade Routes,
you can pay 1 to return a land you control to your hand. This works
great as a finisher for any Seismic Assault deck. Crucible of Worlds
in the mix just let's you maximize the use of your lands to deal damage
with this red enchantment. Nice. |
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Copper-Leaf
Angel - Rivalry |
Copper-Leaf
Angel is one of the sexy, elegant cards that everyone wants to own and
master. There are cards like Planar Birth or Crucible of Worlds
that have great synergy with the Angel. However, if you want a
way to twist the fates in your favor after playing the Angel, try laying
down a worthless enchantment from the Urza's block - Rivalry. This
way, when you sacrifice your land or lands to the Angel, you can make sure
you have less lands than your opponent so he or she takes the damage from
the Rivalry during their turn. |
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Battered
Golem - Quicksilver Dagger or Viridian Longbow |
As
posted, this isn't an infinite combo. It could be if you could find
a way to keep bringing artifacts into play to untap your golem.
However, it is just a fun combo with abusable possibilities. If you
enchant the golem with Quicksilver Dagger or equip it with Viridian
Longbow - the end result is almost the same. You can tap the golem
to deal a point of damage to your opponent's side of the table when an
artifact comes into play. In the right deck full of artifacts and
maybe even words of wind... this little 3/2 artifact creature from
Darksteel becomes a Gunslingin' Golem. Yee-hah! |
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Pyramids
- Kudzu |
Who
ever thought I would have Pyramids on a featured combo page? It's
old and when I first say the deck list to the left (using this combo), I
had to look up what it did. I've personally never even owned or seen
this card in real life. Anyway, here is how it works. Cast
Kudzu on an opponent's land. When he or she taps that land for mana,
the land will be destroyed by Kudzu and then they can put it on one of
your lands. Tap you (now enchanted) land and then regenerate it with
Pyramids for 2. Your land won't be destroyed from the effects of
Kudzu but you still get to move it onto one of your opponent's lands.
Your opponent might ask... "How Kudzu Do That?" |
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Possessed
Portal - Myr Servitor (2) |
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This
one I actually found in one of the recent deck submissions, linked to the
left. With
possessed portal, you need cards to keep it on the table.. but you can't
draw any cards with it either. If you can't discard a card, then you have
to sacrifice a permanent. With at least one Myr Servitor in play, at
the beginning of your upkeep you can return any Myr Servitors in your
graveyard to play. You want to use those Myr to sacrifice them to
the portal. This combo works if you have at least two myr out when
you cast the portal. |
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Beacon
of Destruction - Arc-Slogger |
You
want to have one or more beacons in your hand and the slogger on the table
to make this work right. Remove all of the cards in your library
with Arc-Slogger and then cast Beacon of Destruction. You deal lots
of damage to your opponent and then the beacon gets shuffled back into
your library. As long as this is your only card in your library, you
can keep casting it every turn and putting it back into your library so
that you have a card to draw every turn. However, beware of your
opponent forcing you to draw a card. |
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Staff
of Domination - Rofellos, Llanowar Emissary |
 Rock
on with all of the infinite combos this month. This is simple.
Have both cards in play with at least 5 forests in play. Tap your
elf Legend and add 5 green mana to your mana pool. Not spend 3 and
tap the staff to untap Rofellos and another 1 to untap the staff.
This nets you 1 mana and repeat for infinite mana. Cool. A two
card infinite mana combo. You don't see too many of those any more.
Mind you, you can replace Rofellos with any creature that can produce 5 or
more mana. |
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Surestrike
Trident - Wall of Blood |
This
combo was submitted by John Doe (what an original handle). Last year
I posted a combo with Wall of Blood and any fling variant.
Surestrike works as well too. As long as you have more life than
your opponent (by at least one), you can attack the trident to your wall
of blood, use it's ability to pump him life (1 life for +1/+1 until end of
turn) and then unattach the trident to deal the damage to your opponent.
Only with this combo, you don't loose your wall of blood. Not that
this matters since you are going to win the game anyway. Note that I
wouldn't suggest this combo if your play group likes Mindslaver. |
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Mortal
Combat - Iname, Death Aspect |
Mortal
combat allows you to win the game if you have 20 or more creatures in your
graveyard (which is checking during your upkeep). The fastest way to
fill your graveyard with creatures is Iname, Death Aspect. Just make
sure your deck is loaded with spirits and cast Iname with Mortal Combat in
play. Search your library for 20 spirit cards and put them into your
graveyard. You win next turn. Check the deck link to the right
by - the deck is by Mark Gottlieb. Have I ever mentioned I really
like his off the wall casual decks? |
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Tornado
Elemental - Blanchwood Armor |
This
combo was submitted by the Great Green Death. Tornado has the
evolved and better trample ability.. where you can just attack and deal
the damage to your opponent whether or not you are blocked. If you
want to speed up your games, cast blanchwood armor on the elemental before
you attack. Assuming you have lots of forests out, you can swing
(possibly) for the kill. Thanks for the combo, Mr. Green Death. |
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Ow
- Censorship (set to "ow") - Opalescence |
 Quoted
from Mark Gottlieb's article found
here.
How does this work? The combo is out on the table. I damage you with a
creature. Ow triggers. If you say “ow,” Censorship will trigger and deal 2
damage to you—and since Censorship is a creature thanks to Opalescence, Ow
will trigger again. Go back to the top of the loop! If, on the other hand,
you don't say “ow” when you're damaged, Ow itself will deal 1 damage to
you—and since Ow is a creature thanks to Opalescence, Ow will trigger
again. Go back to the top of the loop! |
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Dawn
Elemental - Entangler |
If
you have a creature on the table that can block any number of creatures,
that's good. If that same creature has 'prevent all damage that
would be dealt to it'.. that's Dawn Elemental and Entangler.
You can keep blocking any number of creatures and never die. Mind you,
creatures with trample, fear and shadow find ways to get past this combo,
but hey. It's still fun. |
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Turbulent
Dreams - Warped Devotion |
This
combo was submitted by Rafael Santos (a long time ago). Yup.
This combo was submitted to my almost a year ago. But I was saving
it for a combo page like this one. This combo translates into
discard X cards, put X target cards into your opponent's graveyard.
Of course, that translation only works if you opponent has no cards in
hand when you play Turbulent Dreams (with Warped Devotion in play).. but
it's still powerful. Thanks for the combo, Rafael. |
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Power
Conduit - Homarid(s) |
This
combo was submitted by jwaddy. Okay. Homarids are bad. I
mean... they are like from Fallen Empires! Anyway, Homarids have
these silly little 'tide' counters that make the card useless until you
have several of these counters on the creature (you get one during each of
your upkeeps). Wait.. did I say counter. Turn those 'tide'
counters into +1/+1 counters with Power Conduit and build your bad
Homarids into something like a 10/10 shell fish. Not bad. |
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Delaying
Shield - Eon Hub |
This
combo was submitted by several people. Eon Hub works with any
card that uses the upkeep particularly with cumulative upkeep cards.
However, Delaying Shield isn't one of those cumulative upkeep cards.
It prevents damage done to you and for each damage you have to put a
counter on the shield. At the beginning of your upkeep you would
normally remove all counters on the shield and for each one you would
normally pay one of take the damage then. However, if you have no
upkeep you never have to pay for the counters.. and thus are invincible
while both of these cards are on the table. |
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Your
Combo Here! |
| Email
the webmaster with any combos using older cards. You can email them to
magicdeckvortex(at)hotmail(dot)com. Try to make sure your combo works
and that there isn't already a combo on any combo page like the one you are
submitting. While I know that is difficult to do, you can
always do a search on Google for the
card or card names and "www.magicdeckvortex.com"
. This should tell you right away if there is a deck already on MDV. I greatly appreciate your efforts to make
these combo pages better! Know that everyone once in a while I have a page
chock-full of your submitted combos.. although I will admit about 50% of
all combos submitted to MDV are duplicates... :( Anyway, you'll
almost always find a small handful of decks submitted by you, the visitors
of MDV, on any combo page.
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